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Interpreter_FloatingPoint: Handle SNaNs properly in frsp
If FPSCR[VE] is set, a result isn't supposed to be written to the destination, just the FPSCR[VXSNAN] bit gets set, and FPSCR[FR] and FPSCR[FI] get set to zero. If FPSCR[VE] isn't set, then we do write out a result, however, the FPSCR[FPRF] field is updated to signify a QNaN (yes, a QNaN, the FPRF field doesn't have a bit configuration for SNaNs).
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@ -272,12 +272,31 @@ void Interpreter::fselx(UGeckoInstruction inst)
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// PS1 is said to be undefined
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void Interpreter::frspx(UGeckoInstruction inst) // round to single
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{
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double b = rPS0(inst.FB);
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double rounded = ForceSingle(b);
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SetFI(b != rounded);
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FPSCR.FR = fabs(rounded) > fabs(b);
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PowerPC::UpdateFPRF(rounded);
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rPS0(inst.FD) = rPS1(inst.FD) = rounded;
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const double b = rPS0(inst.FB);
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const double rounded = ForceSingle(b);
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if (MathUtil::IsSNAN(b))
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{
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SetFPException(FPSCR_VXSNAN);
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if (FPSCR.VE == 0)
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{
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rPS0(inst.FD) = rounded;
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rPS1(inst.FD) = rounded;
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PowerPC::UpdateFPRF(b);
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}
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SetFI(0);
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FPSCR.FR = 0;
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}
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else
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{
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SetFI(b != rounded);
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FPSCR.FR = fabs(rounded) > fabs(b);
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PowerPC::UpdateFPRF(rounded);
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rPS0(inst.FD) = rounded;
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rPS1(inst.FD) = rounded;
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}
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if (inst.Rc)
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Helper_UpdateCR1();
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