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VolumeDirectory: Shift parent_entry_index by m_address_shift
Parent entrys were written correctly for GameCube (since the address shift is 0), but not for Wii (since the address shift is 2).
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@ -465,8 +465,8 @@ void CVolumeDirectory::WriteDirectory(const File::FSTEntry& parent_entry, u32* f
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if (entry.isDirectory)
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{
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u32 entry_index = *fst_offset / ENTRY_SIZE;
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WriteEntryData(fst_offset, DIRECTORY_ENTRY, *name_offset, parent_entry_index,
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entry_index + entry.size + 1);
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WriteEntryData(fst_offset, DIRECTORY_ENTRY, *name_offset,
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parent_entry_index << m_address_shift, entry_index + entry.size + 1);
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WriteEntryName(name_offset, entry.virtualName);
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WriteDirectory(entry, fst_offset, name_offset, data_offset, entry_index);
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