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https://github.com/dolphin-emu/dolphin.git
synced 2025-06-13 00:58:29 +02:00
Remove support for projection hacks
This isn't really useful for anything anymore as far as I know.
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@ -47,88 +47,6 @@ static float s_fViewRotation[2];
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VertexShaderConstants VertexShaderManager::constants;
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bool VertexShaderManager::dirty;
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struct ProjectionHack
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{
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float sign;
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float value;
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ProjectionHack() {}
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ProjectionHack(float new_sign, float new_value) : sign(new_sign), value(new_value) {}
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};
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namespace
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{
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// Control Variables
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static ProjectionHack g_proj_hack_near;
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static ProjectionHack g_proj_hack_far;
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} // Namespace
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static float PHackValue(std::string sValue)
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{
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float f = 0;
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bool fp = false;
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const char* cStr = sValue.c_str();
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char* c = new char[strlen(cStr) + 1];
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std::istringstream sTof("");
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for (unsigned int i = 0; i <= strlen(cStr); ++i)
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{
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if (i == 20)
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{
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c[i] = '\0';
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break;
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}
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c[i] = (cStr[i] == ',') ? '.' : *(cStr + i);
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if (c[i] == '.')
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fp = true;
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}
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cStr = c;
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sTof.str(cStr);
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sTof >> f;
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if (!fp)
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f /= 0xF4240;
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delete[] c;
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return f;
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}
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void UpdateProjectionHack(const ProjectionHackConfig& config)
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{
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float near_value = 0, far_value = 0;
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float near_sign = 1.0, far_sign = 1.0;
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if (config.m_enable)
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{
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const char* near_sign_str = "";
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const char* far_sign_str = "";
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NOTICE_LOG(VIDEO, "\t\t--- Orthographic Projection Hack ON ---");
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if (config.m_sznear)
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{
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near_sign *= -1.0f;
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near_sign_str = " * (-1)";
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}
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if (config.m_szfar)
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{
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far_sign *= -1.0f;
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far_sign_str = " * (-1)";
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}
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near_value = PHackValue(config.m_znear);
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NOTICE_LOG(VIDEO, "- zNear Correction = (%f + zNear)%s", near_value, near_sign_str);
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far_value = PHackValue(config.m_zfar);
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NOTICE_LOG(VIDEO, "- zFar Correction = (%f + zFar)%s", far_value, far_sign_str);
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}
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// Set the projections hacks
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g_proj_hack_near = ProjectionHack(near_sign, near_value);
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g_proj_hack_far = ProjectionHack(far_sign, far_value);
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}
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// Viewport correction:
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// In D3D, the viewport rectangle must fit within the render target.
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// Say you want a viewport at (ix, iy) with size (iw, ih),
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@ -454,7 +372,6 @@ void VertexShaderManager::SetConstants()
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g_fProjectionMatrix[8] = 0.0f;
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g_fProjectionMatrix[9] = 0.0f;
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g_fProjectionMatrix[10] = rawProjection[4];
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g_fProjectionMatrix[11] = rawProjection[5];
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g_fProjectionMatrix[12] = 0.0f;
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@ -495,10 +412,8 @@ void VertexShaderManager::SetConstants()
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g_fProjectionMatrix[8] = 0.0f;
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g_fProjectionMatrix[9] = 0.0f;
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g_fProjectionMatrix[10] = (g_proj_hack_near.value + rawProjection[4]) *
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((g_proj_hack_near.sign == 0) ? 1.0f : g_proj_hack_near.sign);
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g_fProjectionMatrix[11] = (g_proj_hack_far.value + rawProjection[5]) *
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((g_proj_hack_far.sign == 0) ? 1.0f : g_proj_hack_far.sign);
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g_fProjectionMatrix[10] = rawProjection[4];
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g_fProjectionMatrix[11] = rawProjection[5];
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g_fProjectionMatrix[12] = 0.0f;
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g_fProjectionMatrix[13] = 0.0f;
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