Fix stupid bug in Z16L depth texture efb2ram encoding shader.

This commit is contained in:
Scott Mansell 2014-01-12 13:32:06 +13:00
parent e3d103f60c
commit 9aff16e7c1

View File

@ -555,8 +555,8 @@ void WriteZ16LEncoder(char* p,API_TYPE ApiType)
WRITE(p, " depth -= expanded.g * 256.0;\n");
WRITE(p, " expanded.b = depth;\n");
WRITE(p, " ocol0.r = expanded.b;\n");
WRITE(p, " ocol0.a = expanded.g;\n");
WRITE(p, " ocol0.r = expanded.b / 255.0;\n");
WRITE(p, " ocol0.a = expanded.g / 255.0;\n");
WriteEncoderEnd(p, ApiType);
}