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AX: Implement loop counter
Required for Rogue Squadron.
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@ -253,8 +253,9 @@ struct AXPB
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PBSampleRateConverter src;
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PBSampleRateConverter src;
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PBADPCMLoopInfo adpcm_loop_info;
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PBADPCMLoopInfo adpcm_loop_info;
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PBLowPassFilter lpf;
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PBLowPassFilter lpf;
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u16 loop_counter;
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u16 padding[25];
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u16 padding[24];
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};
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};
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struct PBBiquadFilter
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struct PBBiquadFilter
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@ -234,6 +234,13 @@ u16 AcceleratorGetSample()
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acc_pb->adpcm.yn1 = acc_pb->adpcm_loop_info.yn1;
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acc_pb->adpcm.yn1 = acc_pb->adpcm_loop_info.yn1;
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acc_pb->adpcm.yn2 = acc_pb->adpcm_loop_info.yn2;
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acc_pb->adpcm.yn2 = acc_pb->adpcm_loop_info.yn2;
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}
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}
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#ifdef AX_GC
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else
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{
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// If we're streaming, increment the loop counter.
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acc_pb->loop_counter++;
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}
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#endif
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}
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}
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else
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else
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{
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{
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