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https://github.com/dolphin-emu/dolphin.git
synced 2025-01-10 16:19:28 +01:00
Added the per-frame action manager. Implemented all TAS features: Auto Firing/Holding, Frame Advance. They all work perfectly (test it yourselves by changing the globals), they just need some GUI.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3947 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -2244,6 +2244,14 @@
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RelativePath=".\Src\CoreTiming.h"
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>
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</File>
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<File
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RelativePath=".\Src\Frame.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\Frame.h"
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>
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</File>
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<File
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RelativePath=".\Src\Host.h"
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>
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@ -56,6 +56,7 @@
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#include "LogManager.h"
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#include "State.h"
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#include "Frame.h"
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#ifndef _WIN32
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#define WINAPI
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@ -592,9 +593,8 @@ void Callback_VideoLog(const TCHAR *_szMessage, int _bDoBreak)
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// We do not write to anything outside this function here
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void Callback_VideoCopiedToXFB(bool video_update)
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{
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#ifdef RERECORDING
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FrameUpdate();
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#endif
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if(!video_update)
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Frame::FrameUpdate();
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SCoreStartupParameter& _CoreParameter = SConfig::GetInstance().m_LocalCoreStartupParameter;
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93
Source/Core/Core/Src/Frame.cpp
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93
Source/Core/Core/Src/Frame.cpp
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@ -0,0 +1,93 @@
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Core.h"
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#include "PluginManager.h"
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namespace Frame {
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bool g_bFrameStep = false;
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bool g_bAutoFire = false;
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u32 g_autoFirstKey = 0, g_autoSecondKey = 0;
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bool g_bFirstKey = true;
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void FrameUpdate() {
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if(g_bFrameStep)
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Core::SetState(Core::CORE_PAUSE);
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if(g_bAutoFire)
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g_bFirstKey = !g_bFirstKey;
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}
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void SetAutoHold(bool bEnabled, u32 keyToHold) {
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g_bAutoFire = bEnabled;
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if(bEnabled)
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g_autoFirstKey = g_autoSecondKey = keyToHold;
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else
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g_autoFirstKey = g_autoSecondKey = 0;
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}
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void SetAutoFire(bool bEnabled, u32 keyOne, u32 keyTwo) {
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g_bAutoFire = bEnabled;
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if(bEnabled) {
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g_autoFirstKey = keyOne;
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g_autoSecondKey = keyTwo;
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} else
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g_autoFirstKey = g_autoSecondKey = 0;
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g_bFirstKey = true;
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}
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bool IsAutoFiring() {
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return g_bAutoFire;
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}
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void SetFrameStepping(bool bEnabled) {
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g_bFrameStep = bEnabled;
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}
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void ModifyController(SPADStatus *PadStatus) {
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u32 keyToPress = (g_bFirstKey) ? g_autoFirstKey : g_autoSecondKey;
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if(!keyToPress)
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return;
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PadStatus->button |= keyToPress;
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switch(keyToPress) {
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default:
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return;
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case PAD_BUTTON_A:
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PadStatus->analogA = 255;
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break;
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case PAD_BUTTON_B:
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PadStatus->analogB = 255;
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break;
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case PAD_TRIGGER_L:
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PadStatus->triggerLeft = 255;
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break;
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case PAD_TRIGGER_R:
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PadStatus->triggerRight = 255;
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break;
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}
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}
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};
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38
Source/Core/Core/Src/Frame.h
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38
Source/Core/Core/Src/Frame.h
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@ -0,0 +1,38 @@
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef __FRAME_H
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#define __FRAME_H
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// Per-(video )Frame actions
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namespace Frame {
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void FrameUpdate();
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bool IsAutoFiring();
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void SetAutoHold(bool bEnabled, u32 keyToHold = 0);
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void SetAutoFire(bool bEnabled, u32 keyOne = 0, u32 keyTwo = 0);
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void SetFrameStepping(bool bEnabled);
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void ModifyController(SPADStatus *PadStatus);
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};
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#endif // __FRAME_H
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@ -25,6 +25,8 @@
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#include "EXI_Device.h"
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#include "EXI_DeviceMic.h"
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#include "../Frame.h"
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//////////////////////////////////////////////////////////////////////////
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// --- standard gamecube controller ---
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//////////////////////////////////////////////////////////////////////////
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@ -146,6 +148,9 @@ CSIDevice_GCController::GetData(u32& _Hi, u32& _Low)
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}
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#endif
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if(Frame::IsAutoFiring())
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Frame::ModifyController(&PadStatus);
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// Thankfully changing mode does not change the high bits ;)
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_Hi = (u32)((u8)PadStatus.stickY);
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_Hi |= (u32)((u8)PadStatus.stickX << 8);
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@ -11,6 +11,7 @@ files = ["ActionReplay.cpp",
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"CoreParameter.cpp",
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"CoreRerecording.cpp",
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"CoreTiming.cpp",
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"Frame.cpp",
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"Host.cpp",
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"MemTools.cpp",
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"PatchEngine.cpp",
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