diff --git a/Source/Core/VideoBackends/D3D12/D3DUtil.cpp b/Source/Core/VideoBackends/D3D12/D3DUtil.cpp index 360cd04df9..65a24b0539 100644 --- a/Source/Core/VideoBackends/D3D12/D3DUtil.cpp +++ b/Source/Core/VideoBackends/D3D12/D3DUtil.cpp @@ -588,7 +588,7 @@ void SetLinearCopySampler() D3D::command_list_mgr->SetCommandListDirtyState(COMMAND_LIST_STATE_SAMPLERS, true); } -void SetViewportAndScissor(u32 top_left_x, u32 top_left_y, u32 width, u32 height, float min_depth, float max_depth) +void SetViewportAndScissor(int top_left_x, int top_left_y, int width, int height, float min_depth, float max_depth) { D3D12_VIEWPORT viewport = { static_cast(top_left_x), diff --git a/Source/Core/VideoBackends/D3D12/D3DUtil.h b/Source/Core/VideoBackends/D3D12/D3DUtil.h index add8516be1..2dffbd8a13 100644 --- a/Source/Core/VideoBackends/D3D12/D3DUtil.h +++ b/Source/Core/VideoBackends/D3D12/D3DUtil.h @@ -74,7 +74,7 @@ void ShutdownUtils(); void SetPointCopySampler(); void SetLinearCopySampler(); -void SetViewportAndScissor(u32 top_left_x, u32 top_left_y, u32 width, u32 height, float min_depth = D3D12_MIN_DEPTH, float max_depth = D3D12_MAX_DEPTH); +void SetViewportAndScissor(int top_left_x, int top_left_y, int width, int height, float min_depth = D3D12_MIN_DEPTH, float max_depth = D3D12_MAX_DEPTH); void DrawShadedTexQuad(D3DTexture2D* texture, const D3D12_RECT* source,