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Forgot to commit this a while ago. Cleared up some zelda ucode stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3606 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -574,9 +574,11 @@ void CUCode_Zelda::ExecuteList()
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}
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return;
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/*
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case 0x03: break; // dunno ... zelda ww jmps to 0x0073
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case 0x04: break; // dunno ... zelda ww jmps to 0x0580
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// Simply sends the sync messages
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case 0x03: break;
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/* case 0x04: break; // dunno ... zelda ww jmps to 0x0580
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case 0x05: break; // dunno ... zelda ww jmps to 0x0592
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case 0x06: break; // dunno ... zelda ww jmps to 0x0469
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case 0x07: break; // dunno ... zelda ww jmps to 0x044d
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@ -675,5 +677,24 @@ void CUCode_Zelda::DoState(PointerWrap &p) {
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p.Do(m_numSteps);
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p.Do(m_step);
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p.Do(m_Buffer);
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/*p.Do(m_CRC);
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p.Do(m_bSyncInProgress);
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p.Do(m_MaxVoice);
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p.Do(m_NumVoices);
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p.Do(m_bSyncCmdPending);
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p.Do(m_CurVoice);
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p.Do(m_CurBuffer);
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p.Do(m_NumBuffers);
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p.Do(m_VoicePBsAddr);
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p.Do(m_UnkTableAddr);
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p.Do(m_AFCCoefTableAddr);
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p.Do(m_ReverbPBsAddr);
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p.Do(m_RightBuffersAddr);
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p.Do(m_LeftBuffersAddr);
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p.Do(m_DMABaseAddr);
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p.Do(m_numSteps);
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p.Do(m_step);
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p.Do(m_readOffset);
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p.Do(m_MailState);*/
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}
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@ -1454,6 +1454,10 @@ void 041d_Unk() {
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0447 00c0 0345 lr $AR0, @0x0345
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0449 02bf 0532 call 0x0532
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044b 029f 0043 jmp 0x0043
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}
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void 044d_COMMAND_07()
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{
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044d 0080 0346 lri $AR0, #0x0346
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044f 02bf 0067 call 0x0067
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0451 02bf 0067 call 0x0067
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@ -1470,6 +1474,10 @@ void 041d_Unk() {
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0463 00c0 0345 lr $AR0, @0x0345
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0465 02bf 0532 call 0x0532
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0467 029f 0043 jmp 0x0043
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}
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void 0469_COMMAND_06_09()
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{
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0469 0080 0346 lri $AR0, #0x0346
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046b 02bf 0067 call 0x0067
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046d 02bf 0067 call 0x0067
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@ -1488,6 +1496,10 @@ void 041d_Unk() {
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047f 00c0 0345 lr $AR0, @0x0345
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0481 02bf 0532 call 0x0532
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0483 029f 0043 jmp 0x0043
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}
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void 0485_COMMAND_08()
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{
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0485 0080 0346 lri $AR0, #0x0346
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0487 02bf 0067 call 0x0067
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0489 02bf 0067 call 0x0067
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@ -1779,7 +1791,7 @@ void 0573_Mystery_Write(InBuffer($AR1), SourceBuffer(AC1.M), _COUNT(AX0.H)) {
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}
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void 0095_COMMAND_04()
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void 0580_COMMAND_04()
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{
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// commando looks buggy...
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// it copies data to the switch casement data address... sounds like BS
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@ -1796,6 +1808,10 @@ void 0095_COMMAND_04()
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058c 00c0 0345 lr $AR0, @0x0345
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058e 02bf 0523 call 0x0523
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0590 029f 0043 jmp 0x0043
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}
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void 0592_COMMAND_05()
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{
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0592 0080 0346 lri $AR0, #0x0346
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0594 02bf 0067 call 0x0067
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0596 02bf 0067 call 0x0067
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