mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-10 16:19:28 +01:00
Changed OnLoadWiiMenu to walk the same path as starting a game from GameListCtrl.
This fixes some flickering and resizing stuff when using Render-to-main, where the GameListCtrl would not be hidden (and show over the rendering surface) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4986 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
e282d5c7f2
commit
909dce4caf
@ -510,7 +510,7 @@ void CFrame::BootGame(const std::string& filename)
|
||||
m_GameListCtrl->Enable();
|
||||
m_GameListCtrl->Show();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -874,7 +874,7 @@ void CFrame::OnShow_CheatsWindow(wxCommandEvent& WXUNUSED (event))
|
||||
|
||||
void CFrame::OnLoadWiiMenu(wxCommandEvent& WXUNUSED (event))
|
||||
{
|
||||
BootManager::BootCore(FULL_WII_MENU_DIR);
|
||||
StartGame(FULL_WII_MENU_DIR);
|
||||
}
|
||||
|
||||
void CFrame::OnConnectWiimote(wxCommandEvent& event)
|
||||
|
Loading…
x
Reference in New Issue
Block a user