Merge pull request #12068 from SuperSamus/manual-texture-game

Qt/GameConfigWidget: Add Manual Texture Sampling
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JosJuice 2023-07-27 16:54:59 +02:00 committed by GitHub
commit 8f1b2280ae
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 33 additions and 40 deletions

View File

@ -88,8 +88,9 @@ void GameConfigWidget::CreateWidgets()
m_enable_mmu = new QCheckBox(tr("Enable MMU"));
m_enable_fprf = new QCheckBox(tr("Enable FPRF"));
m_sync_gpu = new QCheckBox(tr("Synchronize GPU thread"));
m_enable_fast_disc = new QCheckBox(tr("Emulate Disc Speed"));
m_emulate_disc_speed = new QCheckBox(tr("Emulate Disc Speed"));
m_use_dsp_hle = new QCheckBox(tr("DSP HLE (fast)"));
m_manual_texture_sampling = new QCheckBox(tr("Manual Texture Sampling"));
m_deterministic_dual_core = new QComboBox;
for (const auto& item : {tr("Not Set"), tr("auto"), tr("none"), tr("fake-completion")})
@ -102,18 +103,20 @@ void GameConfigWidget::CreateWidgets()
"games. (ON = Compatible, OFF = Fast)"));
m_sync_gpu->setToolTip(tr("Synchronizes the GPU and CPU threads to help prevent random freezes "
"in Dual core mode. (ON = Compatible, OFF = Fast)"));
m_enable_fast_disc->setToolTip(tr("Enable emulated disc speed. Disabling this can cause crashes "
"and other problems in some games. "
"(ON = Compatible, OFF = Unlocked)"));
m_emulate_disc_speed->setToolTip(
tr("Enable emulated disc speed. Disabling this can cause crashes "
"and other problems in some games. "
"(ON = Compatible, OFF = Unlocked)"));
core_layout->addWidget(m_enable_dual_core, 0, 0);
core_layout->addWidget(m_enable_mmu, 1, 0);
core_layout->addWidget(m_enable_fprf, 2, 0);
core_layout->addWidget(m_sync_gpu, 3, 0);
core_layout->addWidget(m_enable_fast_disc, 4, 0);
core_layout->addWidget(m_emulate_disc_speed, 4, 0);
core_layout->addWidget(m_use_dsp_hle, 5, 0);
core_layout->addWidget(new QLabel(tr("Deterministic dual core:")), 6, 0);
core_layout->addWidget(m_deterministic_dual_core, 6, 1);
core_layout->addWidget(m_manual_texture_sampling, 6, 0);
core_layout->addWidget(new QLabel(tr("Deterministic dual core:")), 7, 0);
core_layout->addWidget(m_deterministic_dual_core, 7, 1);
// Stereoscopy
auto* stereoscopy_box = new QGroupBox(tr("Stereoscopy"));
@ -159,8 +162,9 @@ void GameConfigWidget::CreateWidgets()
general_layout->addWidget(m_refresh_config, 1, 0, 1, -1);
for (QCheckBox* item : {m_enable_dual_core, m_enable_mmu, m_enable_fprf, m_sync_gpu,
m_enable_fast_disc, m_use_dsp_hle, m_use_monoscopic_shadows})
for (QCheckBox* item :
{m_enable_dual_core, m_enable_mmu, m_enable_fprf, m_sync_gpu, m_emulate_disc_speed,
m_use_dsp_hle, m_manual_texture_sampling, m_use_monoscopic_shadows})
item->setTristate(true);
auto* general_widget = new QWidget;
@ -206,8 +210,9 @@ void GameConfigWidget::ConnectWidgets()
// Buttons
connect(m_refresh_config, &QPushButton::clicked, this, &GameConfigWidget::LoadSettings);
for (QCheckBox* box : {m_enable_dual_core, m_enable_mmu, m_enable_fprf, m_sync_gpu,
m_enable_fast_disc, m_use_dsp_hle, m_use_monoscopic_shadows})
for (QCheckBox* box :
{m_enable_dual_core, m_enable_mmu, m_enable_fprf, m_sync_gpu, m_emulate_disc_speed,
m_use_dsp_hle, m_manual_texture_sampling, m_use_monoscopic_shadows})
connect(box, &QCheckBox::stateChanged, this, &GameConfigWidget::SaveSettings);
connect(m_deterministic_dual_core, qOverload<int>(&QComboBox::currentIndexChanged), this,
@ -219,30 +224,19 @@ void GameConfigWidget::ConnectWidgets()
}
void GameConfigWidget::LoadCheckBox(QCheckBox* checkbox, const std::string& section,
const std::string& key)
const std::string& key, bool reverse)
{
bool checked;
if (key == "FastDiscSpeed")
{
if (m_gameini_local.GetOrCreateSection(section)->Get("FastDiscSpeed", &checked))
return checkbox->setCheckState(!checked ? Qt::Checked : Qt::Unchecked);
if (m_gameini_local.GetOrCreateSection(section)->Get(key, &checked))
return checkbox->setCheckState(checked ^ reverse ? Qt::Checked : Qt::Unchecked);
if (m_gameini_default.GetOrCreateSection(section)->Get("FastDiscSpeed", &checked))
return checkbox->setCheckState(!checked ? Qt::Checked : Qt::Unchecked);
}
else
{
if (m_gameini_local.GetOrCreateSection(section)->Get(key, &checked))
return checkbox->setCheckState(checked ? Qt::Checked : Qt::Unchecked);
if (m_gameini_default.GetOrCreateSection(section)->Get(key, &checked))
return checkbox->setCheckState(checked ? Qt::Checked : Qt::Unchecked);
}
if (m_gameini_default.GetOrCreateSection(section)->Get(key, &checked))
return checkbox->setCheckState(checked ^ reverse ? Qt::Checked : Qt::Unchecked);
checkbox->setCheckState(Qt::PartiallyChecked);
}
void GameConfigWidget::SaveCheckBox(QCheckBox* checkbox, const std::string& section,
const std::string& key)
const std::string& key, bool reverse)
{
// Delete any existing entries from the local gameini if checkbox is undetermined.
// Otherwise, write the current value to the local gameini if the value differs from the default
@ -256,13 +250,7 @@ void GameConfigWidget::SaveCheckBox(QCheckBox* checkbox, const std::string& sect
return;
}
bool checked = checkbox->checkState() == Qt::Checked;
if (key == "FastDiscSpeed")
{
m_gameini_local.GetOrCreateSection(section)->Set(key, !checked);
return;
}
bool checked = (checkbox->checkState() == Qt::Checked) ^ reverse;
if (m_gameini_default.Exists(section, key))
{
@ -293,8 +281,9 @@ void GameConfigWidget::LoadSettings()
LoadCheckBox(m_enable_mmu, "Core", "MMU");
LoadCheckBox(m_enable_fprf, "Core", "FPRF");
LoadCheckBox(m_sync_gpu, "Core", "SyncGPU");
LoadCheckBox(m_enable_fast_disc, "Core", "FastDiscSpeed");
LoadCheckBox(m_emulate_disc_speed, "Core", "FastDiscSpeed", true);
LoadCheckBox(m_use_dsp_hle, "Core", "DSPHLE");
LoadCheckBox(m_manual_texture_sampling, "Video_Hacks", "FastTextureSampling", true);
std::string determinism_mode;
@ -343,8 +332,9 @@ void GameConfigWidget::SaveSettings()
SaveCheckBox(m_enable_mmu, "Core", "MMU");
SaveCheckBox(m_enable_fprf, "Core", "FPRF");
SaveCheckBox(m_sync_gpu, "Core", "SyncGPU");
SaveCheckBox(m_enable_fast_disc, "Core", "FastDiscSpeed");
SaveCheckBox(m_emulate_disc_speed, "Core", "FastDiscSpeed", true);
SaveCheckBox(m_use_dsp_hle, "Core", "DSPHLE");
SaveCheckBox(m_manual_texture_sampling, "Video_Hacks", "FastTextureSampling", true);
int determinism_num = m_deterministic_dual_core->currentIndex();

View File

@ -35,8 +35,10 @@ private:
void LoadSettings();
void SaveSettings();
void SaveCheckBox(QCheckBox* checkbox, const std::string& section, const std::string& key);
void LoadCheckBox(QCheckBox* checkbox, const std::string& section, const std::string& key);
void SaveCheckBox(QCheckBox* checkbox, const std::string& section, const std::string& key,
bool reverse = false);
void LoadCheckBox(QCheckBox* checkbox, const std::string& section, const std::string& key,
bool reverse = false);
QString m_gameini_sys_path;
QString m_gameini_local_path;
@ -48,9 +50,10 @@ private:
QCheckBox* m_enable_mmu;
QCheckBox* m_enable_fprf;
QCheckBox* m_sync_gpu;
QCheckBox* m_enable_fast_disc;
QCheckBox* m_emulate_disc_speed;
QCheckBox* m_use_dsp_hle;
QCheckBox* m_use_monoscopic_shadows;
QCheckBox* m_manual_texture_sampling;
QPushButton* m_refresh_config;