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VideoCommon: rename efb2tex and efb2ram
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@ -375,7 +375,7 @@ void Renderer::DrawDebugText()
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break;
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}
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const char* const efbcopy_text = g_ActiveConfig.bCopyEFBToTexture ? "to Texture" : "to RAM";
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const char* const efbcopy_text = g_ActiveConfig.bSkipEFBCopyToRam ? "to Texture" : "to RAM";
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// The rows
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const std::string lines[] =
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