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Merge pull request #11396 from Pokechu22/fbfetch-analytics
DolphinAnalytics: Track support of framebuffer fetch
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commit
908cec04cb
@ -421,6 +421,8 @@ void DolphinAnalytics::MakePerGameBuilder()
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builder.AddData("gpu-has-palette-conversion", g_Config.backend_info.bSupportsPaletteConversion);
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builder.AddData("gpu-has-clip-control", g_Config.backend_info.bSupportsClipControl);
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builder.AddData("gpu-has-ssaa", g_Config.backend_info.bSupportsSSAA);
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builder.AddData("gpu-has-logic-ops", g_Config.backend_info.bSupportsLogicOp);
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builder.AddData("gpu-has-framebuffer-fetch", g_Config.backend_info.bSupportsFramebufferFetch);
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// NetPlay / recording.
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builder.AddData("netplay", NetPlay::IsNetPlayRunning());
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@ -428,8 +430,7 @@ void DolphinAnalytics::MakePerGameBuilder()
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// Controller information
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// We grab enough to tell what percentage of our users are playing with keyboard/mouse, some kind
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// of gamepad
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// or the official GameCube adapter.
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// of gamepad, or the official GameCube adapter.
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builder.AddData("gcadapter-detected", GCAdapter::IsDetected(nullptr));
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builder.AddData("has-controller", Pad::GetConfig()->IsControllerControlledByGamepadDevice(0) ||
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GCAdapter::IsDetected(nullptr));
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@ -489,6 +489,21 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
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g_Config.backend_info.bSupportsTextureQueryLevels =
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GLExtensions::Supports("GL_ARB_texture_query_levels") || GLExtensions::Version() >= 430;
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if (GLExtensions::Supports("GL_EXT_shader_framebuffer_fetch"))
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{
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g_ogl_config.SupportedFramebufferFetch = EsFbFetchType::FbFetchExt;
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}
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else if (GLExtensions::Supports("GL_ARM_shader_framebuffer_fetch"))
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{
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g_ogl_config.SupportedFramebufferFetch = EsFbFetchType::FbFetchArm;
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}
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else
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{
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g_ogl_config.SupportedFramebufferFetch = EsFbFetchType::FbFetchNone;
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}
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g_Config.backend_info.bSupportsFramebufferFetch =
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g_ogl_config.SupportedFramebufferFetch != EsFbFetchType::FbFetchNone;
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if (m_main_gl_context->IsGLES())
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{
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g_ogl_config.SupportedESPointSize = GLExtensions::Supports("GL_OES_geometry_point_size") ? 1 :
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@ -517,21 +532,6 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
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// GL_TEXTURE_LOD_BIAS is not supported on GLES.
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g_Config.backend_info.bSupportsLodBiasInSampler = false;
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if (GLExtensions::Supports("GL_EXT_shader_framebuffer_fetch"))
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{
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g_ogl_config.SupportedFramebufferFetch = EsFbFetchType::FbFetchExt;
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}
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else if (GLExtensions::Supports("GL_ARM_shader_framebuffer_fetch"))
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{
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g_ogl_config.SupportedFramebufferFetch = EsFbFetchType::FbFetchArm;
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}
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else
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{
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g_ogl_config.SupportedFramebufferFetch = EsFbFetchType::FbFetchNone;
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}
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g_Config.backend_info.bSupportsFramebufferFetch =
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g_ogl_config.SupportedFramebufferFetch != EsFbFetchType::FbFetchNone;
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if (GLExtensions::Version() == 300)
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{
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g_ogl_config.eSupportedGLSLVersion = GlslEs300;
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