If video backend initialization fails, have the emulator die gracefully instead of crashing the application. Also a little clean up of the passage of the video window handle to the backend and back.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7248 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2011-02-25 21:14:13 +00:00
parent eef715b1cf
commit 992f8be5b0
17 changed files with 53 additions and 96 deletions

View File

@ -16,7 +16,6 @@
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
#include "Core.h"
#include "../../Plugin_VideoOGL/Src/GLUtil.h"
#include "SWRenderer.h"
@ -31,11 +30,6 @@ RasterFont* s_pfont = NULL;
void SWRenderer::Init()
{
if (!OpenGL_Create(640, 480)) // 640x480 will be the default if all else fails
{
Core::Callback_VideoLog("SWRenderer::Create failed\n");
return;
}
}
void SWRenderer::Shutdown()