Rename another function...

This commit is contained in:
Ryan Houdek 2012-12-26 00:34:09 -06:00
parent c43a0dac2e
commit 9a58f9a3bb
13 changed files with 13 additions and 13 deletions

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@ -23,7 +23,7 @@
#include "../GLInterface.h" #include "../GLInterface.h"
#include "AGL.h" #include "AGL.h"
void cInterfaceAGL::SwapBuffers() void cInterfaceAGL::Swap()
{ {
[GLWin.cocoaCtx flushBuffer]; [GLWin.cocoaCtx flushBuffer];
} }

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@ -27,7 +27,7 @@
class cInterfaceAGL : public cInterfaceBase class cInterfaceAGL : public cInterfaceBase
{ {
public: public:
void SwapBuffers(); void Swap();
void UpdateFPSDisplay(const char *Text); void UpdateFPSDisplay(const char *Text);
bool Create(void *&window_handle); bool Create(void *&window_handle);
bool MakeCurrent(); bool MakeCurrent();

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@ -218,7 +218,7 @@ void cInterfaceEGL::UpdateFPSDisplay(const char *text)
{ {
XStoreName(GLWin.x_dpy, GLWin.win, text); XStoreName(GLWin.x_dpy, GLWin.win, text);
} }
void cInterfaceEGL::SwapBuffers() void cInterfaceEGL::Swap()
{ {
eglSwapBuffers(GLWin.egl_dpy, GLWin.egl_surf); eglSwapBuffers(GLWin.egl_dpy, GLWin.egl_surf);
} }

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@ -33,7 +33,7 @@ private:
void DestroyXWindow(); void DestroyXWindow();
void XEventThread(); void XEventThread();
public: public:
void SwapBuffers(); void Swap();
void UpdateFPSDisplay(const char *Text); void UpdateFPSDisplay(const char *Text);
bool Create(void *&window_handle); bool Create(void *&window_handle);
bool MakeCurrent(); bool MakeCurrent();

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@ -218,7 +218,7 @@ void cInterfaceGLX::UpdateFPSDisplay(const char *text)
{ {
XStoreName(GLWin.dpy, GLWin.win, text); XStoreName(GLWin.dpy, GLWin.win, text);
} }
void cInterfaceGLX::SwapBuffers() void cInterfaceGLX::Swap()
{ {
glXSwapBuffers(GLWin.dpy, GLWin.win); glXSwapBuffers(GLWin.dpy, GLWin.win);
} }

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@ -31,7 +31,7 @@ private:
void DestroyXWindow(); void DestroyXWindow();
void XEventThread(); void XEventThread();
public: public:
void SwapBuffers(); void Swap();
void UpdateFPSDisplay(const char *Text); void UpdateFPSDisplay(const char *Text);
bool Create(void *&window_handle); bool Create(void *&window_handle);
bool MakeCurrent(); bool MakeCurrent();

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@ -23,7 +23,7 @@ protected:
u32 s_backbuffer_width; u32 s_backbuffer_width;
u32 s_backbuffer_height; u32 s_backbuffer_height;
public: public:
virtual void SwapBuffers() = 0; virtual void Swap() = 0;
virtual void UpdateFPSDisplay(const char *Text) = 0; virtual void UpdateFPSDisplay(const char *Text) = 0;
virtual bool Create(void *&window_handle) = 0; virtual bool Create(void *&window_handle) = 0;
virtual bool MakeCurrent() = 0; virtual bool MakeCurrent() = 0;

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@ -27,7 +27,7 @@
static HDC hDC = NULL; // Private GDI Device Context static HDC hDC = NULL; // Private GDI Device Context
static HGLRC hRC = NULL; // Permanent Rendering Context static HGLRC hRC = NULL; // Permanent Rendering Context
void cInterfaceWGL::SwapBuffers() void cInterfaceWGL::Swap()
{ {
SwapBuffers(hDC); SwapBuffers(hDC);
} }

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@ -28,7 +28,7 @@
class cInterfaceWGL : public cInterfaceBase class cInterfaceWGL : public cInterfaceBase
{ {
public: public:
void SwapBuffers(); void Swap();
void UpdateFPSDisplay(const char *Text); void UpdateFPSDisplay(const char *Text);
bool Create(void *&window_handle); bool Create(void *&window_handle);
bool MakeCurrent(); bool MakeCurrent();

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@ -23,7 +23,7 @@
#include "../GLInterface.h" #include "../GLInterface.h"
#include "WX.h" #include "WX.h"
void cInterfaceWX::SwapBuffers() void cInterfaceWX::Swap()
{ {
GLWin.glCanvas->SwapBuffers(); GLWin.glCanvas->SwapBuffers();
} }

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@ -35,7 +35,7 @@
class cInterfaceWX : public cInterfaceBase class cInterfaceWX : public cInterfaceBase
{ {
public: public:
void SwapBuffers(); void Swap();
void UpdateFPSDisplay(const char *Text); void UpdateFPSDisplay(const char *Text);
bool Create(void *&window_handle); bool Create(void *&window_handle);
bool MakeCurrent(); bool MakeCurrent();

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@ -1354,7 +1354,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
GL_REPORT_ERRORD(); GL_REPORT_ERRORD();
// Copy the rendered frame to the real window // Copy the rendered frame to the real window
GLInterface->SwapBuffers(); GLInterface->Swap();
GL_REPORT_ERRORD(); GL_REPORT_ERRORD();

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@ -192,7 +192,7 @@ void SWRenderer::SwapBuffer()
glFlush(); glFlush();
GLInterface->SwapBuffers(); GLInterface->Swap();
swstats.ResetFrame(); swstats.ResetFrame();