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https://github.com/dolphin-emu/dolphin.git
synced 2025-01-25 07:21:14 +01:00
[Android] Fix the ability to stop the game and start another.
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bab91494d5
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@ -2,7 +2,6 @@ package org.dolphinemu.dolphinemu;
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import android.app.Activity;
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import android.app.AlertDialog;
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import android.app.AlertDialog.Builder;
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import android.content.Context;
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import android.content.DialogInterface;
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import android.content.Intent;
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@ -35,7 +35,10 @@ public final class NativeGLSurfaceView extends SurfaceView
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{
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@Override
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public void run() {
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NativeLibrary.Run(getHolder().getSurface());
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Created = false;
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Running = false;
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}
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};
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@ -177,6 +177,8 @@ namespace ButtonManager
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delete *it;
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for (auto it = m_controllers.begin(); it != m_controllers.end(); ++it)
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delete it->second;
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m_controllers.clear();
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m_buttons.clear();
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}
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void DrawButtons()
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@ -118,7 +118,7 @@ namespace ButtonManager
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~InputDevice()
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{
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for (auto it = m_binds.begin(); it != m_binds.end(); ++it)
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delete it->second;
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delete it->second;
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}
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void AddBind(sBind *bind) { m_binds[bind->m_buttontype] = bind; }
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void PressEvent(int button, int action);
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@ -199,7 +199,7 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_PauseEmulati
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_StopEmulation(JNIEnv *env, jobject obj)
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{
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PowerPC::Stop();
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Core::Stop();
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updateMainFrameEvent.Set(); // Kick the waiting event
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}
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onTouchEvent(JNIEnv *env, jobject obj, jint Action, jfloat X, jfloat Y)
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@ -358,6 +358,7 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_Run(JNIEnv *
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VideoBackend::ClearList();
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SConfig::Shutdown();
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LogManager::Shutdown();
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ANativeWindow_release(surf);
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}
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@ -84,6 +84,10 @@ void DoCallbacks(CallbackType type)
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{
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it->second();
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}
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// Wipe all callbacks on shutdown
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if (type == OSD_SHUTDOWN)
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s_callbacks.clear();
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}
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} // namespace
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