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The compiler need not obey the static keyword, so to avoid linker
problems, whole functions in .h files need to also be static in case they are included in several .cpp files. Also a few other minor LTO fixes. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7082 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -87,11 +87,6 @@ void VideoBackend::EmuStateChange(EMUSTATE_CHANGE newState)
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}
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//bool IsD3D()
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//{
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// return false;
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//}
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void VideoBackend::Shutdown()
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{
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SWRenderer::Shutdown();
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