VideoCommon/Statistics: Make all member functions non-static

Rather than making Statistics' member functions operate on the global
variable instance of itself, we can make these functions member
functions and operate on a by-instance state, removing the direct
dependency on the global variable itself.

This also makes for less reading, as there's no need to repeat "stats."
for all variable accesses.
This commit is contained in:
Lioncash 2019-07-10 23:24:35 -04:00
parent a99c7d01e1
commit 9802a5e16b
4 changed files with 64 additions and 64 deletions

View File

@ -51,13 +51,13 @@ static u32 InterpretDisplayList(u32 address, u32 size)
if (startAddress != nullptr) if (startAddress != nullptr)
{ {
// temporarily swap dl and non-dl (small "hack" for the stats) // temporarily swap dl and non-dl (small "hack" for the stats)
Statistics::SwapDL(); stats.SwapDL();
Run(DataReader(startAddress, startAddress + size), &cycles, true); Run(DataReader(startAddress, startAddress + size), &cycles, true);
INCSTAT(stats.this_frame.num_dlists_called); INCSTAT(stats.this_frame.num_dlists_called);
// un-swap // un-swap
Statistics::SwapDL(); stats.SwapDL();
} }
return cycles; return cycles;

View File

@ -524,7 +524,7 @@ void Renderer::DrawDebugText()
} }
if (g_ActiveConfig.bOverlayStats) if (g_ActiveConfig.bOverlayStats)
Statistics::Display(); stats.Display();
if (g_ActiveConfig.bShowNetPlayMessages && g_netplay_chat_ui) if (g_ActiveConfig.bShowNetPlayMessages && g_netplay_chat_ui)
g_netplay_chat_ui->Display(); g_netplay_chat_ui->Display();
@ -533,7 +533,7 @@ void Renderer::DrawDebugText()
g_netplay_golf_ui->Display(); g_netplay_golf_ui->Display();
if (g_ActiveConfig.bOverlayProjStats) if (g_ActiveConfig.bOverlayProjStats)
Statistics::DisplayProj(); stats.DisplayProj();
} }
float Renderer::CalculateDrawAspectRatio() const float Renderer::CalculateDrawAspectRatio() const

View File

@ -19,13 +19,13 @@ void Statistics::ResetFrame()
void Statistics::SwapDL() void Statistics::SwapDL()
{ {
std::swap(stats.this_frame.num_dl_prims, stats.this_frame.num_prims); std::swap(this_frame.num_dl_prims, this_frame.num_prims);
std::swap(stats.this_frame.num_xf_loads_in_dl, stats.this_frame.num_xf_loads); std::swap(this_frame.num_xf_loads_in_dl, this_frame.num_xf_loads);
std::swap(stats.this_frame.num_cp_loads_in_dl, stats.this_frame.num_cp_loads); std::swap(this_frame.num_cp_loads_in_dl, this_frame.num_cp_loads);
std::swap(stats.this_frame.num_bp_loads_in_dl, stats.this_frame.num_bp_loads); std::swap(this_frame.num_bp_loads_in_dl, this_frame.num_bp_loads);
} }
void Statistics::Display() void Statistics::Display() const
{ {
const float scale = ImGui::GetIO().DisplayFramebufferScale.x; const float scale = ImGui::GetIO().DisplayFramebufferScale.x;
ImGui::SetNextWindowPos(ImVec2(10.0f * scale, 10.0f * scale), ImGuiCond_FirstUseEver); ImGui::SetNextWindowPos(ImVec2(10.0f * scale, 10.0f * scale), ImGuiCond_FirstUseEver);
@ -48,43 +48,43 @@ void Statistics::Display()
if (g_ActiveConfig.backend_info.api_type == APIType::Nothing) if (g_ActiveConfig.backend_info.api_type == APIType::Nothing)
{ {
draw_statistic("Objects", "%d", stats.this_frame.num_drawn_objects); draw_statistic("Objects", "%d", this_frame.num_drawn_objects);
draw_statistic("Vertices Loaded", "%d", stats.this_frame.num_vertices_loaded); draw_statistic("Vertices Loaded", "%d", this_frame.num_vertices_loaded);
draw_statistic("Triangles Input", "%d", stats.this_frame.num_triangles_in); draw_statistic("Triangles Input", "%d", this_frame.num_triangles_in);
draw_statistic("Triangles Rejected", "%d", stats.this_frame.num_triangles_rejected); draw_statistic("Triangles Rejected", "%d", this_frame.num_triangles_rejected);
draw_statistic("Triangles Culled", "%d", stats.this_frame.num_triangles_culled); draw_statistic("Triangles Culled", "%d", this_frame.num_triangles_culled);
draw_statistic("Triangles Clipped", "%d", stats.this_frame.num_triangles_clipped); draw_statistic("Triangles Clipped", "%d", this_frame.num_triangles_clipped);
draw_statistic("Triangles Drawn", "%d", stats.this_frame.num_triangles_drawn); draw_statistic("Triangles Drawn", "%d", this_frame.num_triangles_drawn);
draw_statistic("Rasterized Pix", "%d", stats.this_frame.rasterized_pixels); draw_statistic("Rasterized Pix", "%d", this_frame.rasterized_pixels);
draw_statistic("TEV Pix In", "%d", stats.this_frame.tev_pixels_in); draw_statistic("TEV Pix In", "%d", this_frame.tev_pixels_in);
draw_statistic("TEV Pix Out", "%d", stats.this_frame.tev_pixels_out); draw_statistic("TEV Pix Out", "%d", this_frame.tev_pixels_out);
} }
draw_statistic("Textures created", "%d", stats.num_textures_created); draw_statistic("Textures created", "%d", num_textures_created);
draw_statistic("Textures uploaded", "%d", stats.num_textures_uploaded); draw_statistic("Textures uploaded", "%d", num_textures_uploaded);
draw_statistic("Textures alive", "%d", stats.num_textures_alive); draw_statistic("Textures alive", "%d", num_textures_alive);
draw_statistic("pshaders created", "%d", stats.num_pixel_shaders_created); draw_statistic("pshaders created", "%d", num_pixel_shaders_created);
draw_statistic("pshaders alive", "%d", stats.num_pixel_shaders_alive); draw_statistic("pshaders alive", "%d", num_pixel_shaders_alive);
draw_statistic("vshaders created", "%d", stats.num_vertex_shaders_created); draw_statistic("vshaders created", "%d", num_vertex_shaders_created);
draw_statistic("vshaders alive", "%d", stats.num_vertex_shaders_alive); draw_statistic("vshaders alive", "%d", num_vertex_shaders_alive);
draw_statistic("shaders changes", "%d", stats.this_frame.num_shader_changes); draw_statistic("shaders changes", "%d", this_frame.num_shader_changes);
draw_statistic("dlists called", "%d", stats.this_frame.num_dlists_called); draw_statistic("dlists called", "%d", this_frame.num_dlists_called);
draw_statistic("Primitive joins", "%d", stats.this_frame.num_primitive_joins); draw_statistic("Primitive joins", "%d", this_frame.num_primitive_joins);
draw_statistic("Draw calls", "%d", stats.this_frame.num_draw_calls); draw_statistic("Draw calls", "%d", this_frame.num_draw_calls);
draw_statistic("Primitives", "%d", stats.this_frame.num_prims); draw_statistic("Primitives", "%d", this_frame.num_prims);
draw_statistic("Primitives (DL)", "%d", stats.this_frame.num_dl_prims); draw_statistic("Primitives (DL)", "%d", this_frame.num_dl_prims);
draw_statistic("XF loads", "%d", stats.this_frame.num_xf_loads); draw_statistic("XF loads", "%d", this_frame.num_xf_loads);
draw_statistic("XF loads (DL)", "%d", stats.this_frame.num_xf_loads_in_dl); draw_statistic("XF loads (DL)", "%d", this_frame.num_xf_loads_in_dl);
draw_statistic("CP loads", "%d", stats.this_frame.num_cp_loads); draw_statistic("CP loads", "%d", this_frame.num_cp_loads);
draw_statistic("CP loads (DL)", "%d", stats.this_frame.num_cp_loads_in_dl); draw_statistic("CP loads (DL)", "%d", this_frame.num_cp_loads_in_dl);
draw_statistic("BP loads", "%d", stats.this_frame.num_bp_loads); draw_statistic("BP loads", "%d", this_frame.num_bp_loads);
draw_statistic("BP loads (DL)", "%d", stats.this_frame.num_bp_loads_in_dl); draw_statistic("BP loads (DL)", "%d", this_frame.num_bp_loads_in_dl);
draw_statistic("Vertex streamed", "%i kB", stats.this_frame.bytes_vertex_streamed / 1024); draw_statistic("Vertex streamed", "%i kB", this_frame.bytes_vertex_streamed / 1024);
draw_statistic("Index streamed", "%i kB", stats.this_frame.bytes_index_streamed / 1024); draw_statistic("Index streamed", "%i kB", this_frame.bytes_index_streamed / 1024);
draw_statistic("Uniform streamed", "%i kB", stats.this_frame.bytes_uniform_streamed / 1024); draw_statistic("Uniform streamed", "%i kB", this_frame.bytes_uniform_streamed / 1024);
draw_statistic("Vertex Loaders", "%d", stats.num_vertex_loaders); draw_statistic("Vertex Loaders", "%d", num_vertex_loaders);
draw_statistic("EFB peeks:", "%d", stats.this_frame.num_efb_peeks); draw_statistic("EFB peeks:", "%d", this_frame.num_efb_peeks);
draw_statistic("EFB pokes:", "%d", stats.this_frame.num_efb_pokes); draw_statistic("EFB pokes:", "%d", this_frame.num_efb_pokes);
ImGui::Columns(1); ImGui::Columns(1);
@ -92,7 +92,7 @@ void Statistics::Display()
} }
// Is this really needed? // Is this really needed?
void Statistics::DisplayProj() void Statistics::DisplayProj() const
{ {
if (!ImGui::Begin("Projection Statistics", nullptr, ImGuiWindowFlags_NoNavInputs)) if (!ImGui::Begin("Projection Statistics", nullptr, ImGuiWindowFlags_NoNavInputs))
{ {
@ -102,22 +102,22 @@ void Statistics::DisplayProj()
ImGui::TextUnformatted("Projection #: X for Raw 6=0 (X for Raw 6!=0)"); ImGui::TextUnformatted("Projection #: X for Raw 6=0 (X for Raw 6!=0)");
ImGui::NewLine(); ImGui::NewLine();
ImGui::Text("Projection 0: %f (%f) Raw 0: %f", stats.gproj[0], stats.g2proj[0], stats.proj[0]); ImGui::Text("Projection 0: %f (%f) Raw 0: %f", gproj[0], g2proj[0], proj[0]);
ImGui::Text("Projection 1: %f (%f)", stats.gproj[1], stats.g2proj[1]); ImGui::Text("Projection 1: %f (%f)", gproj[1], g2proj[1]);
ImGui::Text("Projection 2: %f (%f) Raw 1: %f", stats.gproj[2], stats.g2proj[2], stats.proj[1]); ImGui::Text("Projection 2: %f (%f) Raw 1: %f", gproj[2], g2proj[2], proj[1]);
ImGui::Text("Projection 3: %f (%f)", stats.gproj[3], stats.g2proj[3]); ImGui::Text("Projection 3: %f (%f)", gproj[3], g2proj[3]);
ImGui::Text("Projection 4: %f (%f)", stats.gproj[4], stats.g2proj[4]); ImGui::Text("Projection 4: %f (%f)", gproj[4], g2proj[4]);
ImGui::Text("Projection 5: %f (%f) Raw 2: %f", stats.gproj[5], stats.g2proj[5], stats.proj[2]); ImGui::Text("Projection 5: %f (%f) Raw 2: %f", gproj[5], g2proj[5], proj[2]);
ImGui::Text("Projection 6: %f (%f) Raw 3: %f", stats.gproj[6], stats.g2proj[6], stats.proj[3]); ImGui::Text("Projection 6: %f (%f) Raw 3: %f", gproj[6], g2proj[6], proj[3]);
ImGui::Text("Projection 7: %f (%f)", stats.gproj[7], stats.g2proj[7]); ImGui::Text("Projection 7: %f (%f)", gproj[7], g2proj[7]);
ImGui::Text("Projection 8: %f (%f)", stats.gproj[8], stats.g2proj[8]); ImGui::Text("Projection 8: %f (%f)", gproj[8], g2proj[8]);
ImGui::Text("Projection 9: %f (%f)", stats.gproj[9], stats.g2proj[9]); ImGui::Text("Projection 9: %f (%f)", gproj[9], g2proj[9]);
ImGui::Text("Projection 10: %f (%f) Raw 4: %f", stats.gproj[10], stats.g2proj[10], stats.proj[4]); ImGui::Text("Projection 10: %f (%f) Raw 4: %f", gproj[10], g2proj[10], proj[4]);
ImGui::Text("Projection 11: %f (%f) Raw 5: %f", stats.gproj[11], stats.g2proj[11], stats.proj[5]); ImGui::Text("Projection 11: %f (%f) Raw 5: %f", gproj[11], g2proj[11], proj[5]);
ImGui::Text("Projection 12: %f (%f)", stats.gproj[12], stats.g2proj[12]); ImGui::Text("Projection 12: %f (%f)", gproj[12], g2proj[12]);
ImGui::Text("Projection 13: %f (%f)", stats.gproj[13], stats.g2proj[13]); ImGui::Text("Projection 13: %f (%f)", gproj[13], g2proj[13]);
ImGui::Text("Projection 14: %f (%f)", stats.gproj[14], stats.g2proj[14]); ImGui::Text("Projection 14: %f (%f)", gproj[14], g2proj[14]);
ImGui::Text("Projection 15: %f (%f)", stats.gproj[15], stats.g2proj[15]); ImGui::Text("Projection 15: %f (%f)", gproj[15], g2proj[15]);
ImGui::End(); ImGui::End();
} }

View File

@ -62,9 +62,9 @@ struct Statistics
}; };
ThisFrame this_frame; ThisFrame this_frame;
void ResetFrame(); void ResetFrame();
static void SwapDL(); void SwapDL();
static void Display(); void Display() const;
static void DisplayProj(); void DisplayProj() const;
}; };
extern Statistics stats; extern Statistics stats;