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FramebufferShaderGen: Fix format reinterpret shaders on GLES
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@ -597,29 +597,30 @@ std::string GenerateTextureReinterpretShader(TextureFormat from_format, TextureF
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case TextureFormat::I8:
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case TextureFormat::C8:
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{
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ss << " ocol0.rgba = (float(raw_value & 0xFFu) / 255.0).rrrr;\n";
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ss << " float orgba = float(raw_value & 0xFFu) / 255.0;\n";
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ss << " ocol0 = float4(orgba, orgba, orgba, orgba);\n";
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}
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break;
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case TextureFormat::IA8:
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{
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ss << " ocol0.rgb = (float(raw_value & 0xFFu) / 255.0).rrr;\n";
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ss << " ocol0.a = float((raw_value >> 8) & 0xFFu) / 255.0;\n";
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ss << " float orgb = float(raw_value & 0xFFu) / 255.0;\n";
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ss << " ocol0 = float4(orgb, orgb, orgb, float((raw_value >> 8) & 0xFFu) / 255.0);\n";
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}
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break;
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case TextureFormat::IA4:
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{
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ss << " ocol0.rgb = (float(raw_value & 0xFu) / 15.0).rrr;\n";
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ss << " ocol0.a = float((raw_value >> 4) & 0xFu) / 15.0;\n";
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ss << " float orgb = float(raw_value & 0xFu) / 15.0;\n";
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ss << " ocol0 = float4(orgb, orgb, orgb, float((raw_value >> 4) & 0xFu) / 15.0);\n";
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}
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break;
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case TextureFormat::RGB565:
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{
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ss << " ocol0 = float4(float((raw_value >> 10) & 0x1Fu) / 31.0\n";
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ss << " ocol0 = float4(float((raw_value >> 10) & 0x1Fu) / 31.0,\n";
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ss << " float((raw_value >> 5) & 0x1Fu) / 31.0,\n";
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ss << " float(raw_value & 0x1Fu) / 31.0,, 1.0);\n";
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ss << " float(raw_value & 0x1Fu) / 31.0, 1.0);\n";
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}
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break;
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