Save states now work (to some extent). Please report special cases which cause crashes or anything of the sort. Also removed debug messages from state management

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@385 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY
2008-08-30 15:54:44 +00:00
parent 06f0b02ecd
commit 95eb8f9ef3
3 changed files with 26 additions and 30 deletions

View File

@ -23,33 +23,22 @@
#include "TextureDecoder.h"
#include "Fifo.h"
static void DoState(PointerWrap &p) {
// BP Memory
p.Do(bpmem);
// CP Memory
p.Do(arraybases);
p.Do(arraystrides);
p.Do(MatrixIndexA);
p.Do(MatrixIndexB);
// XF Memory
p.Do(xfregs);
PanicAlert("video: XFMem");
p.Do(xfmem);
PanicAlert("video: Texture decoder");
// Texture decoder
p.Do(texMem);
// FIFO
PanicAlert("video: FIFO");
Fifo_DoState(p);
//TODO: Check for more pointers in the data structures and make them
// serializable
}
void VideoCommon_DoState(PointerWrap &p) {
PanicAlert("Saving state from Video Common Library");
//TODO: Save the video state
DoState(p);
PanicAlert("END save video");
// BP Memory
p.Do(bpmem);
// CP Memory
p.Do(arraybases);
p.Do(arraystrides);
p.Do(MatrixIndexA);
p.Do(MatrixIndexB);
// XF Memory
p.Do(xfregs);
p.Do(xfmem);
// Texture decoder
p.Do(texMem);
// FIFO
Fifo_DoState(p);
//TODO: search for more data that should be saved and add it here
}