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Make sure EFB2RAM buffer is wide enough for new coordinate system.
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@ -35,7 +35,7 @@ static GLuint s_texConvFrameBuffer[2] = {0,0};
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static GLuint s_srcTexture = 0; // for decoding from RAM
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static GLuint s_dstTexture = 0; // for encoding to RAM
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const int renderBufferWidth = 1024;
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const int renderBufferWidth = EFB_WIDTH * 4;
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const int renderBufferHeight = 1024;
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static SHADER s_rgbToYuyvProgram;
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