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https://github.com/dolphin-emu/dolphin.git
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Rename another function...
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c43a0dac2e
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@ -23,7 +23,7 @@
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#include "../GLInterface.h"
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#include "AGL.h"
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void cInterfaceAGL::SwapBuffers()
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void cInterfaceAGL::Swap()
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{
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[GLWin.cocoaCtx flushBuffer];
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}
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@ -27,7 +27,7 @@
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class cInterfaceAGL : public cInterfaceBase
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{
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public:
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void SwapBuffers();
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void Swap();
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void UpdateFPSDisplay(const char *Text);
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bool Create(void *&window_handle);
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bool MakeCurrent();
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@ -218,7 +218,7 @@ void cInterfaceEGL::UpdateFPSDisplay(const char *text)
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{
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XStoreName(GLWin.x_dpy, GLWin.win, text);
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}
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void cInterfaceEGL::SwapBuffers()
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void cInterfaceEGL::Swap()
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{
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eglSwapBuffers(GLWin.egl_dpy, GLWin.egl_surf);
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}
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@ -33,7 +33,7 @@ private:
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void DestroyXWindow();
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void XEventThread();
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public:
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void SwapBuffers();
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void Swap();
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void UpdateFPSDisplay(const char *Text);
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bool Create(void *&window_handle);
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bool MakeCurrent();
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@ -218,7 +218,7 @@ void cInterfaceGLX::UpdateFPSDisplay(const char *text)
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{
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XStoreName(GLWin.dpy, GLWin.win, text);
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}
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void cInterfaceGLX::SwapBuffers()
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void cInterfaceGLX::Swap()
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{
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glXSwapBuffers(GLWin.dpy, GLWin.win);
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}
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@ -31,7 +31,7 @@ private:
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void DestroyXWindow();
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void XEventThread();
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public:
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void SwapBuffers();
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void Swap();
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void UpdateFPSDisplay(const char *Text);
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bool Create(void *&window_handle);
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bool MakeCurrent();
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@ -23,7 +23,7 @@ protected:
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u32 s_backbuffer_width;
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u32 s_backbuffer_height;
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public:
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virtual void SwapBuffers() = 0;
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virtual void Swap() = 0;
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virtual void UpdateFPSDisplay(const char *Text) = 0;
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virtual bool Create(void *&window_handle) = 0;
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virtual bool MakeCurrent() = 0;
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@ -27,7 +27,7 @@
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static HDC hDC = NULL; // Private GDI Device Context
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static HGLRC hRC = NULL; // Permanent Rendering Context
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void cInterfaceWGL::SwapBuffers()
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void cInterfaceWGL::Swap()
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{
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SwapBuffers(hDC);
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}
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@ -28,7 +28,7 @@
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class cInterfaceWGL : public cInterfaceBase
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{
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public:
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void SwapBuffers();
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void Swap();
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void UpdateFPSDisplay(const char *Text);
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bool Create(void *&window_handle);
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bool MakeCurrent();
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@ -23,7 +23,7 @@
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#include "../GLInterface.h"
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#include "WX.h"
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void cInterfaceWX::SwapBuffers()
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void cInterfaceWX::Swap()
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{
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GLWin.glCanvas->SwapBuffers();
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}
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@ -35,7 +35,7 @@
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class cInterfaceWX : public cInterfaceBase
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{
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public:
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void SwapBuffers();
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void Swap();
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void UpdateFPSDisplay(const char *Text);
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bool Create(void *&window_handle);
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bool MakeCurrent();
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@ -1354,7 +1354,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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GL_REPORT_ERRORD();
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// Copy the rendered frame to the real window
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GLInterface->SwapBuffers();
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GLInterface->Swap();
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GL_REPORT_ERRORD();
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@ -192,7 +192,7 @@ void SWRenderer::SwapBuffer()
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glFlush();
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GLInterface->SwapBuffers();
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GLInterface->Swap();
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swstats.ResetFrame();
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