Fix shader cache bugs, improving linux speed. Remove some unnecessary printfs.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@153 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-08-08 19:46:04 +00:00
parent c8c1d2d905
commit 9626b3bc42
14 changed files with 49 additions and 87 deletions

View File

@ -58,7 +58,7 @@ void* AllocateExecutableMemory(int size, bool low)
| (low ? MAP_32BIT : 0)
#endif
, -1, 0); // | MAP_FIXED
printf("mappah exe %p %i\n", retval, size);
// printf("Mapped executable memory at %p (size %i)\n", retval, size);
if (!retval)
{
@ -86,7 +86,7 @@ void* AllocateMemoryPages(int size)
#else
void* retval = mmap(0, size, PROT_READ | PROT_WRITE,
MAP_ANONYMOUS | MAP_PRIVATE, -1, 0); // | MAP_FIXED
printf("mappah %p %i\n", retval, size);
// printf("Mapped memory at %p (size %i)\n", retval, size);
if (!retval)
{