From 951e20ae738d3241c9a8ea91aa5b26d642845e79 Mon Sep 17 00:00:00 2001 From: pierre Date: Sun, 3 Jul 2011 21:57:49 +0000 Subject: [PATCH] Revert r7665. Breaks about all other games. Sorry, MP3 users will have to wait a bit longer. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7666 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Core/VideoCommon/Src/BPStructs.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Source/Core/VideoCommon/Src/BPStructs.cpp b/Source/Core/VideoCommon/Src/BPStructs.cpp index df72b2d5de..bd9e9ac5f7 100644 --- a/Source/Core/VideoCommon/Src/BPStructs.cpp +++ b/Source/Core/VideoCommon/Src/BPStructs.cpp @@ -553,12 +553,11 @@ void BPWritten(const BPCmd& bp) case BPMEM_TEV_REGISTER_H+4: case BPMEM_TEV_REGISTER_L+6: // Reg 4 case BPMEM_TEV_REGISTER_H+6: - // some games only send the _L part, so always update + if (bp.address & 1) // only run this code for the _H! is this right? what if L is set independently? { // don't compare with changes! int num = (bp.address >> 1) & 0x3; PixelShaderManager::SetColorChanged(bpmem.tevregs[num].high.type, num); - //is .low.type used for anything in the real HW? } break;