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Merge pull request #12068 from SuperSamus/manual-texture-game
Qt/GameConfigWidget: Add Manual Texture Sampling
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commit
8f1b2280ae
@ -88,8 +88,9 @@ void GameConfigWidget::CreateWidgets()
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m_enable_mmu = new QCheckBox(tr("Enable MMU"));
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m_enable_fprf = new QCheckBox(tr("Enable FPRF"));
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m_sync_gpu = new QCheckBox(tr("Synchronize GPU thread"));
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m_enable_fast_disc = new QCheckBox(tr("Emulate Disc Speed"));
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m_emulate_disc_speed = new QCheckBox(tr("Emulate Disc Speed"));
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m_use_dsp_hle = new QCheckBox(tr("DSP HLE (fast)"));
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m_manual_texture_sampling = new QCheckBox(tr("Manual Texture Sampling"));
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m_deterministic_dual_core = new QComboBox;
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for (const auto& item : {tr("Not Set"), tr("auto"), tr("none"), tr("fake-completion")})
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@ -102,18 +103,20 @@ void GameConfigWidget::CreateWidgets()
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"games. (ON = Compatible, OFF = Fast)"));
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m_sync_gpu->setToolTip(tr("Synchronizes the GPU and CPU threads to help prevent random freezes "
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"in Dual core mode. (ON = Compatible, OFF = Fast)"));
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m_enable_fast_disc->setToolTip(tr("Enable emulated disc speed. Disabling this can cause crashes "
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"and other problems in some games. "
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"(ON = Compatible, OFF = Unlocked)"));
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m_emulate_disc_speed->setToolTip(
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tr("Enable emulated disc speed. Disabling this can cause crashes "
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"and other problems in some games. "
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"(ON = Compatible, OFF = Unlocked)"));
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core_layout->addWidget(m_enable_dual_core, 0, 0);
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core_layout->addWidget(m_enable_mmu, 1, 0);
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core_layout->addWidget(m_enable_fprf, 2, 0);
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core_layout->addWidget(m_sync_gpu, 3, 0);
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core_layout->addWidget(m_enable_fast_disc, 4, 0);
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core_layout->addWidget(m_emulate_disc_speed, 4, 0);
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core_layout->addWidget(m_use_dsp_hle, 5, 0);
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core_layout->addWidget(new QLabel(tr("Deterministic dual core:")), 6, 0);
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core_layout->addWidget(m_deterministic_dual_core, 6, 1);
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core_layout->addWidget(m_manual_texture_sampling, 6, 0);
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core_layout->addWidget(new QLabel(tr("Deterministic dual core:")), 7, 0);
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core_layout->addWidget(m_deterministic_dual_core, 7, 1);
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// Stereoscopy
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auto* stereoscopy_box = new QGroupBox(tr("Stereoscopy"));
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@ -159,8 +162,9 @@ void GameConfigWidget::CreateWidgets()
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general_layout->addWidget(m_refresh_config, 1, 0, 1, -1);
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for (QCheckBox* item : {m_enable_dual_core, m_enable_mmu, m_enable_fprf, m_sync_gpu,
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m_enable_fast_disc, m_use_dsp_hle, m_use_monoscopic_shadows})
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for (QCheckBox* item :
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{m_enable_dual_core, m_enable_mmu, m_enable_fprf, m_sync_gpu, m_emulate_disc_speed,
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m_use_dsp_hle, m_manual_texture_sampling, m_use_monoscopic_shadows})
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item->setTristate(true);
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auto* general_widget = new QWidget;
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@ -206,8 +210,9 @@ void GameConfigWidget::ConnectWidgets()
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// Buttons
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connect(m_refresh_config, &QPushButton::clicked, this, &GameConfigWidget::LoadSettings);
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for (QCheckBox* box : {m_enable_dual_core, m_enable_mmu, m_enable_fprf, m_sync_gpu,
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m_enable_fast_disc, m_use_dsp_hle, m_use_monoscopic_shadows})
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for (QCheckBox* box :
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{m_enable_dual_core, m_enable_mmu, m_enable_fprf, m_sync_gpu, m_emulate_disc_speed,
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m_use_dsp_hle, m_manual_texture_sampling, m_use_monoscopic_shadows})
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connect(box, &QCheckBox::stateChanged, this, &GameConfigWidget::SaveSettings);
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connect(m_deterministic_dual_core, qOverload<int>(&QComboBox::currentIndexChanged), this,
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@ -219,30 +224,19 @@ void GameConfigWidget::ConnectWidgets()
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}
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void GameConfigWidget::LoadCheckBox(QCheckBox* checkbox, const std::string& section,
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const std::string& key)
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const std::string& key, bool reverse)
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{
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bool checked;
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if (key == "FastDiscSpeed")
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{
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if (m_gameini_local.GetOrCreateSection(section)->Get("FastDiscSpeed", &checked))
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return checkbox->setCheckState(!checked ? Qt::Checked : Qt::Unchecked);
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if (m_gameini_local.GetOrCreateSection(section)->Get(key, &checked))
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return checkbox->setCheckState(checked ^ reverse ? Qt::Checked : Qt::Unchecked);
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if (m_gameini_default.GetOrCreateSection(section)->Get("FastDiscSpeed", &checked))
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return checkbox->setCheckState(!checked ? Qt::Checked : Qt::Unchecked);
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}
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else
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{
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if (m_gameini_local.GetOrCreateSection(section)->Get(key, &checked))
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return checkbox->setCheckState(checked ? Qt::Checked : Qt::Unchecked);
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if (m_gameini_default.GetOrCreateSection(section)->Get(key, &checked))
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return checkbox->setCheckState(checked ? Qt::Checked : Qt::Unchecked);
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}
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if (m_gameini_default.GetOrCreateSection(section)->Get(key, &checked))
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return checkbox->setCheckState(checked ^ reverse ? Qt::Checked : Qt::Unchecked);
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checkbox->setCheckState(Qt::PartiallyChecked);
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}
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void GameConfigWidget::SaveCheckBox(QCheckBox* checkbox, const std::string& section,
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const std::string& key)
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const std::string& key, bool reverse)
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{
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// Delete any existing entries from the local gameini if checkbox is undetermined.
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// Otherwise, write the current value to the local gameini if the value differs from the default
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@ -256,13 +250,7 @@ void GameConfigWidget::SaveCheckBox(QCheckBox* checkbox, const std::string& sect
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return;
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}
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bool checked = checkbox->checkState() == Qt::Checked;
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if (key == "FastDiscSpeed")
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{
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m_gameini_local.GetOrCreateSection(section)->Set(key, !checked);
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return;
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}
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bool checked = (checkbox->checkState() == Qt::Checked) ^ reverse;
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if (m_gameini_default.Exists(section, key))
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{
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@ -293,8 +281,9 @@ void GameConfigWidget::LoadSettings()
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LoadCheckBox(m_enable_mmu, "Core", "MMU");
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LoadCheckBox(m_enable_fprf, "Core", "FPRF");
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LoadCheckBox(m_sync_gpu, "Core", "SyncGPU");
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LoadCheckBox(m_enable_fast_disc, "Core", "FastDiscSpeed");
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LoadCheckBox(m_emulate_disc_speed, "Core", "FastDiscSpeed", true);
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LoadCheckBox(m_use_dsp_hle, "Core", "DSPHLE");
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LoadCheckBox(m_manual_texture_sampling, "Video_Hacks", "FastTextureSampling", true);
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std::string determinism_mode;
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@ -343,8 +332,9 @@ void GameConfigWidget::SaveSettings()
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SaveCheckBox(m_enable_mmu, "Core", "MMU");
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SaveCheckBox(m_enable_fprf, "Core", "FPRF");
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SaveCheckBox(m_sync_gpu, "Core", "SyncGPU");
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SaveCheckBox(m_enable_fast_disc, "Core", "FastDiscSpeed");
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SaveCheckBox(m_emulate_disc_speed, "Core", "FastDiscSpeed", true);
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SaveCheckBox(m_use_dsp_hle, "Core", "DSPHLE");
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SaveCheckBox(m_manual_texture_sampling, "Video_Hacks", "FastTextureSampling", true);
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int determinism_num = m_deterministic_dual_core->currentIndex();
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@ -35,8 +35,10 @@ private:
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void LoadSettings();
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void SaveSettings();
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void SaveCheckBox(QCheckBox* checkbox, const std::string& section, const std::string& key);
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void LoadCheckBox(QCheckBox* checkbox, const std::string& section, const std::string& key);
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void SaveCheckBox(QCheckBox* checkbox, const std::string& section, const std::string& key,
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bool reverse = false);
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void LoadCheckBox(QCheckBox* checkbox, const std::string& section, const std::string& key,
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bool reverse = false);
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QString m_gameini_sys_path;
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QString m_gameini_local_path;
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@ -48,9 +50,10 @@ private:
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QCheckBox* m_enable_mmu;
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QCheckBox* m_enable_fprf;
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QCheckBox* m_sync_gpu;
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QCheckBox* m_enable_fast_disc;
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QCheckBox* m_emulate_disc_speed;
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QCheckBox* m_use_dsp_hle;
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QCheckBox* m_use_monoscopic_shadows;
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QCheckBox* m_manual_texture_sampling;
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QPushButton* m_refresh_config;
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