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DSPLLE: added lsrnr (based on lordmark and luigi suggestions) Still somethings seems wrong as it didn't fix the zelda problem:(
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3800 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -161,7 +161,7 @@ void gdsp_ifx_write(u16 addr, u16 val)
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break;
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case 0xd3: // ZeldaUnk (accelerator WRITE)
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INFO_LOG(DSPLLE, "Write To ZeldaUnk pc=%04x (%04x)", g_dsp.pc, val);
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NOTICE_LOG(DSPLLE, "Write To ZeldaUnk pc=%04x (%04x)", g_dsp.pc, val);
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dsp_write_aram_d3(val);
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break;
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@ -215,7 +215,7 @@ u16 gdsp_ifx_read(u16 addr)
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return dsp_read_accelerator();
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case 0xd3:
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ERROR_LOG(DSPLLE, "DSP read aram D3");
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NOTICE_LOG(DSPLLE, "Read from ZeldaUnk pc=%04x", g_dsp.pc);
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return dsp_read_aram_d3();
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default:
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