EXI: fix AD16

The GameCube IPL is now able to detect this device. However, this
triggers some memory clearing code that trips up Dolphin's I$.
This commit is contained in:
Tillmann Karras 2025-02-27 21:38:59 +00:00
parent 99cde4e269
commit 951a84833a
3 changed files with 5 additions and 3 deletions

View File

@ -6,6 +6,7 @@
#include "Common/Assert.h"
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Common/Swap.h"
namespace ExpansionInterface
{
@ -36,7 +37,7 @@ void CEXIAD16::TransferByte(u8& byte)
{
case init:
{
m_ad16_register.U32 = 0x04120000;
m_ad16_register.U32 = Common::swap32(0x04120000);
switch (m_position)
{
case 1:
@ -73,6 +74,7 @@ void CEXIAD16::TransferByte(u8& byte)
break;
case 4:
m_ad16_register.U8[3] = byte;
INFO_LOG_FMT(EXPANSIONINTERFACE, "AD16 received: 0x{:08X}", m_ad16_register.U32);
break;
}
}

View File

@ -28,7 +28,7 @@ private:
union AD16Reg
{
u32 U32 = 0;
u32 U8[4];
u8 U8[4];
};
// STATE_TO_SAVE

View File

@ -99,7 +99,7 @@ static size_t s_state_writes_in_queue;
static std::condition_variable s_state_write_queue_is_empty;
// Don't forget to increase this after doing changes on the savestate system
constexpr u32 STATE_VERSION = 171; // Last changed in PR 13416
constexpr u32 STATE_VERSION = 172; // Last changed in PR 13385
// Increase this if the StateExtendedHeader definition changes
constexpr u32 EXTENDED_HEADER_VERSION = 1; // Last changed in PR 12217