Pull in the glRenderbufferStorageMultisample function pointer at run time.

This commit is contained in:
Ryan Houdek 2013-09-22 09:10:47 -05:00
parent 53b93f8cd5
commit 91619e28b8
4 changed files with 12 additions and 2 deletions

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@ -965,7 +965,7 @@ GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsi
GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
//GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);

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@ -6,6 +6,7 @@
#include "FramebufferManager.h"
#include "VertexShaderGen.h"
#include "OnScreenDisplay.h"
#include "GLFunctions.h"
#include "TextureConverter.h"
#include "Render.h"

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@ -32,6 +32,8 @@ PFNGLPROGRAMPARAMETERIPROC glProgramParameteri;
PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLE glRenderbufferStorageMultisample;
PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
@ -98,6 +100,8 @@ namespace GLFunc
LoadFunction("glDrawRangeElements", (void**)&glDrawRangeElements);
LoadFunction("glRenderbufferStorageMultisample", (void**)&glRenderbufferStorageMultisample);
LoadFunction("glGetUniformBlockIndex", (void**)&glGetUniformBlockIndex);
LoadFunction("glUniformBlockBinding", (void**)&glUniformBlockBinding);
dlclose(self);

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@ -30,7 +30,7 @@ typedef void (*PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
typedef void (*PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers);
typedef void (*PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers);
//Program binar
//Program binary
typedef void (*PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, GLvoid*binary);
typedef void (*PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void* binary, GLsizei length);
typedef void (*PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
@ -48,6 +48,9 @@ typedef void (*PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids);
// glDraw*
typedef void (*PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
// Multisample buffer
typedef void (*PFNGLRENDERBUFFERSTORAGEMULTISAMPLE) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
// ptrs
extern PFNGLBEGINQUERYPROC glBeginQuery;
extern PFNGLENDQUERYPROC glEndQuery;
@ -75,6 +78,8 @@ extern PFNGLPROGRAMPARAMETERIPROC glProgramParameteri;
extern PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLE glRenderbufferStorageMultisample;
//Sampler
extern PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf;
extern PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri;