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GraphicsSettings: EFBAccessEnable=false by default
Makes Graphics -> Hacks -> Skip EFB Access from CPU enabled by default. Some GPU drivers stall when EFB access occurs in games where EFB is not used. Most games that require this setting set to 'true' already have this defined in their game inis.
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@ -789,7 +789,7 @@ enum class BooleanSetting(
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Settings.FILE_GFX,
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Settings.SECTION_GFX_HACKS,
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"EFBAccessEnable",
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true
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false
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),
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GFX_HACK_EFB_DEFER_INVALIDATION(
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Settings.FILE_GFX,
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@ -177,7 +177,7 @@ const Info<int> GFX_STEREO_DEPTH_PERCENTAGE{{System::GFX, "Stereoscopy", "Stereo
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// Graphics.Hacks
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const Info<bool> GFX_HACK_EFB_ACCESS_ENABLE{{System::GFX, "Hacks", "EFBAccessEnable"}, true};
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const Info<bool> GFX_HACK_EFB_ACCESS_ENABLE{{System::GFX, "Hacks", "EFBAccessEnable"}, false};
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const Info<bool> GFX_HACK_EFB_DEFER_INVALIDATION{
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{System::GFX, "Hacks", "EFBAccessDeferInvalidation"}, false};
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const Info<int> GFX_HACK_EFB_ACCESS_TILE_SIZE{{System::GFX, "Hacks", "EFBAccessTileSize"}, 64};
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@ -223,7 +223,7 @@ void HacksWidget::AddDescriptions()
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"Ignores any requests from the CPU to read from or write to the EFB. "
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"<br><br>Improves performance in some games, but will disable all EFB-based "
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"graphical effects or gameplay-related features.<br><br><dolphin_emphasis>If unsure, "
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"leave this unchecked.</dolphin_emphasis>");
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"leave this checked.</dolphin_emphasis>");
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static const char TR_IGNORE_FORMAT_CHANGE_DESCRIPTION[] = QT_TR_NOOP(
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"Ignores any changes to the EFB format.<br><br>Improves performance in many games "
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"without "
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