diff --git a/Source/Core/VideoBackends/D3D/D3DBase.cpp b/Source/Core/VideoBackends/D3D/D3DBase.cpp index b638a50e74..aa20c29e30 100644 --- a/Source/Core/VideoBackends/D3D/D3DBase.cpp +++ b/Source/Core/VideoBackends/D3D/D3DBase.cpp @@ -301,11 +301,7 @@ HRESULT Create(HWND wnd) swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD; swap_chain_desc.Width = xres; swap_chain_desc.Height = yres; - - // By creating a stereo swapchain early we can toggle Quad-Buffered stereoscopy - // while the game is running. - swap_chain_desc.Stereo = - g_ActiveConfig.iStereoMode == STEREO_QUADBUFFER || factory->IsWindowedStereoEnabled(); + swap_chain_desc.Stereo = g_ActiveConfig.iStereoMode == STEREO_QUADBUFFER; #if defined(_DEBUG) || defined(DEBUGFAST) // Creating debug devices can sometimes fail if the user doesn't have the correct