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DSPLLE: added lsrnr (based on lordmark and luigi suggestions) Still somethings seems wrong as it didn't fix the zelda problem:(
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3800 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -91,7 +91,9 @@ void Step()
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ProfilerDump(g_dsp.step_counter);
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}
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#endif
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// if (g_dsp.pc >= 0x0272 && g_dsp.pc <= 0x0282)
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// printf("pc %04x acc0 %04x acc1 %04x\n", g_dsp.pc, dsp_get_acc_m(0), dsp_get_acc_m(1));
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u16 opc = dsp_fetch_code();
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ExecuteInstruction(UDSPInstruction(opc));
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HandleLoop();
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