DSPLLE: added lsrnr (based on lordmark and luigi suggestions) Still somethings seems wrong as it didn't fix the zelda problem:(

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3800 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee
2009-07-15 15:12:42 +00:00
parent 3bc8eb7eaf
commit 90f595bada
6 changed files with 36 additions and 16 deletions

View File

@ -161,7 +161,7 @@ void gdsp_ifx_write(u16 addr, u16 val)
break;
case 0xd3: // ZeldaUnk (accelerator WRITE)
INFO_LOG(DSPLLE, "Write To ZeldaUnk pc=%04x (%04x)", g_dsp.pc, val);
NOTICE_LOG(DSPLLE, "Write To ZeldaUnk pc=%04x (%04x)", g_dsp.pc, val);
dsp_write_aram_d3(val);
break;
@ -215,7 +215,7 @@ u16 gdsp_ifx_read(u16 addr)
return dsp_read_accelerator();
case 0xd3:
ERROR_LOG(DSPLLE, "DSP read aram D3");
NOTICE_LOG(DSPLLE, "Read from ZeldaUnk pc=%04x", g_dsp.pc);
return dsp_read_aram_d3();
default: