fixes for backing up wii saves when playing a movie

This commit is contained in:
rog 2012-10-26 20:04:06 -04:00
parent 8921fe0d09
commit 95d55ed1c7
2 changed files with 2 additions and 13 deletions

View File

@ -912,7 +912,7 @@ u32 CWII_IPC_HLE_Device_es::ES_DIVerify(u8* _pTMD, u32 _sz)
{
if (File::Exists((savePath + "../backup/").c_str()))
{
// Dolphin must have crashed while playing back a movie previously, so we'll keep the backup, and just delete the current save
// The last run of this game must have been to play back a movie, so their save is already backed up.
File::DeleteDirRecursively(savePath.c_str());
}
else
@ -928,7 +928,7 @@ u32 CWII_IPC_HLE_Device_es::ES_DIVerify(u8* _pTMD, u32 _sz)
}
else if (File::Exists((savePath + "../backup/").c_str()))
{
// Dolphin must have crashed while playing back a movie previously. Since we're not playing a movie now, we'll delete the save, and use the backup
// Delete the save made by a previous movie, and copy back the user's save.
if (File::Exists((savePath + "banner.bin").c_str()))
File::DeleteDirRecursively(savePath);
#ifdef _WIN32

View File

@ -1022,17 +1022,6 @@ bool PlayWiimote(int wiimote, u8 *data, const WiimoteEmu::ReportFeatures& rptf,
void EndPlayInput(bool cont)
{
if (IsPlayingInput() && IsConfigSaved() && IsStartingFromClearSave() && Core::g_CoreStartupParameter.bWii)
{
std::string savePath = Common::GetTitleDataPath(g_titleID);
File::DeleteDirRecursively(savePath.c_str());
#ifdef _WIN32
MoveFile((savePath + "../backup/").c_str(), savePath.c_str());
#else
File::CopyDir((savePath + "../backup/").c_str(), savePath.c_str());
File::DeleteDirRecursively((savePath + "../backup/").c_str());
#endif
}
if (cont)
{
g_playMode = MODE_RECORDING;