mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-02-19 18:52:47 +01:00
GCPad/New Wiimote Plugin: Individual keyboard and mouse devices are now listed on Windows(2 player with 2 keyboards possible). Improved the ability to map multiple inputs to the same control. Inputs from different devices can be mapped to the same button (example: Mouse Left and XInput A). More advanced mappings such as "Button 1 or 2 and NOT button 3" are possible. I hope the GUI after right clicking a button isn't too confusing(may change it to be a bit more user friendly). Hopefully, I didn't break OSX stuff by 'const'ing a few functions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5757 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
fde15c1bc6
commit
9e3b653688
@ -126,7 +126,7 @@ void GCPad::SetOutput( const bool on )
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void GCPad::LoadDefaults()
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{
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#define set_control(group, num, str) (group)->controls[num]->control_ref->control_qualifier.name = (str)
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#define set_control(group, num, str) (group)->controls[num]->control_ref->expression = (str)
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// nvm, do the device part elsewhere
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//#ifdef _WIN32
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9,00"
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Version="9.00"
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Name="InputCommon"
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ProjectGUID="{C7E5D50A-2916-464B-86A7-E10B3CC88ADA}"
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RootNamespace="VideoCommon"
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@ -439,11 +439,19 @@
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>
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</File>
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<File
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RelativePath=".\Src\ControllerInterface\DirectInput\DirectInputKeyboardMouse.cpp"
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RelativePath=".\Src\ControllerInterface\DirectInput\DirectInputKeyboard.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\ControllerInterface\DirectInput\DirectInputKeyboardMouse.h"
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RelativePath=".\Src\ControllerInterface\DirectInput\DirectInputKeyboard.h"
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>
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</File>
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<File
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RelativePath=".\Src\ControllerInterface\DirectInput\DirectInputMouse.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\ControllerInterface\DirectInput\DirectInputMouse.h"
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>
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</File>
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<File
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@ -62,7 +62,7 @@ ControllerEmu::ControlGroup::Control::~Control()
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delete control_ref;
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}
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void ControllerEmu::UpdateReferences( ControllerInterface& devi )
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void ControllerEmu::UpdateReferences(ControllerInterface& devi)
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{
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std::vector<ControlGroup*>::const_iterator
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i = groups.begin(),
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@ -73,7 +73,7 @@ void ControllerEmu::UpdateReferences( ControllerInterface& devi )
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ci = (*i)->controls.begin(),
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ce = (*i)->controls.end();
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for ( ; ci!=ce; ++ci )
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devi.UpdateReference( (*ci)->control_ref );
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devi.UpdateReference((*ci)->control_ref, default_device);
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// extension
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if ( GROUP_TYPE_EXTENSION == (*i)->type )
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@ -82,7 +82,7 @@ void ControllerEmu::UpdateReferences( ControllerInterface& devi )
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ai = ((Extension*)*i)->attachments.begin(),
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ae = ((Extension*)*i)->attachments.end();
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for ( ; ai!=ae; ++ai )
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(*ai)->UpdateReferences( devi );
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(*ai)->UpdateReferences(devi);
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}
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}
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}
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@ -94,11 +94,11 @@ void ControllerEmu::UpdateDefaultDevice()
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e = groups.end();
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for ( ; i!=e; ++i )
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{
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std::vector<ControlGroup::Control*>::const_iterator
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ci = (*i)->controls.begin(),
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ce = (*i)->controls.end();
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for ( ; ci!=ce; ++ci )
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(*ci)->control_ref->device_qualifier = default_device;
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//std::vector<ControlGroup::Control*>::const_iterator
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//ci = (*i)->controls.begin(),
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//ce = (*i)->controls.end();
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//for ( ; ci!=ce; ++ci )
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//(*ci)->control_ref->device_qualifier = default_device;
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// extension
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if ( GROUP_TYPE_EXTENSION == (*i)->type )
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@ -135,19 +135,13 @@ void ControllerEmu::ControlGroup::LoadConfig(IniFile::Section *sec, const std::s
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ce = controls.end();
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for ( ; ci!=ce; ++ci )
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{
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// control and dev qualifier
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sec->Get((group + (*ci)->name).c_str(), &(*ci)->control_ref->control_qualifier.name, "");
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std::string dev;
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sec->Get((group+(*ci)->name+"/Device").c_str(), &dev, defdev.c_str());
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(*ci)->control_ref->device_qualifier.FromString(dev);
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// control expression
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sec->Get((group + (*ci)->name).c_str(), &(*ci)->control_ref->expression, "");
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// range
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sec->Get( (group+(*ci)->name+"/Range").c_str(), &(*ci)->control_ref->range, 100.0f);
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(*ci)->control_ref->range /= 100;
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// input mode
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if ( (*ci)->control_ref->is_input )
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sec->Get( (group+(*ci)->name+"/Mode").c_str(), &((ControllerInterface::InputReference*)((*ci)->control_ref))->mode, 0 );
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}
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// extensions
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@ -205,22 +199,11 @@ void ControllerEmu::ControlGroup::SaveConfig( IniFile::Section *sec, const std::
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ce = controls.end();
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for ( ; ci!=ce; ++ci )
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{
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// control and dev qualifier
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sec->Set( (group+(*ci)->name).c_str(), (*ci)->control_ref->control_qualifier.name, "");
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sec->Set( (group+(*ci)->name+"/Device").c_str(), (*ci)->control_ref->device_qualifier.ToString(), defdev);
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// control expression
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sec->Set( (group+(*ci)->name).c_str(), (*ci)->control_ref->expression, "");
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// range
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sec->Set( (group+(*ci)->name+"/Range").c_str(), (*ci)->control_ref->range*100.0f, 100.0f);
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// input mode
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if ( (*ci)->control_ref->is_input )
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{
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const int mode = ((ControllerInterface::InputReference*)((*ci)->control_ref))->mode;
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if (mode)
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sec->Set((group+(*ci)->name+"/Mode").c_str(), mode);
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else
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sec->Delete((group+(*ci)->name+"/Mode").c_str());
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}
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}
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// extensions
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@ -372,12 +372,12 @@ public:
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// use mouse cursor, or user defined mapping if they have something mapped
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// this if seems horrible
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if ( controls[0]->control_ref->control_qualifier.name.size() || controls[1]->control_ref->control_qualifier.name.size() )
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if ( controls[0]->control_ref->BoundCount() || controls[1]->control_ref->BoundCount() )
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yy = controls[0]->control_ref->State() - controls[1]->control_ref->State();
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else
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yy = -yy;
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if ( controls[2]->control_ref->control_qualifier.name.size() || controls[3]->control_ref->control_qualifier.name.size() )
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if ( controls[2]->control_ref->BoundCount() || controls[3]->control_ref->BoundCount() )
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xx = controls[3]->control_ref->State() - controls[2]->control_ref->State();
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// adjust cursor according to settings
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@ -1,7 +1,5 @@
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#include "ControllerInterface.h"
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namespace ciface {
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}
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#ifdef CIFACE_USE_XINPUT
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#include "XInput/XInput.h"
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#endif
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@ -19,8 +17,7 @@ namespace ciface {
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#endif
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#include "Thread.h"
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//#define MAX_DOUBLE_TAP_TIME 400
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//#define MAX_HOLD_DOWN_TIME 400
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#define INPUT_DETECT_THRESHOLD 0.85
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//
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@ -34,19 +31,19 @@ void ControllerInterface::Init()
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return;
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#ifdef CIFACE_USE_DIRECTINPUT
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ciface::DirectInput::Init( m_devices/*, (HWND)m_hwnd*/ );
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ciface::DirectInput::Init(m_devices);
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#endif
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#ifdef CIFACE_USE_XINPUT
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ciface::XInput::Init( m_devices );
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ciface::XInput::Init(m_devices);
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#endif
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#ifdef CIFACE_USE_XLIB
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ciface::Xlib::Init( m_devices, m_hwnd );
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ciface::Xlib::Init(m_devices, m_hwnd);
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#endif
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#ifdef CIFACE_USE_OSX
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ciface::OSX::Init( m_devices );
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ciface::OSX::Init(m_devices);
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#endif
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#ifdef CIFACE_USE_SDL
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ciface::SDL::Init( m_devices );
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ciface::SDL::Init(m_devices);
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#endif
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m_is_init = true;
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@ -62,20 +59,22 @@ void ControllerInterface::DeInit(const bool hacks_no_sdl_quit)
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if ( false == m_is_init )
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return;
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std::vector<Device*>::const_iterator d = m_devices.begin(),
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Devices_end = m_devices.end();
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for ( ;d != Devices_end; ++d )
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std::vector<Device*>::const_iterator
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d = m_devices.begin(),
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de = m_devices.end();
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for ( ;d != de; ++d )
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{
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std::vector<Device::Output*>::const_iterator o = (*d)->Outputs().begin(),
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e = (*d)->Outputs().end();
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std::vector<Device::Output*>::const_iterator
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o = (*d)->Outputs().begin(),
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oe = (*d)->Outputs().end();
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// set outputs to ZERO before destroying device
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for ( ;o!=e; ++o)
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(*d)->SetOutputState( *o, 0 );
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for ( ;o!=oe; ++o)
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(*d)->SetOutputState(*o, 0);
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// update output
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(*d)->UpdateOutput();
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// TODO: remove this
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// major hacks to prevent gcpad/wiimote new from crashing eachother
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// major hacks/memleaks to prevent gcpad/wiimote new from crashing eachother
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if (hacks_no_sdl_quit)
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if ((*d)->GetSource() == "SDL")
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continue;
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@ -126,18 +125,19 @@ bool ControllerInterface::UpdateInput()
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{
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size_t ok_count = 0;
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std::vector<Device*>::const_iterator d = m_devices.begin(),
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e = m_devices.end();
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std::vector<Device*>::const_iterator
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d = m_devices.begin(),
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e = m_devices.end();
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for ( ;d != e; ++d )
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{
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if ( (*d)->UpdateInput() )
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if ((*d)->UpdateInput())
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++ok_count;
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//else
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// disabled. it might be causing problems
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//(*d)->ClearInputState();
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}
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return ( m_devices.size() == ok_count );
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return (m_devices.size() == ok_count);
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}
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//
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@ -149,23 +149,13 @@ bool ControllerInterface::UpdateOutput()
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{
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size_t ok_count = 0;
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std::vector<Device*>::const_iterator d = m_devices.begin(),
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e = m_devices.end();
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for ( ;d != e; ++d )
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std::vector<Device*>::const_iterator
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d = m_devices.begin(),
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e = m_devices.end();
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for (;d != e; ++d)
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(*d)->UpdateOutput();
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return ( m_devices.size() == ok_count );
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}
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//
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// Devices
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//
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// i dont really like this but,
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// return : constant copy of the devices vector
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//
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const std::vector<ControllerInterface::Device*>& ControllerInterface::Devices()
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{
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return m_devices;
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return (m_devices.size() == ok_count);
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}
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//
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@ -177,21 +167,33 @@ ControllerInterface::Device::~Device()
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{
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{
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// delete inputs
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std::vector<Device::Input*>::iterator i = inputs.begin(),
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e = inputs.end();
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std::vector<Device::Input*>::iterator
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i = m_inputs.begin(),
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e = m_inputs.end();
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for ( ;i!=e; ++i)
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delete *i;
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}
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{
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// delete outputs
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std::vector<Device::Output*>::iterator o = outputs.begin(),
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e = outputs.end();
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std::vector<Device::Output*>::iterator
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o = m_outputs.begin(),
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e = m_outputs.end();
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for ( ;o!=e; ++o)
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delete *o;
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}
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}
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void ControllerInterface::Device::AddInput(Input* const i)
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{
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m_inputs.push_back(i);
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}
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void ControllerInterface::Device::AddOutput(Output* const o)
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{
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m_outputs.push_back(o);
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}
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//
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// Device :: ClearInputState
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//
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@ -206,36 +208,6 @@ void ControllerInterface::Device::ClearInputState()
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// kinda slow but, w/e, should only happen when user unplugs a device while playing
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}
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//
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// Device :: Inputs
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//
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// get a const version of the device's input vector
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//
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const std::vector<ControllerInterface::Device::Input*>& ControllerInterface::Device::Inputs()
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{
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return inputs;
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}
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//
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// Device :: Outputs
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//
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// get a const version of the device's outputs vector
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//
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const std::vector<ControllerInterface::Device::Output*>& ControllerInterface::Device::Outputs()
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{
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return outputs;
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}
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//
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// HasInit
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//
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// check if interface is inited
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//
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bool ControllerInterface::IsInit()
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{
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return m_is_init;
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}
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//
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// InputReference :: State
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//
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@ -244,55 +216,46 @@ bool ControllerInterface::IsInit()
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//
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ControlState ControllerInterface::InputReference::State( const ControlState ignore )
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{
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if ( NULL == device )
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return 0;
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//if (NULL == device)
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//return 0;
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ControlState state = 0;
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switch ( mode )
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{
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// OR
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case 0 :
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{
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state = 0;
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std::vector<Device::Control*>::const_iterator ci = controls.begin(),
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ce = controls.end();
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for ( ; ci != ce; ++ci )
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state = std::max( state, device->GetInputState( (Device::Input*)*ci ) ); // meh casting
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break;
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}
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// AND
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case 1 :
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{
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// TODO: i think i can remove the if here
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std::vector<DeviceControl>::const_iterator
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ci = m_controls.begin(),
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ce = m_controls.end();
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// bit of hax for NOT to work at start of expression
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if (ci != ce)
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if (ci->mode == 2)
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state = 1;
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bool is_bound = false;
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std::vector<Device::Control*>::const_iterator ci = controls.begin(),
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ce = controls.end();
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for ( ; ci != ce; ++ci )
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{
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is_bound = true;
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state = std::min( state, device->GetInputState( (Device::Input*)*ci ) ); // meh casting
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}
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if ( !is_bound )
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state = 0;
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break;
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}
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// NOT
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case 2 :
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for (; ci!=ce; ++ci)
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{
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const ControlState istate = ci->device->GetInputState((Device::Input*)ci->control);
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switch (ci->mode)
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{
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state = 0;
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std::vector<Device::Control*>::const_iterator ci = controls.begin(),
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ce = controls.end();
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for ( ; ci != ce; ++ci )
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state = std::max( state, device->GetInputState( (Device::Input*)*ci ) ); // meh casting
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state = std::max( 0.0, 1.0 - state );
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break;
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// OR
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case 0 :
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state = std::max(state, istate);
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break;
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// AND
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case 1 :
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state = std::min(state, istate);
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break;
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// NOT
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case 2 :
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state = std::max(std::min(state, 1.0f - istate), 0.0f);
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break;
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// ADD
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case 3 :
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state += istate;
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break;
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}
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}
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return std::min( 1.0f, state * range );
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return std::min(1.0f, state * range);
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}
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//
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@ -302,12 +265,17 @@ ControlState ControllerInterface::InputReference::State( const ControlState igno
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// overrides ControlReference::State .. combined them so i could make the gui simple / inputs == same as outputs one list
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// i was lazy and it works so watever
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//
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ControlState ControllerInterface::OutputReference::State( const ControlState state )
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ControlState ControllerInterface::OutputReference::State(const ControlState state)
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{
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std::vector<Device::Control*>::iterator ci = controls.begin(),
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ce = controls.end();
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for ( ; ci != ce; ++ci )
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device->SetOutputState( (Device::Output*)*ci, state * range ); // casting again
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const ControlState tmp_state = std::min(1.0f, state * range);
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// output ref just ignores the modes ( |&!... )
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std::vector<DeviceControl>::iterator
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ci = m_controls.begin(),
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ce = m_controls.end();
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for (; ci != ce; ++ci)
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ci->device->SetOutputState((Device::Output*)ci->control, tmp_state);
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return state; // just return the output, watever
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}
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@ -319,7 +287,7 @@ ControlState ControllerInterface::OutputReference::State( const ControlState sta
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//
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std::string ControllerInterface::DeviceQualifier::ToString() const
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{
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if ( source.empty() && (cid < 0) && name.empty() )
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if (source.empty() && (cid < 0) && name.empty())
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return "";
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std::ostringstream ss;
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ss << source << '/';
|
||||
@ -338,16 +306,13 @@ void ControllerInterface::DeviceQualifier::FromString(const std::string& str)
|
||||
{
|
||||
std::istringstream ss(str);
|
||||
|
||||
// good
|
||||
std::getline( ss, source = "", '/' );
|
||||
std::getline(ss, source = "", '/');
|
||||
|
||||
|
||||
// dum
|
||||
std::getline( ss, name, '/' );
|
||||
// silly
|
||||
std::getline(ss, name, '/');
|
||||
std::istringstream(name) >> (cid = -1);
|
||||
|
||||
// good
|
||||
std::getline( ss, name = "");
|
||||
std::getline(ss, name = "");
|
||||
}
|
||||
|
||||
//
|
||||
@ -362,177 +327,165 @@ void ControllerInterface::DeviceQualifier::FromDevice(const ControllerInterface:
|
||||
source= dev->GetSource();
|
||||
}
|
||||
|
||||
//
|
||||
// DeviceQualifier = = Device*
|
||||
//
|
||||
// check if a device matches a device qualifier
|
||||
//
|
||||
bool ControllerInterface::DeviceQualifier::operator==(const ControllerInterface::Device* const dev) const
|
||||
bool operator==(const ControllerInterface::Device* const dev, const ControllerInterface::DeviceQualifier& devq)
|
||||
{
|
||||
if ( dev->GetName() == name )
|
||||
if ( dev->GetId() == cid )
|
||||
if ( dev->GetSource() == source )
|
||||
if (dev->GetId() == devq.cid)
|
||||
if (dev->GetName() == devq.name)
|
||||
if (dev->GetSource() == devq.source)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
//
|
||||
// ControlQualifier = FromControl
|
||||
//
|
||||
// set a control qualifier from a device control
|
||||
//
|
||||
void ControllerInterface::ControlQualifier::FromControl(const ControllerInterface::Device::Control* const c)
|
||||
bool operator==(const ControllerInterface::Device::Control* const c, const std::string& name)
|
||||
{
|
||||
// hardly needs a function for this
|
||||
name = c->GetName();
|
||||
return c->GetName() == name;
|
||||
}
|
||||
|
||||
//
|
||||
// ControlQualifier = = Device :: Control*
|
||||
//
|
||||
// check if a control qualifier matches a device control
|
||||
// also |control1|control2| form, || matches all
|
||||
//
|
||||
bool ControllerInterface::ControlQualifier::operator==(const ControllerInterface::Device::Control* const control) const
|
||||
bool ControllerInterface::DeviceQualifier::operator==(const ControllerInterface::DeviceQualifier& devq) const
|
||||
{
|
||||
if ( name.size() )
|
||||
{
|
||||
if ( '|' == name[0] && '|' == (*name.rbegin()) ) // check if using |button1|button2| format
|
||||
{
|
||||
return ( name.find( '|' + control->GetName() + '|' ) != name.npos || "||" == name );
|
||||
}
|
||||
}
|
||||
return (control->GetName() == name);
|
||||
if (cid == devq.cid)
|
||||
if (name == devq.name)
|
||||
if (source == devq.source)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
//
|
||||
// UpdateReference
|
||||
//
|
||||
// updates a controlreference's binded devices then update binded controls
|
||||
// need to call this after changing a device qualifier on a control reference
|
||||
// if the device qualifier hasnt changed, the below functions: "UpdateControls" can be used
|
||||
// updates a controlreference's binded devices/controls
|
||||
// need to call this to re-parse a control reference's expression after changing it
|
||||
//
|
||||
void ControllerInterface::UpdateReference( ControllerInterface::ControlReference* ref )
|
||||
void ControllerInterface::UpdateReference(ControllerInterface::ControlReference* ref
|
||||
, const ControllerInterface::DeviceQualifier& default_device) const
|
||||
{
|
||||
ref->device = NULL;
|
||||
std::vector<Device*>::const_iterator d = m_devices.begin(),
|
||||
e = m_devices.end();
|
||||
for ( ; d!=e; ++d )
|
||||
if ( ref->device_qualifier == *d )
|
||||
ref->m_controls.clear();
|
||||
|
||||
// adding | to parse the last item, silly
|
||||
std::istringstream ss(ref->expression + '|');
|
||||
|
||||
const std::string mode_chars("|&!#");
|
||||
|
||||
ControlReference::DeviceControl devc;
|
||||
|
||||
std::string dev_str;
|
||||
std::string ctrl_str;
|
||||
|
||||
char c = 0;
|
||||
while (ss.read(&c, 1))
|
||||
{
|
||||
const size_t f = mode_chars.find(c);
|
||||
|
||||
if (mode_chars.npos != f)
|
||||
{
|
||||
ref->device = *d;
|
||||
break;
|
||||
// add ctrl
|
||||
if (ctrl_str.size())
|
||||
{
|
||||
DeviceQualifier devq;
|
||||
|
||||
// using default device or alterate device inside `backticks`
|
||||
if (dev_str.empty())
|
||||
devq = default_device;
|
||||
else
|
||||
devq.FromString(dev_str);
|
||||
|
||||
// find device
|
||||
const std::vector<Device*>::const_iterator di =
|
||||
std::find(m_devices.begin(), m_devices.end(), devq);
|
||||
if (m_devices.end() != di)
|
||||
devc.device = *di;
|
||||
|
||||
if (devc.device)
|
||||
{
|
||||
// control
|
||||
|
||||
// inputs or outputs, i don't like this
|
||||
if (ref->is_input)
|
||||
{
|
||||
const std::vector<Device::Input*>::const_iterator i =
|
||||
std::find(devc.device->Inputs().begin(), devc.device->Inputs().end(), ctrl_str);
|
||||
if (devc.device->Inputs().end() != i)
|
||||
{
|
||||
devc.control = *i;
|
||||
ref->m_controls.push_back(devc);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
const std::vector<Device::Output*>::const_iterator i =
|
||||
std::find(devc.device->Outputs().begin(), devc.device->Outputs().end(), ctrl_str);
|
||||
if (devc.device->Outputs().end() != i)
|
||||
{
|
||||
devc.control = *i;
|
||||
ref->m_controls.push_back(devc);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
// reset stuff for next ctrl
|
||||
devc.mode = (int)f;
|
||||
devc.device = NULL;
|
||||
ctrl_str.clear();
|
||||
}
|
||||
ref->UpdateControls();
|
||||
}
|
||||
|
||||
//
|
||||
// InputReference :: UpdateControls
|
||||
//
|
||||
// after changing a control qualifier, need to call this to rebind the new matching controls
|
||||
//
|
||||
void ControllerInterface::InputReference::UpdateControls()
|
||||
{
|
||||
controls.clear();
|
||||
if ( device )
|
||||
{
|
||||
std::vector<Device::Input*>::const_iterator i = device->Inputs().begin(),
|
||||
e = device->Inputs().end();
|
||||
for ( ;i != e; ++i )
|
||||
if ( control_qualifier == *i )
|
||||
controls.push_back( *i );
|
||||
else if ('`' == c)
|
||||
{
|
||||
// different device
|
||||
if (false == std::getline(ss, dev_str, '`'))
|
||||
break;
|
||||
}
|
||||
else
|
||||
ctrl_str += c;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// OutputReference :: UpdateControls
|
||||
//
|
||||
// same as the inputRef version
|
||||
// after changing a control qualifier, need to call this to rebind the new matching controls
|
||||
//
|
||||
void ControllerInterface::OutputReference::UpdateControls()
|
||||
{
|
||||
controls.clear();
|
||||
if ( device )
|
||||
{
|
||||
std::vector<Device::Output*>::const_iterator i = device->Outputs().begin(),
|
||||
e = device->Outputs().end();
|
||||
for ( ;i != e; ++i )
|
||||
if ( control_qualifier == *i )
|
||||
controls.push_back( *i );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
// InputReference :: Detect
|
||||
//
|
||||
// wait for input on all binded devices
|
||||
// supports waiting for n number of inputs
|
||||
// supports not detecting inputs that were held down at the time of Detect start,
|
||||
// which is useful for those crazy flightsticks that have certain buttons that are always held down
|
||||
// or some crazy axes or something
|
||||
// upon input, set control qualifier, update controls and return true
|
||||
// else return false
|
||||
// upon input, return pointer to detected Control
|
||||
// else return NULL
|
||||
//
|
||||
bool ControllerInterface::InputReference::Detect( const unsigned int ms, const unsigned int count )
|
||||
ControllerInterface::Device::Control* ControllerInterface::InputReference::Detect(const unsigned int ms, Device* const device)
|
||||
{
|
||||
|
||||
unsigned int time = 0;
|
||||
bool* const states = new bool[device->Inputs().size()];
|
||||
|
||||
// don't wait if we don't have a device
|
||||
if ( device )
|
||||
// get starting state of all inputs,
|
||||
// so we can ignore those that were activated at time of Detect start
|
||||
std::vector<Device::Input*>::const_iterator
|
||||
i = device->Inputs().begin(),
|
||||
e = device->Inputs().end();
|
||||
for (bool* state=states; i != e; ++i)
|
||||
*state++ = (device->GetInputState(*i) > INPUT_DETECT_THRESHOLD);
|
||||
|
||||
while (time < ms)
|
||||
{
|
||||
bool* const states = new bool[device->Inputs().size()];
|
||||
|
||||
std::vector<Device::Input*>::const_iterator i = device->Inputs().begin(),
|
||||
e = device->Inputs().end();
|
||||
for ( unsigned int n=0;i != e; ++i,++n )
|
||||
states[n] = ( device->GetInputState( *i ) > INPUT_DETECT_THRESHOLD );
|
||||
|
||||
std::vector<Device::Control*> detected;
|
||||
|
||||
while ( (time < ms) && (detected.size() < count) )
|
||||
device->UpdateInput();
|
||||
i = device->Inputs().begin();
|
||||
for (bool* state=states; i != e; ++i,++state)
|
||||
{
|
||||
device->UpdateInput();
|
||||
i = device->Inputs().begin();
|
||||
e = device->Inputs().end();
|
||||
|
||||
for ( unsigned int n=0;i != e; ++i,++n )
|
||||
// detected an input
|
||||
if ((*i)->IsDetectable() && device->GetInputState(*i) > INPUT_DETECT_THRESHOLD)
|
||||
{
|
||||
if ( device->GetInputState( *i ) > INPUT_DETECT_THRESHOLD )
|
||||
{
|
||||
if ( false == states[n] )
|
||||
if ( std::find( detected.begin(), detected.end(), *i ) == detected.end() )
|
||||
detected.push_back( *i );
|
||||
}
|
||||
else
|
||||
states[n] = false;
|
||||
}
|
||||
Common::SleepCurrentThread( 10 ); time += 10;
|
||||
}
|
||||
|
||||
delete states;
|
||||
|
||||
if ( detected.size() == count )
|
||||
{
|
||||
controls = detected;
|
||||
|
||||
if ( controls.size() > 1 )
|
||||
{
|
||||
control_qualifier.name = '|';
|
||||
std::vector<Device::Control*>::const_iterator c_i = controls.begin(),
|
||||
c_e = controls.end();
|
||||
for ( ; c_i != c_e; ++c_i )
|
||||
control_qualifier.name += (*c_i)->GetName() + '|';
|
||||
// input was released at some point during Detect call
|
||||
// return the detected input
|
||||
if (false == *state)
|
||||
return *i;
|
||||
}
|
||||
else
|
||||
control_qualifier.FromControl( controls[0] );
|
||||
|
||||
return true;
|
||||
*state = false;
|
||||
}
|
||||
Common::SleepCurrentThread(10); time += 10;
|
||||
}
|
||||
return false;
|
||||
|
||||
delete[] states;
|
||||
|
||||
// no input was detected
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//
|
||||
@ -543,22 +496,25 @@ bool ControllerInterface::InputReference::Detect( const unsigned int ms, const u
|
||||
//
|
||||
// set all binded outputs to <range> power for x milliseconds return false
|
||||
//
|
||||
bool ControllerInterface::OutputReference::Detect( const unsigned int ms, const unsigned int ignored )
|
||||
ControllerInterface::Device::Control* ControllerInterface::OutputReference::Detect(const unsigned int ms, Device* const device)
|
||||
{
|
||||
// ignore device
|
||||
|
||||
// dont hang if we dont even have any controls mapped
|
||||
if ( controls.size() )
|
||||
if (m_controls.size())
|
||||
{
|
||||
State( 1 );
|
||||
State(1);
|
||||
unsigned int slept = 0;
|
||||
|
||||
// this loop is to make stuff like flashing keyboard LEDs work
|
||||
while ( ms > ( slept += 10 ) )
|
||||
while (ms > (slept += 10))
|
||||
{
|
||||
device->UpdateOutput();
|
||||
Common::SleepCurrentThread( 10 );
|
||||
Common::SleepCurrentThread(10);
|
||||
}
|
||||
|
||||
State( 0 );
|
||||
State(0);
|
||||
device->UpdateOutput();
|
||||
}
|
||||
return false;
|
||||
return NULL;
|
||||
}
|
||||
|
@ -12,8 +12,10 @@
|
||||
#ifdef _WIN32
|
||||
#define CIFACE_USE_XINPUT
|
||||
#define CIFACE_USE_DIRECTINPUT_JOYSTICK
|
||||
#define CIFACE_USE_DIRECTINPUT_KBM
|
||||
#define CIFACE_USE_DIRECTINPUT_KEYBOARD
|
||||
#define CIFACE_USE_DIRECTINPUT_MOUSE
|
||||
#define CIFACE_USE_DIRECTINPUT
|
||||
#define DINPUT_SOURCE_NAME "DInput"
|
||||
#endif
|
||||
#if defined(HAVE_X11) && HAVE_X11
|
||||
#define CIFACE_USE_XLIB
|
||||
@ -43,7 +45,7 @@ public:
|
||||
//
|
||||
// Device
|
||||
//
|
||||
// Pretty obviously, a device class
|
||||
// a device class
|
||||
//
|
||||
class Device
|
||||
{
|
||||
@ -69,7 +71,8 @@ public:
|
||||
class Input : public Control
|
||||
{
|
||||
public:
|
||||
virtual ~Input() {}
|
||||
// things like absolute axes/ absolute mouse position will override this
|
||||
virtual bool IsDetectable() { return true; }
|
||||
};
|
||||
|
||||
//
|
||||
@ -89,7 +92,7 @@ public:
|
||||
virtual int GetId() const = 0;
|
||||
virtual std::string GetSource() const = 0;
|
||||
|
||||
virtual ControlState GetInputState( const Input* const input ) = 0;
|
||||
virtual ControlState GetInputState( const Input* const input ) const = 0;
|
||||
virtual void SetOutputState( const Output* const output, const ControlState state ) = 0;
|
||||
|
||||
virtual bool UpdateInput() = 0;
|
||||
@ -97,12 +100,16 @@ public:
|
||||
|
||||
virtual void ClearInputState();
|
||||
|
||||
const std::vector< Input* >& Inputs();
|
||||
const std::vector< Output* >& Outputs();
|
||||
const std::vector<Input*>& Inputs() const { return m_inputs; }
|
||||
const std::vector<Output*>& Outputs() const { return m_outputs; }
|
||||
|
||||
protected:
|
||||
std::vector<Input*> inputs;
|
||||
std::vector<Output*> outputs;
|
||||
void AddInput(Input* const i);
|
||||
void AddOutput(Output* const o);
|
||||
|
||||
private:
|
||||
std::vector<Input*> m_inputs;
|
||||
std::vector<Output*> m_outputs;
|
||||
|
||||
};
|
||||
|
||||
@ -115,95 +122,57 @@ public:
|
||||
class DeviceQualifier
|
||||
{
|
||||
public:
|
||||
DeviceQualifier() : cid(-1){}
|
||||
DeviceQualifier( const std::string& _source, const int _id, const std::string& _name )
|
||||
DeviceQualifier() : cid(-1) {}
|
||||
DeviceQualifier(const std::string& _source, const int _id, const std::string& _name)
|
||||
: source(_source), cid(_id), name(_name) {}
|
||||
bool operator==(const Device* const dev) const;
|
||||
void FromDevice(const Device* const dev);
|
||||
void FromString(const std::string& str);
|
||||
std::string ToString() const;
|
||||
bool operator==(const DeviceQualifier& devq) const;
|
||||
|
||||
std::string source;
|
||||
int cid;
|
||||
std::string name;
|
||||
};
|
||||
|
||||
//
|
||||
// ControlQualifier
|
||||
//
|
||||
// control qualifier includes input and output qualifiers
|
||||
// used to match controls on devices, only has name property
|
||||
// |input1|input2| form as well, || matches anything, might change this to * or something
|
||||
//
|
||||
class ControlQualifier
|
||||
{
|
||||
public:
|
||||
ControlQualifier() {};
|
||||
ControlQualifier( const std::string& _name ) : name(_name) {}
|
||||
virtual ~ControlQualifier() {}
|
||||
|
||||
virtual bool operator==(const Device::Control* const in) const;
|
||||
void FromControl(const Device::Control* const in);
|
||||
|
||||
std::string name;
|
||||
};
|
||||
|
||||
//
|
||||
// InputQualifier
|
||||
//
|
||||
// ControlQualifier for inputs
|
||||
//
|
||||
class InputQualifier : public ControlQualifier
|
||||
{
|
||||
public:
|
||||
InputQualifier() {};
|
||||
InputQualifier( const std::string& _name ) : ControlQualifier(_name) {}
|
||||
};
|
||||
|
||||
//
|
||||
// OutputQualifier
|
||||
//
|
||||
// ControlQualifier for outputs
|
||||
//
|
||||
class OutputQualifier : public ControlQualifier
|
||||
{
|
||||
public:
|
||||
OutputQualifier() {};
|
||||
OutputQualifier( const std::string& _name ) : ControlQualifier(_name) {}
|
||||
};
|
||||
|
||||
//
|
||||
// ControlReference
|
||||
//
|
||||
// these are what you create to actually use the inputs, InputReference or OutputReference
|
||||
// they have a DeviceQualifier and ControlQualifier used to match 1 or more inputs
|
||||
//
|
||||
// after being binded to devices and controls with ControllerInterface::UpdateReference,
|
||||
// each one can binded to a devices, and 0+ controls the device
|
||||
// ControlReference can update its own controls when you change its control qualifier
|
||||
// using ControlReference::UpdateControls but when you change its device qualifer
|
||||
// you must use ControllerInterface::UpdateReference
|
||||
// each one can link to multiple devices and controls
|
||||
// when you change a ControlReference's expression,
|
||||
// you must use ControllerInterface::UpdateReference on it to rebind controls
|
||||
//
|
||||
class ControlReference
|
||||
{
|
||||
friend class ControllerInterface;
|
||||
|
||||
public:
|
||||
ControlReference( const bool _is_input ) : range(1), is_input(_is_input), device(NULL) {}
|
||||
virtual ~ControlReference() {}
|
||||
|
||||
virtual ControlState State( const ControlState state = 0 ) = 0;
|
||||
virtual bool Detect( const unsigned int ms, const unsigned int count = 1 ) = 0;
|
||||
virtual void UpdateControls() = 0;
|
||||
virtual ControlState State(const ControlState state = 0) = 0;
|
||||
virtual Device::Control* Detect(const unsigned int ms, Device* const device) = 0;
|
||||
size_t BoundCount() const { return m_controls.size(); }
|
||||
|
||||
ControlState range;
|
||||
|
||||
DeviceQualifier device_qualifier;
|
||||
ControlQualifier control_qualifier;
|
||||
|
||||
std::string expression;
|
||||
const bool is_input;
|
||||
Device* device;
|
||||
|
||||
std::vector<Device::Control*> controls;
|
||||
protected:
|
||||
ControlReference(const bool _is_input) : range(1), is_input(_is_input) {}
|
||||
|
||||
struct DeviceControl
|
||||
{
|
||||
DeviceControl() : device(NULL), control(NULL), mode(0) {}
|
||||
|
||||
Device* device;
|
||||
Device::Control* control;
|
||||
int mode;
|
||||
};
|
||||
|
||||
std::vector<DeviceControl> m_controls;
|
||||
};
|
||||
|
||||
//
|
||||
@ -214,12 +183,9 @@ public:
|
||||
class InputReference : public ControlReference
|
||||
{
|
||||
public:
|
||||
InputReference() : ControlReference(true), mode(0) {}
|
||||
ControlState State( const ControlState state );
|
||||
bool Detect( const unsigned int ms, const unsigned int count );
|
||||
void UpdateControls();
|
||||
|
||||
unsigned int mode;
|
||||
InputReference() : ControlReference(true) {}
|
||||
ControlState State(const ControlState state);
|
||||
Device::Control* Detect(const unsigned int ms, Device* const device);
|
||||
};
|
||||
|
||||
//
|
||||
@ -230,25 +196,24 @@ public:
|
||||
class OutputReference : public ControlReference
|
||||
{
|
||||
public:
|
||||
OutputReference() : ControlReference( false ) {}
|
||||
ControlState State( const ControlState state );
|
||||
bool Detect( const unsigned int ms, const unsigned int count );
|
||||
void UpdateControls();
|
||||
OutputReference() : ControlReference(false) {}
|
||||
ControlState State(const ControlState state);
|
||||
Device::Control* Detect(const unsigned int ms, Device* const device);
|
||||
};
|
||||
|
||||
ControllerInterface() : m_is_init(false) {}
|
||||
|
||||
void SetHwnd( void* const hwnd );
|
||||
void SetHwnd(void* const hwnd);
|
||||
void Init();
|
||||
// TODO: remove this hack param
|
||||
void DeInit(const bool hacks_no_sdl_quit = false);
|
||||
bool IsInit();
|
||||
bool IsInit() const { return m_is_init; }
|
||||
|
||||
void UpdateReference( ControlReference* control );
|
||||
void UpdateReference(ControlReference* control, const DeviceQualifier& default_device) const;
|
||||
bool UpdateInput();
|
||||
bool UpdateOutput();
|
||||
|
||||
const std::vector<Device*>& Devices();
|
||||
const std::vector<Device*>& Devices() const { return m_devices; }
|
||||
|
||||
private:
|
||||
bool m_is_init;
|
||||
@ -256,4 +221,8 @@ private:
|
||||
void* m_hwnd;
|
||||
};
|
||||
|
||||
// used for std::find n stuff
|
||||
bool operator==(const ControllerInterface::Device* const dev, const ControllerInterface::DeviceQualifier& devq);
|
||||
bool operator==(const ControllerInterface::Device::Control* const c, const std::string& name);
|
||||
|
||||
#endif
|
||||
|
@ -4,6 +4,18 @@
|
||||
|
||||
#include "DirectInput.h"
|
||||
|
||||
#include <StringUtil.h>
|
||||
|
||||
#ifdef CIFACE_USE_DIRECTINPUT_JOYSTICK
|
||||
#include "DirectInputJoystick.h"
|
||||
#endif
|
||||
#ifdef CIFACE_USE_DIRECTINPUT_KEYBOARD
|
||||
#include "DirectInputKeyboard.h"
|
||||
#endif
|
||||
#ifdef CIFACE_USE_DIRECTINPUT_MOUSE
|
||||
#include "DirectInputMouse.h"
|
||||
#endif
|
||||
|
||||
#pragma comment(lib, "Dinput8.lib")
|
||||
#pragma comment(lib, "dxguid.lib")
|
||||
|
||||
@ -12,17 +24,60 @@ namespace ciface
|
||||
namespace DirectInput
|
||||
{
|
||||
|
||||
//BOOL CALLBACK DIEnumEffectsCallback(LPCDIEFFECTINFO pdei, LPVOID pvRef)
|
||||
//{
|
||||
// ((std::list<DIEFFECTINFO>*)pvRef)->push_back(*pdei);
|
||||
// return DIENUM_CONTINUE;
|
||||
//}
|
||||
|
||||
BOOL CALLBACK DIEnumDeviceObjectsCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef)
|
||||
{
|
||||
((std::list<DIDEVICEOBJECTINSTANCE>*)pvRef)->push_back(*lpddoi);
|
||||
return DIENUM_CONTINUE;
|
||||
}
|
||||
|
||||
BOOL CALLBACK DIEnumDevicesCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef)
|
||||
{
|
||||
((std::list<DIDEVICEINSTANCE>*)pvRef)->push_back(*lpddi);
|
||||
return DIENUM_CONTINUE;
|
||||
}
|
||||
|
||||
std::string GetDeviceName(const LPDIRECTINPUTDEVICE8 device)
|
||||
{
|
||||
std::string out;
|
||||
|
||||
DIPROPSTRING str;
|
||||
ZeroMemory(&str, sizeof(str));
|
||||
str.diph.dwSize = sizeof(str);
|
||||
str.diph.dwHeaderSize = sizeof(str.diph);
|
||||
str.diph.dwHow = DIPH_DEVICE;
|
||||
|
||||
if (SUCCEEDED(device->GetProperty(DIPROP_PRODUCTNAME, &str.diph)))
|
||||
{
|
||||
const int size = WideCharToMultiByte(CP_ACP, 0, str.wsz, -1, NULL, 0, NULL, NULL);
|
||||
char* const data = new char[size];
|
||||
if (size == WideCharToMultiByte(CP_ACP, 0, str.wsz, -1, data, size, NULL, NULL))
|
||||
out.assign(data);
|
||||
delete[] data;
|
||||
}
|
||||
|
||||
return StripSpaces(out);
|
||||
}
|
||||
|
||||
void Init( std::vector<ControllerInterface::Device*>& devices/*, HWND hwnd*/ )
|
||||
{
|
||||
IDirectInput8* idi8;
|
||||
if (FAILED(DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (LPVOID*)&idi8, NULL)))
|
||||
return;
|
||||
|
||||
#ifdef CIFACE_USE_DIRECTINPUT_KBM
|
||||
InitKeyboardMouse( idi8, devices );
|
||||
#ifdef CIFACE_USE_DIRECTINPUT_KEYBOARD
|
||||
InitKeyboard(idi8, devices);
|
||||
#endif
|
||||
#ifdef CIFACE_USE_DIRECTINPUT_MOUSE
|
||||
InitMouse(idi8, devices);
|
||||
#endif
|
||||
#ifdef CIFACE_USE_DIRECTINPUT_JOYSTICK
|
||||
InitJoystick( idi8, devices/*, hwnd*/ );
|
||||
InitJoystick(idi8, devices/*, hwnd*/);
|
||||
#endif
|
||||
|
||||
idi8->Release();
|
||||
|
@ -9,18 +9,18 @@
|
||||
#include <Windows.h>
|
||||
#include <dinput.h>
|
||||
|
||||
#ifdef CIFACE_USE_DIRECTINPUT_JOYSTICK
|
||||
#include "DirectInputJoystick.h"
|
||||
#endif
|
||||
#ifdef CIFACE_USE_DIRECTINPUT_KBM
|
||||
#include "DirectInputKeyboardMouse.h"
|
||||
#endif
|
||||
#include <list>
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace DirectInput
|
||||
{
|
||||
|
||||
//BOOL CALLBACK DIEnumEffectsCallback(LPCDIEFFECTINFO pdei, LPVOID pvRef);
|
||||
BOOL CALLBACK DIEnumDeviceObjectsCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef);
|
||||
BOOL CALLBACK DIEnumDevicesCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef);
|
||||
std::string GetDeviceName(const LPDIRECTINPUTDEVICE8 device);
|
||||
|
||||
void Init( std::vector<ControllerInterface::Device*>& devices/*, HWND hwnd*/ );
|
||||
|
||||
}
|
||||
|
@ -3,7 +3,7 @@
|
||||
#ifdef CIFACE_USE_DIRECTINPUT_JOYSTICK
|
||||
|
||||
#include "DirectInputJoystick.h"
|
||||
#include <StringUtil.h>
|
||||
#include "DirectInput.h"
|
||||
|
||||
inline bool operator<(const GUID & lhs, const GUID & rhs)
|
||||
{
|
||||
@ -123,41 +123,9 @@ LCleanup:
|
||||
}
|
||||
#endif
|
||||
|
||||
std::string TStringToString( const std::basic_string<TCHAR>& in )
|
||||
{
|
||||
const int size = WideCharToMultiByte(CP_ACP, 0, in.data(), int(in.length()), NULL, 0, NULL, NULL);
|
||||
|
||||
if ( 0 == size )
|
||||
return "";
|
||||
|
||||
char* const data = new char[size];
|
||||
WideCharToMultiByte(CP_ACP, 0, in.data(), int(in.length()), data, size, NULL, NULL);
|
||||
const std::string out( data, size );
|
||||
delete[] data;
|
||||
return out;
|
||||
}
|
||||
|
||||
//BOOL CALLBACK DIEnumEffectsCallback( LPCDIEFFECTINFO pdei, LPVOID pvRef )
|
||||
//{
|
||||
// ((std::vector<DIEFFECTINFO>*)pvRef)->push_back( *pdei );
|
||||
// return DIENUM_CONTINUE;
|
||||
//}
|
||||
|
||||
BOOL CALLBACK DIEnumDeviceObjectsCallback( LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef )
|
||||
{
|
||||
((std::vector<DIDEVICEOBJECTINSTANCE>*)pvRef)->push_back( *lpddoi );
|
||||
return DIENUM_CONTINUE;
|
||||
}
|
||||
|
||||
BOOL CALLBACK DIEnumDevicesCallback( LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef )
|
||||
{
|
||||
((std::vector<DIDEVICEINSTANCE>*)pvRef)->push_back( *lpddi );
|
||||
return DIENUM_CONTINUE;
|
||||
}
|
||||
|
||||
void InitJoystick( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices/*, HWND hwnd*/ )
|
||||
{
|
||||
std::vector<DIDEVICEINSTANCE> joysticks;
|
||||
std::list<DIDEVICEINSTANCE> joysticks;
|
||||
idi8->EnumDevices( DI8DEVCLASS_GAMECTRL, DIEnumDevicesCallback, (LPVOID)&joysticks, DIEDFL_ATTACHEDONLY );
|
||||
|
||||
// this is used to number the joysticks
|
||||
@ -169,7 +137,8 @@ void InitJoystick( IDirectInput8* const idi8, std::vector<ControllerInterface::D
|
||||
GetXInputGUIDS( xinput_guids );
|
||||
#endif
|
||||
|
||||
std::vector<DIDEVICEINSTANCE>::iterator i = joysticks.begin(),
|
||||
std::list<DIDEVICEINSTANCE>::iterator
|
||||
i = joysticks.begin(),
|
||||
e = joysticks.end();
|
||||
for ( ; i!=e; ++i )
|
||||
{
|
||||
@ -247,17 +216,17 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
|
||||
|
||||
// buttons
|
||||
for ( unsigned int i = 0; i < js_caps.dwButtons; ++i )
|
||||
inputs.push_back( new Button( i ) );
|
||||
AddInput( new Button( i ) );
|
||||
// hats
|
||||
for ( unsigned int i = 0; i < js_caps.dwPOVs; ++i )
|
||||
{
|
||||
// each hat gets 4 input instances associated with it, (up down left right)
|
||||
for ( unsigned int d = 0; d<4; ++d )
|
||||
inputs.push_back( new Hat( i, d ) );
|
||||
AddInput( new Hat( i, d ) );
|
||||
}
|
||||
// get up to 6 axes and 2 sliders
|
||||
std::vector<DIDEVICEOBJECTINSTANCE> axes;
|
||||
m_device->EnumObjects( DIEnumDeviceObjectsCallback, (LPVOID)&axes, DIDFT_ABSAXIS );
|
||||
std::list<DIDEVICEOBJECTINSTANCE> axes;
|
||||
m_device->EnumObjects(DIEnumDeviceObjectsCallback, (LPVOID)&axes, DIDFT_ABSAXIS);
|
||||
|
||||
unsigned int cur_slider = 0;
|
||||
|
||||
@ -271,7 +240,8 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
|
||||
types[GUID_RzAxis] = 5;
|
||||
|
||||
// going in reverse leaves the list more organized in the end for me :/
|
||||
std::vector<DIDEVICEOBJECTINSTANCE>::const_reverse_iterator i = axes.rbegin(),
|
||||
std::list<DIDEVICEOBJECTINSTANCE>::const_reverse_iterator
|
||||
i = axes.rbegin(),
|
||||
e = axes.rend();
|
||||
for( ; i!=e; ++i )
|
||||
{
|
||||
@ -287,7 +257,7 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
|
||||
// but i guess not all devices support setting range
|
||||
m_device->SetProperty( DIPROP_RANGE, &range.diph );
|
||||
// so i getproperty right afterward incase it didn't set :P
|
||||
if (SUCCEEDED(m_device->GetProperty( DIPROP_RANGE, &range.diph)))
|
||||
if (SUCCEEDED(m_device->GetProperty(DIPROP_RANGE, &range.diph)))
|
||||
{
|
||||
int offset = -1;
|
||||
|
||||
@ -314,15 +284,15 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
|
||||
{
|
||||
const LONG base = (range.lMin + range.lMax) / 2;
|
||||
// each axis gets a negative and a positive input instance associated with it
|
||||
inputs.push_back( new Axis( offset, base, range.lMin-base ) );
|
||||
inputs.push_back( new Axis( offset, base, range.lMax-base ) );
|
||||
AddInput( new Axis( offset, base, range.lMin-base ) );
|
||||
AddInput( new Axis( offset, base, range.lMax-base ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// get supported ff effects
|
||||
std::vector<DIDEVICEOBJECTINSTANCE> objects;
|
||||
m_device->EnumObjects( DIEnumDeviceObjectsCallback, (LPVOID)&objects, DIDFT_AXIS );
|
||||
std::list<DIDEVICEOBJECTINSTANCE> objects;
|
||||
m_device->EnumObjects(DIEnumDeviceObjectsCallback, (LPVOID)&objects, DIDFT_AXIS);
|
||||
// got some ff axes or something
|
||||
if ( objects.size() )
|
||||
{
|
||||
@ -347,13 +317,13 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
|
||||
if (SUCCEEDED(m_device->CreateEffect(GUID_ConstantForce, &eff, &pEffect, NULL)))
|
||||
{
|
||||
// temp
|
||||
outputs.push_back( new Force( 0 ) );
|
||||
AddOutput( new Force( 0 ) );
|
||||
m_state_out.push_back( EffectState( pEffect ) );
|
||||
}
|
||||
}
|
||||
|
||||
// disable autocentering
|
||||
if ( outputs.size() )
|
||||
if ( Outputs().size() )
|
||||
{
|
||||
DIPROPDWORD dipdw;
|
||||
dipdw.diph.dwSize = sizeof( DIPROPDWORD );
|
||||
@ -392,14 +362,7 @@ void Joystick::ClearInputState()
|
||||
|
||||
std::string Joystick::GetName() const
|
||||
{
|
||||
DIPROPSTRING str;
|
||||
ZeroMemory( &str, sizeof(str) );
|
||||
str.diph.dwSize = sizeof(str);
|
||||
str.diph.dwHeaderSize = sizeof(str.diph);
|
||||
str.diph.dwHow = DIPH_DEVICE;
|
||||
m_device->GetProperty( DIPROP_PRODUCTNAME, &str.diph );
|
||||
return StripSpaces(TStringToString(str.wsz));
|
||||
//return m_name;
|
||||
return GetDeviceName(m_device);
|
||||
}
|
||||
|
||||
int Joystick::GetId() const
|
||||
@ -409,7 +372,7 @@ int Joystick::GetId() const
|
||||
|
||||
std::string Joystick::GetSource() const
|
||||
{
|
||||
return "DirectInput";
|
||||
return DINPUT_SOURCE_NAME;
|
||||
}
|
||||
|
||||
// update IO
|
||||
@ -428,6 +391,9 @@ bool Joystick::UpdateInput()
|
||||
DIDEVICEOBJECTDATA evtbuf[DATA_BUFFER_SIZE];
|
||||
DWORD numevents;
|
||||
|
||||
//DWORD wantevents = INFINITE;
|
||||
//hr = m_device->GetDeviceData(sizeof(*evtbuf), NULL, &wantevents, DIGDD_PEEK);
|
||||
|
||||
GETDEVDATA :
|
||||
numevents = DATA_BUFFER_SIZE;
|
||||
hr = m_device->GetDeviceData(sizeof(*evtbuf), evtbuf, &numevents, 0);
|
||||
@ -445,6 +411,9 @@ GETDEVDATA :
|
||||
}
|
||||
|
||||
// if there is more data to be received
|
||||
// it seems like to me this could cause problems,
|
||||
// if the device was producing so many events that GetDeviceData always returned bufferoverflow
|
||||
// it seems to be working fine tho
|
||||
if (DI_BUFFEROVERFLOW == hr)
|
||||
goto GETDEVDATA;
|
||||
}
|
||||
@ -534,7 +503,7 @@ std::string Joystick::Force::GetName() const
|
||||
|
||||
// get / set state
|
||||
|
||||
ControlState Joystick::GetInputState( const ControllerInterface::Device::Input* const input )
|
||||
ControlState Joystick::GetInputState( const ControllerInterface::Device::Input* const input ) const
|
||||
{
|
||||
return ((Input*)input)->GetState( &m_state_in );
|
||||
}
|
||||
@ -546,17 +515,17 @@ void Joystick::SetOutputState( const ControllerInterface::Device::Output* const
|
||||
|
||||
// get / set state
|
||||
|
||||
ControlState Joystick::Axis::GetState( const DIJOYSTATE* const joystate )
|
||||
ControlState Joystick::Axis::GetState( const DIJOYSTATE* const joystate ) const
|
||||
{
|
||||
return std::max( 0.0f, ControlState((&joystate->lX)[m_index]-m_base) / m_range );
|
||||
}
|
||||
|
||||
ControlState Joystick::Button::GetState( const DIJOYSTATE* const joystate )
|
||||
ControlState Joystick::Button::GetState( const DIJOYSTATE* const joystate ) const
|
||||
{
|
||||
return ControlState( joystate->rgbButtons[m_index] > 0 );
|
||||
}
|
||||
|
||||
ControlState Joystick::Hat::GetState( const DIJOYSTATE* const joystate )
|
||||
ControlState Joystick::Hat::GetState( const DIJOYSTATE* const joystate ) const
|
||||
{
|
||||
// can this func be simplified ?
|
||||
const DWORD val = joystate->rgdwPOV[m_index];
|
||||
|
@ -42,7 +42,7 @@ protected:
|
||||
{
|
||||
friend class Joystick;
|
||||
protected:
|
||||
virtual ControlState GetState( const DIJOYSTATE* const joystate ) = 0;
|
||||
virtual ControlState GetState( const DIJOYSTATE* const joystate ) const = 0;
|
||||
};
|
||||
|
||||
// can probably eliminate this base class
|
||||
@ -60,7 +60,7 @@ protected:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
Button( const unsigned int index ) : m_index(index) {}
|
||||
ControlState GetState( const DIJOYSTATE* const joystate );
|
||||
ControlState GetState( const DIJOYSTATE* const joystate ) const;
|
||||
private:
|
||||
const unsigned int m_index;
|
||||
};
|
||||
@ -72,7 +72,7 @@ protected:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
Axis( const unsigned int index, const LONG base, const LONG range ) : m_index(index), m_base(base), m_range(range) {}
|
||||
ControlState GetState( const DIJOYSTATE* const joystate );
|
||||
ControlState GetState( const DIJOYSTATE* const joystate ) const;
|
||||
private:
|
||||
const unsigned int m_index;
|
||||
const LONG m_base;
|
||||
@ -86,7 +86,7 @@ protected:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
Hat( const unsigned int index, const unsigned int direction ) : m_index(index), m_direction(direction) {}
|
||||
ControlState GetState( const DIJOYSTATE* const joystate );
|
||||
ControlState GetState( const DIJOYSTATE* const joystate ) const;
|
||||
private:
|
||||
const unsigned int m_index;
|
||||
const unsigned int m_direction;
|
||||
@ -107,7 +107,7 @@ protected:
|
||||
bool UpdateInput();
|
||||
bool UpdateOutput();
|
||||
|
||||
ControlState GetInputState( const ControllerInterface::Device::Input* const input );
|
||||
ControlState GetInputState( const ControllerInterface::Device::Input* const input ) const;
|
||||
void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state );
|
||||
|
||||
void ClearInputState();
|
||||
|
@ -0,0 +1,187 @@
|
||||
#include "../ControllerInterface.h"
|
||||
|
||||
#ifdef CIFACE_USE_DIRECTINPUT_KEYBOARD
|
||||
|
||||
#include "DirectInputKeyboard.h"
|
||||
#include "DirectInput.h"
|
||||
|
||||
// TODO: maybe add a ClearInputState function to this device
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace DirectInput
|
||||
{
|
||||
|
||||
struct
|
||||
{
|
||||
const BYTE code;
|
||||
const char* const name;
|
||||
} named_keys[] =
|
||||
{
|
||||
#include "NamedKeys.h"
|
||||
};
|
||||
|
||||
struct
|
||||
{
|
||||
const BYTE code;
|
||||
const char* const name;
|
||||
} named_lights[] =
|
||||
{
|
||||
{ VK_NUMLOCK, "NUM LOCK" },
|
||||
{ VK_CAPITAL, "CAPS LOCK" },
|
||||
{ VK_SCROLL, "SCROLL LOCK" }
|
||||
};
|
||||
|
||||
void InitKeyboard(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices)
|
||||
{
|
||||
LPDIRECTINPUTDEVICE8 kb_device;
|
||||
|
||||
unsigned int kb_count = 0;
|
||||
|
||||
std::list<DIDEVICEINSTANCE> keyboards;
|
||||
idi8->EnumDevices(DI8DEVCLASS_KEYBOARD, DIEnumDevicesCallback, (LPVOID)&keyboards, DIEDFL_ATTACHEDONLY);
|
||||
|
||||
// add other keyboard devices
|
||||
std::list<DIDEVICEINSTANCE>::iterator
|
||||
i = keyboards.begin(),
|
||||
e = keyboards.end();
|
||||
for (; i!=e; ++i)
|
||||
{
|
||||
if (SUCCEEDED(idi8->CreateDevice(i->guidInstance, &kb_device, NULL)))
|
||||
{
|
||||
if (SUCCEEDED(kb_device->SetDataFormat(&c_dfDIKeyboard)))
|
||||
if (SUCCEEDED(kb_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
|
||||
{
|
||||
devices.push_back(new Keyboard(kb_device, kb_count++));
|
||||
return;
|
||||
}
|
||||
}
|
||||
kb_device->Release();
|
||||
}
|
||||
}
|
||||
|
||||
Keyboard::~Keyboard()
|
||||
{
|
||||
// kb
|
||||
m_kb_device->Unacquire();
|
||||
m_kb_device->Release();
|
||||
|
||||
}
|
||||
|
||||
Keyboard::Keyboard(const LPDIRECTINPUTDEVICE8 kb_device, const int index)
|
||||
: m_kb_device(kb_device)
|
||||
, m_index(index)
|
||||
{
|
||||
m_kb_device->Acquire();
|
||||
|
||||
ZeroMemory(&m_state_in, sizeof(m_state_in));
|
||||
ZeroMemory(m_state_out, sizeof(m_state_out));
|
||||
ZeroMemory(&m_current_state_out, sizeof(m_current_state_out));
|
||||
|
||||
// KEYBOARD
|
||||
// add keys
|
||||
for (unsigned int i = 0; i < sizeof(named_keys)/sizeof(*named_keys); ++i)
|
||||
AddInput(new Key(i));
|
||||
// add lights
|
||||
for (unsigned int i = 0; i < sizeof(named_lights)/sizeof(*named_lights); ++i)
|
||||
AddOutput(new Light(i));
|
||||
}
|
||||
|
||||
bool Keyboard::UpdateInput()
|
||||
{
|
||||
HRESULT hr = m_kb_device->GetDeviceState(sizeof(m_state_in), m_state_in);
|
||||
|
||||
if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
|
||||
m_kb_device->Acquire();
|
||||
|
||||
return SUCCEEDED(hr);
|
||||
}
|
||||
|
||||
bool Keyboard::UpdateOutput()
|
||||
{
|
||||
class KInput : public INPUT
|
||||
{
|
||||
public:
|
||||
KInput( const unsigned char key, const bool up = false )
|
||||
{
|
||||
memset( this, 0, sizeof(*this) );
|
||||
type = INPUT_KEYBOARD;
|
||||
ki.wVk = key;
|
||||
if (up) ki.dwFlags = KEYEVENTF_KEYUP;
|
||||
}
|
||||
};
|
||||
|
||||
std::vector< KInput > kbinputs;
|
||||
for ( unsigned int i = 0; i < sizeof(m_state_out)/sizeof(*m_state_out); ++i )
|
||||
{
|
||||
bool want_on = false;
|
||||
if ( m_state_out[i] )
|
||||
want_on = m_state_out[i] > wxGetLocalTimeMillis() % 255 ; // light should flash when output is 0.5
|
||||
|
||||
// lights are set to their original state when output is zero
|
||||
if ( want_on ^ m_current_state_out[i] )
|
||||
{
|
||||
kbinputs.push_back( KInput( named_lights[i].code ) ); // press
|
||||
kbinputs.push_back( KInput( named_lights[i].code, true ) ); // release
|
||||
|
||||
m_current_state_out[i] ^= 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (kbinputs.size())
|
||||
return ( kbinputs.size() == SendInput( (UINT)kbinputs.size(), &kbinputs[0], sizeof( kbinputs[0] ) ) );
|
||||
else
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string Keyboard::GetName() const
|
||||
{
|
||||
return "Keyboard";
|
||||
}
|
||||
|
||||
int Keyboard::GetId() const
|
||||
{
|
||||
return m_index;
|
||||
}
|
||||
|
||||
std::string Keyboard::GetSource() const
|
||||
{
|
||||
return DINPUT_SOURCE_NAME;
|
||||
}
|
||||
|
||||
ControlState Keyboard::GetInputState(const ControllerInterface::Device::Input* const input) const
|
||||
{
|
||||
return (((Input*)input)->GetState(m_state_in));
|
||||
}
|
||||
|
||||
void Keyboard::SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state)
|
||||
{
|
||||
((Output*)output)->SetState(state, m_state_out);
|
||||
}
|
||||
|
||||
// names
|
||||
std::string Keyboard::Key::GetName() const
|
||||
{
|
||||
return named_keys[m_index].name;
|
||||
}
|
||||
|
||||
std::string Keyboard::Light::GetName() const
|
||||
{
|
||||
return named_lights[ m_index ].name;
|
||||
}
|
||||
|
||||
// get/set state
|
||||
ControlState Keyboard::Key::GetState(const BYTE keys[]) const
|
||||
{
|
||||
return (keys[named_keys[m_index].code] != 0);
|
||||
}
|
||||
|
||||
void Keyboard::Light::SetState( const ControlState state, unsigned char* const state_out )
|
||||
{
|
||||
state_out[m_index] = state * 255;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
@ -0,0 +1,99 @@
|
||||
#ifndef _CIFACE_DIRECTINPUT_KEYBOARD_H_
|
||||
#define _CIFACE_DIRECTINPUT_KEYBOARD_H_
|
||||
|
||||
#include "../ControllerInterface.h"
|
||||
|
||||
#define DIRECTINPUT_VERSION 0x0800
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#define NOMINMAX
|
||||
#include <Windows.h>
|
||||
#include <dinput.h>
|
||||
|
||||
#include <wx/stopwatch.h>
|
||||
#include <wx/utils.h>
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace DirectInput
|
||||
{
|
||||
|
||||
void InitKeyboard(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices);
|
||||
|
||||
class Keyboard : public ControllerInterface::Device
|
||||
{
|
||||
friend class ControllerInterface;
|
||||
friend class ControllerInterface::ControlReference;
|
||||
|
||||
protected:
|
||||
|
||||
struct State
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
class Input : public ControllerInterface::Device::Input
|
||||
{
|
||||
friend class Keyboard;
|
||||
protected:
|
||||
virtual ControlState GetState(const BYTE keys[]) const = 0;
|
||||
};
|
||||
|
||||
class Output : public ControllerInterface::Device::Output
|
||||
{
|
||||
friend class Keyboard;
|
||||
protected:
|
||||
virtual void SetState(const ControlState state, unsigned char* const state_out) = 0;
|
||||
};
|
||||
|
||||
class Key : public Input
|
||||
{
|
||||
friend class Keyboard;
|
||||
public:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
Key(const unsigned int index) : m_index(index) {}
|
||||
ControlState GetState(const BYTE keys[]) const;
|
||||
private:
|
||||
const unsigned int m_index;
|
||||
};
|
||||
|
||||
class Light : public Output
|
||||
{
|
||||
friend class Keyboard;
|
||||
public:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
Light(const unsigned int index) : m_index(index) {}
|
||||
void SetState(const ControlState state, unsigned char* const state_out);
|
||||
private:
|
||||
const unsigned int m_index;
|
||||
};
|
||||
|
||||
bool UpdateInput();
|
||||
bool UpdateOutput();
|
||||
|
||||
ControlState GetInputState( const ControllerInterface::Device::Input* const input ) const;
|
||||
void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state );
|
||||
|
||||
public:
|
||||
Keyboard(const LPDIRECTINPUTDEVICE8 kb_device, const int index);
|
||||
~Keyboard();
|
||||
|
||||
std::string GetName() const;
|
||||
int GetId() const;
|
||||
std::string GetSource() const;
|
||||
|
||||
private:
|
||||
const LPDIRECTINPUTDEVICE8 m_kb_device;
|
||||
const int m_index;
|
||||
|
||||
wxLongLong m_last_update;
|
||||
BYTE m_state_in[256];
|
||||
unsigned char m_state_out[3]; // NUM CAPS SCROLL
|
||||
bool m_current_state_out[3]; // NUM CAPS SCROLL
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
@ -1,274 +0,0 @@
|
||||
#include "../ControllerInterface.h"
|
||||
|
||||
#ifdef CIFACE_USE_DIRECTINPUT_KBM
|
||||
|
||||
#include "DirectInputKeyboardMouse.h"
|
||||
|
||||
// TODO: maybe add a ClearInputState function to this device
|
||||
|
||||
// (lower would be more sensitive) user can lower sensitivity by setting range
|
||||
// seems decent here ( at 8 ), I dont think anyone would need more sensitive than this
|
||||
// and user can lower it much farther than they would want to with the range
|
||||
#define MOUSE_AXIS_SENSITIVITY 8
|
||||
|
||||
// if input hasn't been received for this many ms, mouse input will be skipped
|
||||
// otherwise it is just some crazy value
|
||||
#define DROP_INPUT_TIME 250
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace DirectInput
|
||||
{
|
||||
|
||||
struct
|
||||
{
|
||||
const BYTE code;
|
||||
const char* const name;
|
||||
} named_keys[] =
|
||||
{
|
||||
#include "NamedKeys.h"
|
||||
};
|
||||
|
||||
struct
|
||||
{
|
||||
const BYTE code;
|
||||
const char* const name;
|
||||
} named_lights[] =
|
||||
{
|
||||
{ VK_NUMLOCK, "NUM LOCK" },
|
||||
{ VK_CAPITAL, "CAPS LOCK" },
|
||||
{ VK_SCROLL, "SCROLL LOCK" }
|
||||
};
|
||||
|
||||
void InitKeyboardMouse( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices )
|
||||
{
|
||||
// mouse and keyboard are a combined device, to allow shift+click and stuff
|
||||
// if thats dumb, i will make a VirtualDevice class that just uses ranges of inputs/outputs from other devices
|
||||
// so there can be a separated Keyboard and mouse, as well as combined KeyboardMouse
|
||||
|
||||
LPDIRECTINPUTDEVICE8 kb_device = NULL;
|
||||
LPDIRECTINPUTDEVICE8 mo_device = NULL;
|
||||
|
||||
if (SUCCEEDED(idi8->CreateDevice( GUID_SysKeyboard, &kb_device, NULL)))
|
||||
{
|
||||
if (SUCCEEDED(kb_device->SetDataFormat(&c_dfDIKeyboard)))
|
||||
if (SUCCEEDED(kb_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
|
||||
{
|
||||
if (SUCCEEDED(idi8->CreateDevice( GUID_SysMouse, &mo_device, NULL )))
|
||||
{
|
||||
if (SUCCEEDED(mo_device->SetDataFormat(&c_dfDIMouse2)))
|
||||
if (SUCCEEDED(mo_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
|
||||
{
|
||||
devices.push_back(new KeyboardMouse(kb_device, mo_device));
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (kb_device)
|
||||
kb_device->Release();
|
||||
if (mo_device)
|
||||
mo_device->Release();
|
||||
}
|
||||
|
||||
KeyboardMouse::~KeyboardMouse()
|
||||
{
|
||||
// kb
|
||||
m_kb_device->Unacquire();
|
||||
m_kb_device->Release();
|
||||
// mouse
|
||||
m_mo_device->Unacquire();
|
||||
m_mo_device->Release();
|
||||
}
|
||||
|
||||
KeyboardMouse::KeyboardMouse( const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device )
|
||||
: m_kb_device(kb_device)
|
||||
, m_mo_device(mo_device)
|
||||
{
|
||||
m_kb_device->Acquire();
|
||||
m_mo_device->Acquire();
|
||||
|
||||
m_last_update = wxGetLocalTimeMillis();
|
||||
|
||||
ZeroMemory( &m_state_in, sizeof(m_state_in) );
|
||||
ZeroMemory( m_state_out, sizeof(m_state_out) );
|
||||
ZeroMemory( &m_current_state_out, sizeof(m_current_state_out) );
|
||||
|
||||
// KEYBOARD
|
||||
// add keys
|
||||
for ( unsigned int i = 0; i < sizeof(named_keys)/sizeof(*named_keys); ++i )
|
||||
inputs.push_back( new Key( i ) );
|
||||
// add lights
|
||||
for ( unsigned int i = 0; i < sizeof(named_lights)/sizeof(*named_lights); ++i )
|
||||
outputs.push_back( new Light( i ) );
|
||||
|
||||
// MOUSE
|
||||
// get caps
|
||||
DIDEVCAPS mouse_caps;
|
||||
ZeroMemory( &mouse_caps, sizeof(mouse_caps) );
|
||||
mouse_caps.dwSize = sizeof(mouse_caps);
|
||||
m_mo_device->GetCapabilities(&mouse_caps);
|
||||
// mouse buttons
|
||||
for ( unsigned int i = 0; i < mouse_caps.dwButtons; ++i )
|
||||
inputs.push_back( new Button( i ) );
|
||||
// mouse axes
|
||||
for ( unsigned int i = 0; i < mouse_caps.dwAxes; ++i )
|
||||
{
|
||||
// each axis gets a negative and a positive input instance associated with it
|
||||
inputs.push_back( new Axis( i, (2==i) ? -1 : -MOUSE_AXIS_SENSITIVITY ) );
|
||||
inputs.push_back( new Axis( i, -(2==i) ? 1 : MOUSE_AXIS_SENSITIVITY ) );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool KeyboardMouse::UpdateInput()
|
||||
{
|
||||
DIMOUSESTATE2 tmp_mouse;
|
||||
|
||||
// if mouse position hasn't been updated in a short while, skip a dev state
|
||||
wxLongLong cur_time = wxGetLocalTimeMillis();
|
||||
if ( cur_time - m_last_update > DROP_INPUT_TIME )
|
||||
{
|
||||
// set axes to zero
|
||||
ZeroMemory( &m_state_in.mouse, sizeof(m_state_in.mouse) );
|
||||
// skip this input state
|
||||
m_mo_device->GetDeviceState( sizeof(tmp_mouse), &tmp_mouse );
|
||||
}
|
||||
|
||||
m_last_update = cur_time;
|
||||
|
||||
HRESULT kb_hr = m_kb_device->GetDeviceState(sizeof(m_state_in.keyboard), &m_state_in.keyboard);
|
||||
HRESULT mo_hr = m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
|
||||
|
||||
if (DIERR_INPUTLOST == kb_hr || DIERR_NOTACQUIRED == kb_hr)
|
||||
m_kb_device->Acquire();
|
||||
|
||||
if (DIERR_INPUTLOST == mo_hr || DIERR_NOTACQUIRED == mo_hr)
|
||||
m_mo_device->Acquire();
|
||||
|
||||
if (SUCCEEDED(kb_hr) && SUCCEEDED(mo_hr))
|
||||
{
|
||||
// need to smooth out the axes, otherwise it doesnt work for shit
|
||||
for ( unsigned int i = 0; i < 3; ++i )
|
||||
((&m_state_in.mouse.lX)[i] += (&tmp_mouse.lX)[i]) /= 2;
|
||||
|
||||
// copy over the buttons
|
||||
memcpy( m_state_in.mouse.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.mouse.rgbButtons) );
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool KeyboardMouse::UpdateOutput()
|
||||
{
|
||||
class KInput : public INPUT
|
||||
{
|
||||
public:
|
||||
KInput( const unsigned char key, const bool up = false )
|
||||
{
|
||||
memset( this, 0, sizeof(*this) );
|
||||
type = INPUT_KEYBOARD;
|
||||
ki.wVk = key;
|
||||
if (up) ki.dwFlags = KEYEVENTF_KEYUP;
|
||||
}
|
||||
};
|
||||
|
||||
std::vector< KInput > kbinputs;
|
||||
for ( unsigned int i = 0; i < sizeof(m_state_out)/sizeof(*m_state_out); ++i )
|
||||
{
|
||||
bool want_on = false;
|
||||
if ( m_state_out[i] )
|
||||
want_on = m_state_out[i] > wxGetLocalTimeMillis() % 255 ; // light should flash when output is 0.5
|
||||
|
||||
// lights are set to their original state when output is zero
|
||||
if ( want_on ^ m_current_state_out[i] )
|
||||
{
|
||||
kbinputs.push_back( KInput( named_lights[i].code ) ); // press
|
||||
kbinputs.push_back( KInput( named_lights[i].code, true ) ); // release
|
||||
|
||||
m_current_state_out[i] ^= 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (kbinputs.size())
|
||||
return ( kbinputs.size() == SendInput( (UINT)kbinputs.size(), &kbinputs[0], sizeof( kbinputs[0] ) ) );
|
||||
else
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string KeyboardMouse::GetName() const
|
||||
{
|
||||
return "Keyboard Mouse";
|
||||
}
|
||||
|
||||
int KeyboardMouse::GetId() const
|
||||
{
|
||||
// should this be -1, idk
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::string KeyboardMouse::GetSource() const
|
||||
{
|
||||
return "DirectInput";
|
||||
}
|
||||
|
||||
ControlState KeyboardMouse::GetInputState( const ControllerInterface::Device::Input* const input )
|
||||
{
|
||||
return ( ((Input*)input)->GetState( &m_state_in ) );
|
||||
}
|
||||
|
||||
void KeyboardMouse::SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state )
|
||||
{
|
||||
((Output*)output)->SetState( state, m_state_out );
|
||||
}
|
||||
|
||||
// names
|
||||
std::string KeyboardMouse::Key::GetName() const
|
||||
{
|
||||
return named_keys[m_index].name;
|
||||
}
|
||||
|
||||
std::string KeyboardMouse::Button::GetName() const
|
||||
{
|
||||
return std::string("Button ") + char('0'+m_index);
|
||||
}
|
||||
|
||||
std::string KeyboardMouse::Axis::GetName() const
|
||||
{
|
||||
std::string tmpstr("Mouse ");
|
||||
tmpstr += "XYZ"[m_index]; tmpstr += ( m_range>0 ? '+' : '-' );
|
||||
return tmpstr;
|
||||
}
|
||||
|
||||
std::string KeyboardMouse::Light::GetName() const
|
||||
{
|
||||
return named_lights[ m_index ].name;
|
||||
}
|
||||
|
||||
// get/set state
|
||||
ControlState KeyboardMouse::Key::GetState( const State* const state )
|
||||
{
|
||||
return ( state->keyboard[named_keys[m_index].code] > 0 );
|
||||
}
|
||||
|
||||
ControlState KeyboardMouse::Button::GetState( const State* const state )
|
||||
{
|
||||
return ( state->mouse.rgbButtons[m_index] > 0 );
|
||||
}
|
||||
|
||||
ControlState KeyboardMouse::Axis::GetState( const State* const state )
|
||||
{
|
||||
return std::max( 0.0f, ControlState((&state->mouse.lX)[m_index]) / m_range );
|
||||
}
|
||||
|
||||
void KeyboardMouse::Light::SetState( const ControlState state, unsigned char* const state_out )
|
||||
{
|
||||
state_out[ m_index ] = state * 255;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
@ -1,125 +0,0 @@
|
||||
#ifndef _CIFACE_DIRECTINPUT_KBM_H_
|
||||
#define _CIFACE_DIRECTINPUT_KBM_H_
|
||||
|
||||
#include "../ControllerInterface.h"
|
||||
|
||||
#define DIRECTINPUT_VERSION 0x0800
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#define NOMINMAX
|
||||
#include <Windows.h>
|
||||
#include <dinput.h>
|
||||
|
||||
#include <wx/stopwatch.h>
|
||||
#include <wx/utils.h>
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace DirectInput
|
||||
{
|
||||
|
||||
void InitKeyboardMouse( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices );
|
||||
|
||||
class KeyboardMouse : public ControllerInterface::Device
|
||||
{
|
||||
friend class ControllerInterface;
|
||||
friend class ControllerInterface::ControlReference;
|
||||
|
||||
protected:
|
||||
|
||||
struct State
|
||||
{
|
||||
BYTE keyboard[256];
|
||||
DIMOUSESTATE2 mouse;
|
||||
};
|
||||
|
||||
class Input : public ControllerInterface::Device::Input
|
||||
{
|
||||
friend class KeyboardMouse;
|
||||
protected:
|
||||
virtual ControlState GetState( const State* const boardstate ) = 0;
|
||||
};
|
||||
|
||||
class Output : public ControllerInterface::Device::Output
|
||||
{
|
||||
friend class KeyboardMouse;
|
||||
protected:
|
||||
virtual void SetState( const ControlState state, unsigned char* const state_out ) = 0;
|
||||
};
|
||||
|
||||
class Key : public Input
|
||||
{
|
||||
friend class KeyboardMouse;
|
||||
public:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
Key( const unsigned int index ) : m_index(index) {}
|
||||
ControlState GetState( const State* const state );
|
||||
private:
|
||||
const unsigned int m_index;
|
||||
};
|
||||
|
||||
class Button : public Input
|
||||
{
|
||||
friend class KeyboardMouse;
|
||||
public:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
Button( const unsigned int index ) : m_index(index) {}
|
||||
ControlState GetState( const State* const state );
|
||||
private:
|
||||
const unsigned int m_index;
|
||||
};
|
||||
|
||||
class Axis : public Input
|
||||
{
|
||||
friend class KeyboardMouse;
|
||||
public:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
Axis( const unsigned int index, const LONG range ) : m_index(index), m_range(range) {}
|
||||
ControlState GetState( const State* const state );
|
||||
private:
|
||||
const unsigned int m_index;
|
||||
const LONG m_range;
|
||||
};
|
||||
|
||||
class Light : public Output
|
||||
{
|
||||
friend class KeyboardMouse;
|
||||
public:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
Light( const unsigned int index ) : m_index(index) {}
|
||||
void SetState( const ControlState state, unsigned char* const state_out );
|
||||
private:
|
||||
const unsigned int m_index;
|
||||
};
|
||||
|
||||
bool UpdateInput();
|
||||
bool UpdateOutput();
|
||||
|
||||
ControlState GetInputState( const ControllerInterface::Device::Input* const input );
|
||||
void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state );
|
||||
|
||||
public:
|
||||
KeyboardMouse( const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device );
|
||||
~KeyboardMouse();
|
||||
|
||||
std::string GetName() const;
|
||||
int GetId() const;
|
||||
std::string GetSource() const;
|
||||
|
||||
private:
|
||||
const LPDIRECTINPUTDEVICE8 m_kb_device;
|
||||
const LPDIRECTINPUTDEVICE8 m_mo_device;
|
||||
|
||||
wxLongLong m_last_update;
|
||||
State m_state_in;
|
||||
unsigned char m_state_out[3]; // NUM CAPS SCROLL
|
||||
bool m_current_state_out[3]; // NUM CAPS SCROLL
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
@ -0,0 +1,175 @@
|
||||
#include "../ControllerInterface.h"
|
||||
|
||||
#ifdef CIFACE_USE_DIRECTINPUT_MOUSE
|
||||
|
||||
#include "DirectInputMouse.h"
|
||||
#include "DirectInput.h"
|
||||
|
||||
// TODO: maybe add a ClearInputState function to this device
|
||||
|
||||
// (lower would be more sensitive) user can lower sensitivity by setting range
|
||||
// seems decent here ( at 8 ), I dont think anyone would need more sensitive than this
|
||||
// and user can lower it much farther than they would want to with the range
|
||||
#define MOUSE_AXIS_SENSITIVITY 8
|
||||
|
||||
// if input hasn't been received for this many ms, mouse input will be skipped
|
||||
// otherwise it is just some crazy value
|
||||
#define DROP_INPUT_TIME 250
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace DirectInput
|
||||
{
|
||||
|
||||
void InitMouse( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices )
|
||||
{
|
||||
LPDIRECTINPUTDEVICE8 mo_device;
|
||||
|
||||
unsigned int mo_count = 0;
|
||||
|
||||
std::list<DIDEVICEINSTANCE> mice;
|
||||
idi8->EnumDevices(DI8DEVCLASS_POINTER, DIEnumDevicesCallback, (LPVOID)&mice, DIEDFL_ATTACHEDONLY);
|
||||
|
||||
// add other keyboard devices
|
||||
std::list<DIDEVICEINSTANCE>::iterator
|
||||
i = mice.begin(),
|
||||
e = mice.end();
|
||||
for (; i!=e; ++i)
|
||||
{
|
||||
if (SUCCEEDED(idi8->CreateDevice(i->guidInstance, &mo_device, NULL)))
|
||||
{
|
||||
if (SUCCEEDED(mo_device->SetDataFormat(&c_dfDIMouse2)))
|
||||
if (SUCCEEDED(mo_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
|
||||
{
|
||||
devices.push_back(new Mouse(mo_device, mo_count++));
|
||||
return;
|
||||
}
|
||||
}
|
||||
mo_device->Release();
|
||||
}
|
||||
}
|
||||
|
||||
Mouse::~Mouse()
|
||||
{
|
||||
// mouse
|
||||
m_mo_device->Unacquire();
|
||||
m_mo_device->Release();
|
||||
}
|
||||
|
||||
Mouse::Mouse(const LPDIRECTINPUTDEVICE8 mo_device, const int index)
|
||||
: m_mo_device(mo_device)
|
||||
, m_index(index)
|
||||
{
|
||||
m_mo_device->Acquire();
|
||||
|
||||
m_last_update = GetTickCount();
|
||||
ZeroMemory(&m_state_in, sizeof(m_state_in));
|
||||
|
||||
// MOUSE
|
||||
// get caps
|
||||
DIDEVCAPS mouse_caps;
|
||||
ZeroMemory( &mouse_caps, sizeof(mouse_caps) );
|
||||
mouse_caps.dwSize = sizeof(mouse_caps);
|
||||
m_mo_device->GetCapabilities(&mouse_caps);
|
||||
// mouse buttons
|
||||
for (unsigned int i = 0; i < mouse_caps.dwButtons; ++i)
|
||||
AddInput(new Button(i));
|
||||
// mouse axes
|
||||
for (unsigned int i = 0; i < mouse_caps.dwAxes; ++i)
|
||||
{
|
||||
// each axis gets a negative and a positive input instance associated with it
|
||||
AddInput(new Axis(i, (2==i) ? -1 : -MOUSE_AXIS_SENSITIVITY));
|
||||
AddInput(new Axis(i, -(2==i) ? 1 : MOUSE_AXIS_SENSITIVITY));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool Mouse::UpdateInput()
|
||||
{
|
||||
DIMOUSESTATE2 tmp_mouse;
|
||||
HRESULT hr = m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
|
||||
|
||||
// if mouse position hasn't been updated in a short while, skip a dev state
|
||||
const DWORD cur_time = GetTickCount();
|
||||
if (cur_time - m_last_update > DROP_INPUT_TIME)
|
||||
{
|
||||
// set buttons/axes to zero
|
||||
// skip this input state
|
||||
ZeroMemory(&m_state_in, sizeof(m_state_in));
|
||||
}
|
||||
else if (SUCCEEDED(hr))
|
||||
{
|
||||
// need to smooth out the axes, otherwise it doesnt work for shit
|
||||
for (unsigned int i = 0; i < 3; ++i)
|
||||
((&m_state_in.lX)[i] += (&tmp_mouse.lX)[i]) /= 2;
|
||||
|
||||
// copy over the buttons
|
||||
memcpy(m_state_in.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.rgbButtons));
|
||||
}
|
||||
|
||||
m_last_update = cur_time;
|
||||
|
||||
if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
|
||||
m_mo_device->Acquire();
|
||||
|
||||
return SUCCEEDED(hr);
|
||||
}
|
||||
|
||||
bool Mouse::UpdateOutput()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string Mouse::GetName() const
|
||||
{
|
||||
return "Mouse";
|
||||
}
|
||||
|
||||
int Mouse::GetId() const
|
||||
{
|
||||
return m_index;
|
||||
}
|
||||
|
||||
std::string Mouse::GetSource() const
|
||||
{
|
||||
return DINPUT_SOURCE_NAME;
|
||||
}
|
||||
|
||||
ControlState Mouse::GetInputState( const ControllerInterface::Device::Input* const input ) const
|
||||
{
|
||||
return (((Input*)input)->GetState(&m_state_in));
|
||||
}
|
||||
|
||||
void Mouse::SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// names
|
||||
std::string Mouse::Button::GetName() const
|
||||
{
|
||||
return std::string("Button ") + char('0'+m_index);
|
||||
}
|
||||
|
||||
std::string Mouse::Axis::GetName() const
|
||||
{
|
||||
std::string tmpstr("Mouse ");
|
||||
tmpstr += "XYZ"[m_index]; tmpstr += ( m_range>0 ? '+' : '-' );
|
||||
return tmpstr;
|
||||
}
|
||||
|
||||
// get/set state
|
||||
ControlState Mouse::Button::GetState(const DIMOUSESTATE2* const state) const
|
||||
{
|
||||
return (state->rgbButtons[m_index] != 0);
|
||||
}
|
||||
|
||||
ControlState Mouse::Axis::GetState(const DIMOUSESTATE2* const state) const
|
||||
{
|
||||
return std::max(0.0f, ControlState((&state->lX)[m_index]) / m_range);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
@ -0,0 +1,83 @@
|
||||
#ifndef _CIFACE_DIRECTINPUT_MOUSE_H_
|
||||
#define _CIFACE_DIRECTINPUT_MOUSE_H_
|
||||
|
||||
#include "../ControllerInterface.h"
|
||||
|
||||
#define DIRECTINPUT_VERSION 0x0800
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#define NOMINMAX
|
||||
#include <Windows.h>
|
||||
#include <dinput.h>
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace DirectInput
|
||||
{
|
||||
|
||||
void InitMouse(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices);
|
||||
|
||||
class Mouse : public ControllerInterface::Device
|
||||
{
|
||||
friend class ControllerInterface;
|
||||
friend class ControllerInterface::ControlReference;
|
||||
|
||||
protected:
|
||||
|
||||
class Input : public ControllerInterface::Device::Input
|
||||
{
|
||||
friend class Mouse;
|
||||
protected:
|
||||
virtual ControlState GetState(const DIMOUSESTATE2* const boardstate) const = 0;
|
||||
};
|
||||
|
||||
class Button : public Input
|
||||
{
|
||||
friend class Mouse;
|
||||
public:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
Button(const unsigned int index) : m_index(index) {}
|
||||
ControlState GetState(const DIMOUSESTATE2* const state) const;
|
||||
private:
|
||||
const unsigned int m_index;
|
||||
};
|
||||
|
||||
class Axis : public Input
|
||||
{
|
||||
friend class Mouse;
|
||||
public:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
Axis(const unsigned int index, const LONG range) : m_index(index), m_range(range) {}
|
||||
ControlState GetState(const DIMOUSESTATE2* const state) const;
|
||||
private:
|
||||
const unsigned int m_index;
|
||||
const LONG m_range;
|
||||
};
|
||||
|
||||
bool UpdateInput();
|
||||
bool UpdateOutput();
|
||||
|
||||
ControlState GetInputState( const ControllerInterface::Device::Input* const input ) const;
|
||||
void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state );
|
||||
|
||||
public:
|
||||
Mouse(const LPDIRECTINPUTDEVICE8 mo_device, const int index);
|
||||
~Mouse();
|
||||
|
||||
std::string GetName() const;
|
||||
int GetId() const;
|
||||
std::string GetSource() const;
|
||||
|
||||
private:
|
||||
const LPDIRECTINPUTDEVICE8 m_mo_device;
|
||||
const int m_index;
|
||||
|
||||
DWORD m_last_update;
|
||||
DIMOUSESTATE2 m_state_in;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
@ -19,7 +19,7 @@ protected:
|
||||
{
|
||||
friend class Keyboard;
|
||||
protected:
|
||||
virtual ControlState GetState(IOHIDDeviceRef device) = 0;
|
||||
virtual ControlState GetState(IOHIDDeviceRef device) const = 0;
|
||||
};
|
||||
|
||||
class Key : public Input
|
||||
@ -29,7 +29,7 @@ protected:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
Key( IOHIDElementRef element );
|
||||
ControlState GetState(IOHIDDeviceRef device);
|
||||
ControlState GetState(IOHIDDeviceRef device) const;
|
||||
private:
|
||||
IOHIDElementRef m_element;
|
||||
std::string m_name;
|
||||
@ -38,7 +38,7 @@ protected:
|
||||
bool UpdateInput();
|
||||
bool UpdateOutput();
|
||||
|
||||
ControlState GetInputState( const ControllerInterface::Device::Input* const input );
|
||||
ControlState GetInputState( const ControllerInterface::Device::Input* const input ) const;
|
||||
void SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state );
|
||||
|
||||
public:
|
||||
|
@ -50,7 +50,7 @@ Keyboard::Keyboard(IOHIDDeviceRef device)
|
||||
IOHIDElementRef e = (IOHIDElementRef)CFArrayGetValueAtIndex(elements, i);
|
||||
//DeviceElementDebugPrint(e, NULL);
|
||||
|
||||
try { inputs.push_back(new Key(e)); }
|
||||
try { AddInput(new Key(e)); }
|
||||
catch (std::bad_alloc&) { /*Thrown if the key is reserved*/ }
|
||||
}
|
||||
CFRelease(elements);
|
||||
@ -59,7 +59,7 @@ Keyboard::Keyboard(IOHIDDeviceRef device)
|
||||
[pool release];
|
||||
}
|
||||
|
||||
ControlState Keyboard::GetInputState( const ControllerInterface::Device::Input* const input )
|
||||
ControlState Keyboard::GetInputState( const ControllerInterface::Device::Input* const input ) const
|
||||
{
|
||||
return ((Input*)input)->GetState(m_device);
|
||||
}
|
||||
@ -110,7 +110,7 @@ Keyboard::Key::Key(IOHIDElementRef element)
|
||||
NSLog(@"Got key 0x%x of type RESERVED", IOHIDElementGetUsage(m_element));
|
||||
}
|
||||
|
||||
ControlState Keyboard::Key::GetState(IOHIDDeviceRef device)
|
||||
ControlState Keyboard::Key::GetState(IOHIDDeviceRef device) const
|
||||
{
|
||||
IOHIDValueRef value;
|
||||
if (IOHIDDeviceGetValue(device, m_element, &value) == kIOReturnSuccess)
|
||||
|
@ -19,7 +19,7 @@ protected:
|
||||
{
|
||||
friend class Mouse;
|
||||
protected:
|
||||
virtual ControlState GetState(IOHIDDeviceRef device) = 0;
|
||||
virtual ControlState GetState(IOHIDDeviceRef device) const = 0;
|
||||
};
|
||||
|
||||
class Button : public Input
|
||||
@ -29,7 +29,7 @@ protected:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
Button( IOHIDElementRef element );
|
||||
ControlState GetState(IOHIDDeviceRef device);
|
||||
ControlState GetState(IOHIDDeviceRef device) const;
|
||||
private:
|
||||
IOHIDElementRef m_element;
|
||||
std::string m_name;
|
||||
@ -46,7 +46,7 @@ protected:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
Axis( IOHIDElementRef element, direction dir );
|
||||
ControlState GetState(IOHIDDeviceRef device);
|
||||
ControlState GetState(IOHIDDeviceRef device) const;
|
||||
private:
|
||||
IOHIDElementRef m_element;
|
||||
std::string m_name;
|
||||
@ -57,7 +57,7 @@ protected:
|
||||
bool UpdateInput();
|
||||
bool UpdateOutput();
|
||||
|
||||
ControlState GetInputState( const ControllerInterface::Device::Input* const input );
|
||||
ControlState GetInputState( const ControllerInterface::Device::Input* const input ) const;
|
||||
void SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state );
|
||||
|
||||
public:
|
||||
|
@ -38,7 +38,7 @@ Mouse::Mouse(IOHIDDeviceRef device)
|
||||
IOHIDElementRef e = (IOHIDElementRef)CFArrayGetValueAtIndex(buttons, i);
|
||||
//DeviceElementDebugPrint(e, NULL);
|
||||
|
||||
inputs.push_back(new Button(e));
|
||||
AddInput(new Button(e));
|
||||
}
|
||||
CFRelease(buttons);
|
||||
}
|
||||
@ -59,8 +59,8 @@ Mouse::Mouse(IOHIDDeviceRef device)
|
||||
IOHIDElementRef e = (IOHIDElementRef)CFArrayGetValueAtIndex(axes, i);
|
||||
//DeviceElementDebugPrint(e, NULL);
|
||||
|
||||
inputs.push_back(new Axis(e, Axis::negative));
|
||||
inputs.push_back(new Axis(e, Axis::positive));
|
||||
AddInput(new Axis(e, Axis::negative));
|
||||
AddInput(new Axis(e, Axis::positive));
|
||||
}
|
||||
CFRelease(axes);
|
||||
}
|
||||
@ -68,7 +68,7 @@ Mouse::Mouse(IOHIDDeviceRef device)
|
||||
[pool release];
|
||||
}
|
||||
|
||||
ControlState Mouse::GetInputState( const ControllerInterface::Device::Input* const input )
|
||||
ControlState Mouse::GetInputState( const ControllerInterface::Device::Input* const input ) const
|
||||
{
|
||||
return ((Input*)input)->GetState(m_device);
|
||||
}
|
||||
@ -111,7 +111,7 @@ Mouse::Button::Button(IOHIDElementRef element)
|
||||
m_name = std::string("Button ") + s.str();
|
||||
}
|
||||
|
||||
ControlState Mouse::Button::GetState(IOHIDDeviceRef device)
|
||||
ControlState Mouse::Button::GetState(IOHIDDeviceRef device) const
|
||||
{
|
||||
IOHIDValueRef value;
|
||||
if (IOHIDDeviceGetValue(device, m_element, &value) == kIOReturnSuccess)
|
||||
|
@ -73,7 +73,7 @@ Joystick::Joystick(SDL_Joystick* const joystick, const int sdl_index, const unsi
|
||||
// get buttons
|
||||
for ( int i = 0; i < SDL_JoystickNumButtons( m_joystick ); ++i )
|
||||
{
|
||||
inputs.push_back( new Button( i ) );
|
||||
AddInput( new Button( i ) );
|
||||
}
|
||||
|
||||
// get hats
|
||||
@ -81,15 +81,15 @@ Joystick::Joystick(SDL_Joystick* const joystick, const int sdl_index, const unsi
|
||||
{
|
||||
// each hat gets 4 input instances associated with it, (up down left right)
|
||||
for ( unsigned int d = 0; d < 4; ++d )
|
||||
inputs.push_back( new Hat( i, d ) );
|
||||
AddInput( new Hat( i, d ) );
|
||||
}
|
||||
|
||||
// get axes
|
||||
for ( int i = 0; i < SDL_JoystickNumAxes( m_joystick ); ++i )
|
||||
{
|
||||
// each axis gets a negative and a positive input instance associated with it
|
||||
inputs.push_back( new Axis( i, -32768 ) );
|
||||
inputs.push_back( new Axis( i, 32767 ) );
|
||||
AddInput( new Axis( i, -32768 ) );
|
||||
AddInput( new Axis( i, 32767 ) );
|
||||
}
|
||||
|
||||
#ifdef USE_SDL_HAPTIC
|
||||
@ -106,14 +106,14 @@ Joystick::Joystick(SDL_Joystick* const joystick, const int sdl_index, const unsi
|
||||
if ( supported_effects & SDL_HAPTIC_CONSTANT )
|
||||
{
|
||||
outputs.push_back( new ConstantEffect( m_state_out.size() ) );
|
||||
m_state_out.push_back( EffectIDState() );
|
||||
AddOutput( EffectIDState() );
|
||||
}
|
||||
|
||||
// ramp effect
|
||||
if ( supported_effects & SDL_HAPTIC_RAMP )
|
||||
{
|
||||
outputs.push_back( new RampEffect( m_state_out.size() ) );
|
||||
m_state_out.push_back( EffectIDState() );
|
||||
AddOutput( EffectIDState() );
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@ -185,7 +185,7 @@ void Joystick::RampEffect::SetState( const ControlState state, Joystick::EffectI
|
||||
}
|
||||
#endif
|
||||
|
||||
ControlState Joystick::GetInputState(const ControllerInterface::Device::Input* input)
|
||||
ControlState Joystick::GetInputState(const ControllerInterface::Device::Input* input) const
|
||||
{
|
||||
return ((Input*)input)->GetState( m_joystick );
|
||||
}
|
||||
|
@ -131,7 +131,7 @@ protected:
|
||||
bool UpdateInput();
|
||||
bool UpdateOutput();
|
||||
|
||||
ControlState GetInputState( const ControllerInterface::Device::Input* const input );
|
||||
ControlState GetInputState( const ControllerInterface::Device::Input* const input ) const;
|
||||
void SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state );
|
||||
|
||||
public:
|
||||
|
@ -72,14 +72,14 @@ Device::Device( const XINPUT_CAPABILITIES* const caps, const unsigned int index
|
||||
// get supported buttons
|
||||
for ( int i = 0; i < sizeof(named_buttons)/sizeof(*named_buttons); ++i )
|
||||
if ( named_buttons[i].bitmask & caps->Gamepad.wButtons )
|
||||
inputs.push_back( new Button( /*xinput_named_buttons[i].bitmask, */i ) );
|
||||
AddInput( new Button( /*xinput_named_buttons[i].bitmask, */i ) );
|
||||
|
||||
// get supported triggers
|
||||
for ( int i = 0; i < sizeof(named_triggers)/sizeof(*named_triggers); ++i )
|
||||
{
|
||||
//BYTE val = (&caps->Gamepad.bLeftTrigger)[i]; // should be max value / msdn lies
|
||||
if ( (&caps->Gamepad.bLeftTrigger)[i] )
|
||||
inputs.push_back( new Trigger( i, 255 ) );
|
||||
AddInput( new Trigger( i, 255 ) );
|
||||
}
|
||||
|
||||
// get supported axes
|
||||
@ -89,8 +89,8 @@ Device::Device( const XINPUT_CAPABILITIES* const caps, const unsigned int index
|
||||
if ( (&caps->Gamepad.sThumbLX)[i] )
|
||||
{
|
||||
// each axis gets a negative and a positive input instance associated with it
|
||||
inputs.push_back( new Axis( i, -32768 ) );
|
||||
inputs.push_back( new Axis( i, 32767 ) );
|
||||
AddInput( new Axis( i, -32768 ) );
|
||||
AddInput( new Axis( i, 32767 ) );
|
||||
}
|
||||
}
|
||||
|
||||
@ -99,7 +99,7 @@ Device::Device( const XINPUT_CAPABILITIES* const caps, const unsigned int index
|
||||
{
|
||||
//WORD val = (&caps->Vibration.wLeftMotorSpeed)[i]; // should be max value / nope, more lies
|
||||
if ( (&caps->Vibration.wLeftMotorSpeed)[i] )
|
||||
outputs.push_back( new Motor(i, 65535 ) );
|
||||
AddOutput( new Motor(i, 65535 ) );
|
||||
}
|
||||
|
||||
ClearInputState();
|
||||
@ -185,7 +185,7 @@ std::string Device::Motor::GetName() const
|
||||
|
||||
// get/set control state
|
||||
|
||||
ControlState Device::GetInputState( const ControllerInterface::Device::Input* const input )
|
||||
ControlState Device::GetInputState( const ControllerInterface::Device::Input* const input ) const
|
||||
{
|
||||
return ((Input*)input)->GetState( &m_state_in.Gamepad );
|
||||
}
|
||||
@ -197,17 +197,17 @@ void Device::SetOutputState( const ControllerInterface::Device::Output* const ou
|
||||
|
||||
// GET / SET STATES
|
||||
|
||||
ControlState Device::Button::GetState( const XINPUT_GAMEPAD* const gamepad )
|
||||
ControlState Device::Button::GetState( const XINPUT_GAMEPAD* const gamepad ) const
|
||||
{
|
||||
return (gamepad->wButtons & named_buttons[m_index].bitmask) > 0;
|
||||
}
|
||||
|
||||
ControlState Device::Trigger::GetState( const XINPUT_GAMEPAD* const gamepad )
|
||||
ControlState Device::Trigger::GetState( const XINPUT_GAMEPAD* const gamepad ) const
|
||||
{
|
||||
return ControlState((&gamepad->bLeftTrigger)[m_index]) / m_range;
|
||||
}
|
||||
|
||||
ControlState Device::Axis::GetState( const XINPUT_GAMEPAD* const gamepad )
|
||||
ControlState Device::Axis::GetState( const XINPUT_GAMEPAD* const gamepad ) const
|
||||
{
|
||||
return std::max( 0.0f, ControlState((&gamepad->sThumbLX)[m_index]) / m_range );
|
||||
}
|
||||
|
@ -25,7 +25,7 @@ protected:
|
||||
{
|
||||
friend class Device;
|
||||
protected:
|
||||
virtual ControlState GetState( const XINPUT_GAMEPAD* const gamepad ) = 0;
|
||||
virtual ControlState GetState( const XINPUT_GAMEPAD* const gamepad ) const = 0;
|
||||
};
|
||||
|
||||
class Output : public ControllerInterface::Device::Output
|
||||
@ -42,7 +42,7 @@ protected:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
Button( const unsigned int index ) : m_index(index) {}
|
||||
ControlState GetState( const XINPUT_GAMEPAD* const gamepad );
|
||||
ControlState GetState( const XINPUT_GAMEPAD* const gamepad ) const;
|
||||
private:
|
||||
const unsigned int m_index;
|
||||
};
|
||||
@ -54,7 +54,7 @@ protected:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
Axis( const unsigned int index, const SHORT range ) : m_index(index), m_range(range) {}
|
||||
ControlState GetState( const XINPUT_GAMEPAD* const gamepad );
|
||||
ControlState GetState( const XINPUT_GAMEPAD* const gamepad ) const;
|
||||
private:
|
||||
const unsigned int m_index;
|
||||
const SHORT m_range;
|
||||
@ -67,7 +67,7 @@ protected:
|
||||
std::string GetName() const;
|
||||
protected:
|
||||
Trigger( const unsigned int index, const BYTE range ) : m_index(index), m_range(range) {}
|
||||
ControlState GetState( const XINPUT_GAMEPAD* const gamepad );
|
||||
ControlState GetState( const XINPUT_GAMEPAD* const gamepad ) const;
|
||||
private:
|
||||
const unsigned int m_index;
|
||||
const BYTE m_range;
|
||||
@ -89,7 +89,7 @@ protected:
|
||||
bool UpdateInput();
|
||||
bool UpdateOutput();
|
||||
|
||||
ControlState GetInputState( const ControllerInterface::Device::Input* const input );
|
||||
ControlState GetInputState( const ControllerInterface::Device::Input* const input ) const;
|
||||
void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state );
|
||||
|
||||
void ClearInputState();
|
||||
|
@ -26,17 +26,17 @@ Keyboard::Keyboard(Display* display) : m_display(display)
|
||||
{
|
||||
Key *temp_key = new Key(m_display, i);
|
||||
if (temp_key->m_keyname.length())
|
||||
inputs.push_back(temp_key);
|
||||
AddInput(temp_key);
|
||||
else
|
||||
delete temp_key;
|
||||
}
|
||||
|
||||
// Mouse Buttons
|
||||
inputs.push_back(new Button(Button1Mask));
|
||||
inputs.push_back(new Button(Button2Mask));
|
||||
inputs.push_back(new Button(Button3Mask));
|
||||
inputs.push_back(new Button(Button4Mask));
|
||||
inputs.push_back(new Button(Button5Mask));
|
||||
AddInput(new Button(Button1Mask));
|
||||
AddInput(new Button(Button2Mask));
|
||||
AddInput(new Button(Button3Mask));
|
||||
AddInput(new Button(Button4Mask));
|
||||
AddInput(new Button(Button5Mask));
|
||||
}
|
||||
|
||||
Keyboard::~Keyboard()
|
||||
@ -44,7 +44,7 @@ Keyboard::~Keyboard()
|
||||
}
|
||||
|
||||
|
||||
ControlState Keyboard::GetInputState(const ControllerInterface::Device::Input* const input)
|
||||
ControlState Keyboard::GetInputState(const ControllerInterface::Device::Input* const input) const
|
||||
{
|
||||
return ((Input*)input)->GetState(&m_state);
|
||||
}
|
||||
@ -112,12 +112,12 @@ Keyboard::Key::Key(Display* const display, KeyCode keycode)
|
||||
m_keyname = std::string(XKeysymToString(keysym));
|
||||
}
|
||||
|
||||
ControlState Keyboard::Key::GetState(const State* const state)
|
||||
ControlState Keyboard::Key::GetState(const State* const state) const
|
||||
{
|
||||
return (state->keyboard[m_keycode/8] & (1 << (m_keycode%8))) != 0;
|
||||
}
|
||||
|
||||
ControlState Keyboard::Button::GetState(const State* const state)
|
||||
ControlState Keyboard::Button::GetState(const State* const state) const
|
||||
{
|
||||
return ((state->buttons & m_index) > 0);
|
||||
}
|
||||
|
@ -30,7 +30,7 @@ protected:
|
||||
friend class Keyboard;
|
||||
|
||||
protected:
|
||||
virtual ControlState GetState(const State* const state) = 0;
|
||||
virtual ControlState GetState(const State* const state) const = 0;
|
||||
};
|
||||
|
||||
class Key : public Input
|
||||
@ -42,7 +42,7 @@ protected:
|
||||
|
||||
protected:
|
||||
Key(Display* const display, KeyCode keycode);
|
||||
ControlState GetState(const State* const state);
|
||||
ControlState GetState(const State* const state) const;
|
||||
|
||||
private:
|
||||
Display* const m_display;
|
||||
@ -60,7 +60,7 @@ protected:
|
||||
|
||||
protected:
|
||||
Button(const unsigned int index) : m_index(index) {}
|
||||
ControlState GetState(const State* const state);
|
||||
ControlState GetState(const State* const state) const;
|
||||
|
||||
private:
|
||||
const unsigned int m_index;
|
||||
@ -69,7 +69,7 @@ protected:
|
||||
bool UpdateInput();
|
||||
bool UpdateOutput();
|
||||
|
||||
ControlState GetInputState(const ControllerInterface::Device::Input* const input);
|
||||
ControlState GetInputState(const ControllerInterface::Device::Input* const input) const;
|
||||
void SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state);
|
||||
|
||||
public:
|
||||
|
@ -59,7 +59,6 @@ void InputPlugin::SaveConfig()
|
||||
std::string ini_filename = (std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini" );
|
||||
|
||||
IniFile inifile;
|
||||
inifile.Load(ini_filename);
|
||||
|
||||
std::vector< ControllerEmu* >::const_iterator i = controllers.begin(),
|
||||
e = controllers.end();
|
||||
|
@ -17,9 +17,11 @@
|
||||
|
||||
#include "ConfigDiag.h"
|
||||
|
||||
#define _connect_macro_(b, f, c, s) (b)->Connect(wxID_ANY, (c), wxCommandEventHandler( f ), (wxObject*)0, (wxEvtHandler*)s)
|
||||
#define WXSTR_FROM_STR(s) (wxString::FromAscii((s).c_str()))
|
||||
#define STR_FROM_WXSTR(w) (std::string((w).To8BitData()))
|
||||
#define _connect_macro_(b, f, c, s) (b)->Connect(wxID_ANY, (c), wxCommandEventHandler( f ), (wxObject*)0, (wxEvtHandler*)s)
|
||||
#define WXSTR_FROM_STR(s) (wxString::FromAscii((s).c_str()))
|
||||
// ToAscii was causing probs with some extended ascii characters, To8BitData seems to work
|
||||
#define STR_FROM_WXSTR(w) (std::string((w).To8BitData()))
|
||||
|
||||
|
||||
void GamepadPage::ConfigExtension( wxCommandEvent& event )
|
||||
{
|
||||
@ -103,27 +105,32 @@ void PadSettingChoice::UpdateValue()
|
||||
}
|
||||
|
||||
ControlDialog::ControlDialog(GamepadPage* const parent, InputPlugin& plugin, ControllerInterface::ControlReference* const ref)
|
||||
:wxDialog( parent, -1, wxT("Configure Control"), wxDefaultPosition )
|
||||
,control_reference(ref)
|
||||
,m_plugin(plugin)
|
||||
: wxDialog(parent, -1, wxT("Configure Control"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER)
|
||||
, control_reference(ref)
|
||||
, m_plugin(plugin)
|
||||
, m_parent(parent)
|
||||
{
|
||||
m_devq = m_parent->controller->default_device;
|
||||
|
||||
// GetStrings() sounds slow :/
|
||||
device_cbox = new wxComboBox( this, -1, wxString::FromAscii( ref->device_qualifier.ToString().c_str() ), wxDefaultPosition, wxSize(256,-1), parent->device_cbox->GetStrings(), wxTE_PROCESS_ENTER );
|
||||
//device_cbox = new wxComboBox(this, -1, WXSTR_FROM_STR(ref->device_qualifier.ToString()), wxDefaultPosition, wxSize(256,-1), parent->device_cbox->GetStrings(), wxTE_PROCESS_ENTER);
|
||||
device_cbox = new wxComboBox(this, -1, WXSTR_FROM_STR(m_devq.ToString()), wxDefaultPosition, wxSize(256,-1), parent->device_cbox->GetStrings(), wxTE_PROCESS_ENTER);
|
||||
|
||||
_connect_macro_( device_cbox, ControlDialog::SetDevice, wxEVT_COMMAND_COMBOBOX_SELECTED, this );
|
||||
_connect_macro_( device_cbox, ControlDialog::SetDevice, wxEVT_COMMAND_TEXT_ENTER, this );
|
||||
|
||||
control_chooser = new ControlChooser( this, ref, parent );
|
||||
wxStaticBoxSizer* const control_chooser = CreateControlChooser( this, parent );
|
||||
|
||||
wxStaticBoxSizer* const d_szr = new wxStaticBoxSizer( wxVERTICAL, this, wxT("Device") );
|
||||
d_szr->Add( device_cbox, 0, wxEXPAND|wxALL, 5 );
|
||||
|
||||
wxBoxSizer* const szr = new wxBoxSizer( wxVERTICAL );
|
||||
szr->Add( d_szr, 0, wxEXPAND|wxLEFT|wxRIGHT|wxTOP, 5 );
|
||||
szr->Add( control_chooser, 0, wxEXPAND|wxALL, 5 );
|
||||
szr->Add( control_chooser, 1, wxEXPAND|wxALL, 5 );
|
||||
|
||||
SetSizerAndFit( szr ); // needed
|
||||
|
||||
UpdateGUI();
|
||||
}
|
||||
|
||||
ControlButton::ControlButton( wxWindow* const parent, ControllerInterface::ControlReference* const _ref, const unsigned int width, const std::string& label )
|
||||
@ -131,9 +138,9 @@ ControlButton::ControlButton( wxWindow* const parent, ControllerInterface::Contr
|
||||
, control_reference( _ref )
|
||||
{
|
||||
if ( label.empty() )
|
||||
SetLabel( wxString::FromAscii( _ref->control_qualifier.name.c_str() ) );
|
||||
SetLabel(WXSTR_FROM_STR(_ref->expression));
|
||||
else
|
||||
SetLabel( wxString::FromAscii( label.c_str() ) );
|
||||
SetLabel(WXSTR_FROM_STR(label));
|
||||
}
|
||||
|
||||
void InputConfigDialog::UpdateProfileComboBox()
|
||||
@ -181,76 +188,63 @@ void InputConfigDialog::ClickSave( wxCommandEvent& event )
|
||||
Close();
|
||||
}
|
||||
|
||||
void ControlChooser::UpdateListContents()
|
||||
void ControlDialog::UpdateListContents()
|
||||
{
|
||||
control_lbox->Clear();
|
||||
|
||||
// make sure it's a valid device
|
||||
if ( control_reference->device )
|
||||
const std::vector<ControllerInterface::Device*>::const_iterator di =
|
||||
std::find(m_plugin.controller_interface.Devices().begin(),
|
||||
m_plugin.controller_interface.Devices().end(),
|
||||
m_devq);
|
||||
|
||||
if (m_plugin.controller_interface.Devices().end() != di)
|
||||
{
|
||||
if ( control_reference->is_input )
|
||||
if (control_reference->is_input)
|
||||
{
|
||||
// for inputs
|
||||
std::vector<ControllerInterface::Device::Input*>::const_iterator
|
||||
i = control_reference->device->Inputs().begin(),
|
||||
e = control_reference->device->Inputs().end();
|
||||
for ( ; i!=e; ++i )
|
||||
control_lbox->Append( wxString::FromAscii( (*i)->GetName().c_str() ) );
|
||||
i = (*di)->Inputs().begin(),
|
||||
e = (*di)->Inputs().end();
|
||||
for (; i!=e; ++i)
|
||||
control_lbox->Append(WXSTR_FROM_STR((*i)->GetName()));
|
||||
}
|
||||
else
|
||||
{
|
||||
// for outputs
|
||||
std::vector<ControllerInterface::Device::Output*>::const_iterator
|
||||
i = control_reference->device->Outputs().begin(),
|
||||
e = control_reference->device->Outputs().end();
|
||||
for ( ; i!=e; ++i )
|
||||
control_lbox->Append( wxString::FromAscii( (*i)->GetName().c_str() ) );
|
||||
i = (*di)->Outputs().begin(),
|
||||
e = (*di)->Outputs().end();
|
||||
for (; i!=e; ++i)
|
||||
control_lbox->Append(WXSTR_FROM_STR((*i)->GetName()));
|
||||
}
|
||||
}
|
||||
|
||||
UpdateListSelection();
|
||||
}
|
||||
|
||||
void ControlChooser::UpdateListSelection()
|
||||
void ControlDialog::SelectControl(const std::string& name)
|
||||
{
|
||||
UpdateGUI();
|
||||
//UpdateGUI();
|
||||
|
||||
wxArrayString control_names = control_lbox->GetStrings();
|
||||
const std::string cname = control_reference->control_qualifier.name;
|
||||
|
||||
control_lbox->DeselectAll();
|
||||
|
||||
// if text starts and ends with '|' it's multiple controls, otherwise just single one
|
||||
if (cname.size() ? ((*cname.rbegin()=='|') && (*cname.begin()=='|')) : false)
|
||||
{
|
||||
for (int i = int(control_names.size()) - 1; i >= 0; --i)
|
||||
if (cname.find( control_names[i].Prepend(wxT('|')).Append(wxT('|')).ToAscii()) != cname.npos)
|
||||
control_lbox->Select( i );
|
||||
}
|
||||
else
|
||||
{
|
||||
const int n = control_lbox->FindString(wxString::FromAscii(cname.c_str()));
|
||||
if (n >= 0)
|
||||
control_lbox->Select(n);
|
||||
}
|
||||
const int f = control_lbox->FindString(WXSTR_FROM_STR(name));
|
||||
if (f >= 0)
|
||||
control_lbox->Select(f);
|
||||
}
|
||||
|
||||
void ControlChooser::UpdateGUI()
|
||||
void ControlDialog::UpdateGUI()
|
||||
{
|
||||
// update textbox
|
||||
textctrl->SetValue(wxString::FromAscii(control_reference->control_qualifier.name.c_str()));
|
||||
textctrl->SetValue(WXSTR_FROM_STR(control_reference->expression));
|
||||
|
||||
// updates the "bound controls:" label
|
||||
size_t bound = control_reference->controls.size();
|
||||
size_t bound = control_reference->BoundCount();
|
||||
std::ostringstream ss;
|
||||
ss << "Bound Controls: ";
|
||||
if ( bound ) ss << bound; else ss << "None";
|
||||
m_bound_label->SetLabel(WXSTR_FROM_STR(ss.str()));
|
||||
m_bound_label->SetLabel( wxString::FromAscii(ss.str().c_str()) );
|
||||
};
|
||||
|
||||
void GamepadPage::UpdateGUI()
|
||||
{
|
||||
device_cbox->SetValue( wxString::FromAscii( controller->default_device.ToString().c_str() ) );
|
||||
device_cbox->SetValue(WXSTR_FROM_STR(controller->default_device.ToString()));
|
||||
|
||||
std::vector< ControlGroupBox* >::const_iterator g = control_groups.begin(),
|
||||
ge = control_groups.end();
|
||||
@ -260,7 +254,10 @@ void GamepadPage::UpdateGUI()
|
||||
std::vector<ControlButton*>::const_iterator i = (*g)->control_buttons.begin()
|
||||
, e = (*g)->control_buttons.end();
|
||||
for ( ; i!=e; ++i )
|
||||
(*i)->SetLabel(WXSTR_FROM_STR((*i)->control_reference->control_qualifier.name));
|
||||
//if (std::string::npos == (*i)->control_reference->expression.find_first_of("`|&!#"))
|
||||
(*i)->SetLabel(WXSTR_FROM_STR((*i)->control_reference->expression));
|
||||
//else
|
||||
//(*i)->SetLabel(wxT("..."));
|
||||
|
||||
// cboxes
|
||||
std::vector<PadSetting*>::const_iterator si = (*g)->options.begin()
|
||||
@ -289,14 +286,13 @@ void GamepadPage::ClearAll( wxCommandEvent& event )
|
||||
|
||||
void ControlDialog::SetControl( wxCommandEvent& event )
|
||||
{
|
||||
control_reference->control_qualifier.name =
|
||||
STR_FROM_WXSTR(control_chooser->textctrl->GetValue());
|
||||
control_reference->expression = STR_FROM_WXSTR(textctrl->GetValue());
|
||||
|
||||
m_plugin.controls_crit.Enter(); // enter
|
||||
control_reference->UpdateControls();
|
||||
m_plugin.controller_interface.UpdateReference(control_reference, m_parent->controller->default_device);
|
||||
m_plugin.controls_crit.Leave(); // leave
|
||||
|
||||
control_chooser->UpdateListSelection();
|
||||
UpdateGUI();
|
||||
}
|
||||
|
||||
void GamepadPage::SetDevice( wxCommandEvent& event )
|
||||
@ -311,35 +307,62 @@ void GamepadPage::SetDevice( wxCommandEvent& event )
|
||||
|
||||
// update references
|
||||
m_plugin.controls_crit.Enter(); // enter
|
||||
controller->UpdateReferences(m_plugin.controller_interface);
|
||||
controller->UpdateReferences( m_plugin.controller_interface );
|
||||
m_plugin.controls_crit.Leave(); // leave
|
||||
}
|
||||
|
||||
void ControlDialog::SetDevice( wxCommandEvent& event )
|
||||
{
|
||||
control_reference->device_qualifier.FromString(STR_FROM_WXSTR(device_cbox->GetValue()));
|
||||
m_devq.FromString(STR_FROM_WXSTR(device_cbox->GetValue()));
|
||||
|
||||
// show user what it was validated as
|
||||
device_cbox->SetValue(WXSTR_FROM_STR(control_reference->device_qualifier.ToString()));
|
||||
|
||||
// update references
|
||||
m_plugin.controls_crit.Enter(); // enter
|
||||
m_plugin.controller_interface.UpdateReference(control_reference);
|
||||
m_plugin.controls_crit.Leave(); // leave
|
||||
device_cbox->SetValue(WXSTR_FROM_STR(m_devq.ToString()));
|
||||
|
||||
// update gui
|
||||
control_chooser->UpdateListContents();
|
||||
UpdateListContents();
|
||||
}
|
||||
|
||||
void ControlDialog::ClearControl( wxCommandEvent& event )
|
||||
void ControlDialog::ClearControl(wxCommandEvent& event)
|
||||
{
|
||||
control_reference->control_qualifier.name.clear();
|
||||
control_reference->expression.clear();
|
||||
|
||||
m_plugin.controls_crit.Leave(); // enter
|
||||
control_reference->UpdateControls();
|
||||
m_plugin.controller_interface.UpdateReference(control_reference, m_parent->controller->default_device);
|
||||
m_plugin.controls_crit.Leave(); // leave
|
||||
|
||||
control_chooser->UpdateListSelection();
|
||||
UpdateGUI();
|
||||
}
|
||||
|
||||
void ControlDialog::AppendControl(wxCommandEvent& event)
|
||||
{
|
||||
const int num = control_lbox->GetSelection();
|
||||
|
||||
if (num < 0)
|
||||
return;
|
||||
|
||||
// o boy!, hax
|
||||
const wxString lbl = ((wxButton*)event.GetEventObject())->GetLabel();
|
||||
|
||||
wxString expr = textctrl->GetLabel();
|
||||
|
||||
// append the operator to the expression
|
||||
if (wxT('!') == lbl[0] || false == expr.empty())
|
||||
expr += lbl[0];
|
||||
|
||||
// non-default device
|
||||
if (false == (m_devq == m_parent->controller->default_device))
|
||||
expr.append(wxT('`')).append(WXSTR_FROM_STR(m_devq.ToString())).append(wxT('`'));
|
||||
|
||||
// append the control name
|
||||
expr += control_lbox->GetString(num);
|
||||
|
||||
control_reference->expression = STR_FROM_WXSTR(expr);
|
||||
|
||||
m_plugin.controls_crit.Leave(); // enter
|
||||
m_plugin.controller_interface.UpdateReference(control_reference, m_parent->controller->default_device);
|
||||
m_plugin.controls_crit.Leave(); // leave
|
||||
|
||||
UpdateGUI();
|
||||
}
|
||||
|
||||
void GamepadPage::AdjustSetting( wxCommandEvent& event )
|
||||
@ -354,13 +377,9 @@ void GamepadPage::AdjustSetting( wxCommandEvent& event )
|
||||
|
||||
void GamepadPage::AdjustControlOption( wxCommandEvent& event )
|
||||
{
|
||||
m_plugin.controls_crit.Enter(); // enter
|
||||
m_plugin.controls_crit.Enter(); // enter / prolly fine not being here
|
||||
|
||||
m_control_dialog->control_reference->range = ControlState( m_control_dialog->control_chooser->range_slider->GetValue() ) / SLIDER_TICK_COUNT;
|
||||
|
||||
if ( m_control_dialog->control_reference->is_input )
|
||||
((ControllerInterface::InputReference*)m_control_dialog->control_reference)->mode =
|
||||
m_control_dialog->control_chooser->mode_cbox->GetSelection();
|
||||
m_control_dialog->control_reference->range = (ControlState)(m_control_dialog->range_slider->GetValue()) / SLIDER_TICK_COUNT;
|
||||
|
||||
m_plugin.controls_crit.Leave(); // leave
|
||||
}
|
||||
@ -378,12 +397,10 @@ void GamepadPage::ConfigControl( wxCommandEvent& event )
|
||||
void GamepadPage::ClearControl( wxCommandEvent& event )
|
||||
{
|
||||
ControlButton* const btn = (ControlButton*)event.GetEventObject();
|
||||
btn->control_reference->control_qualifier.name.clear();
|
||||
btn->control_reference->device_qualifier = controller->default_device;
|
||||
btn->control_reference->expression.clear();
|
||||
//btn->control_reference->device_qualifier = controller->default_device;
|
||||
|
||||
m_plugin.controls_crit.Enter();
|
||||
if (btn->control_reference->is_input)
|
||||
((ControllerInterface::InputReference*)btn->control_reference)->mode = 0;
|
||||
controller->UpdateReferences( m_plugin.controller_interface );
|
||||
m_plugin.controls_crit.Leave();
|
||||
|
||||
@ -391,106 +408,95 @@ void GamepadPage::ClearControl( wxCommandEvent& event )
|
||||
UpdateGUI();
|
||||
}
|
||||
|
||||
void ControlDialog::DetectControl( wxCommandEvent& event )
|
||||
void ControlDialog::DetectControl(wxCommandEvent& event)
|
||||
{
|
||||
wxButton* const btn = (wxButton*)event.GetEventObject();
|
||||
|
||||
// some hacks
|
||||
const wxString lbl = btn->GetLabel();
|
||||
wxChar num = lbl[0];
|
||||
if (num > '9')
|
||||
|
||||
const std::vector<ControllerInterface::Device*>::const_iterator di =
|
||||
std::find(m_plugin.controller_interface.Devices().begin(),
|
||||
m_plugin.controller_interface.Devices().end(), m_devq);
|
||||
|
||||
if (m_plugin.controller_interface.Devices().end() != di)
|
||||
{
|
||||
num = 1;
|
||||
btn->SetLabel(wxT("[ waiting ]"));
|
||||
}
|
||||
else
|
||||
{
|
||||
num -= 0x30;
|
||||
btn->SetLabel(wxT("w"));
|
||||
}
|
||||
|
||||
m_plugin.controls_crit.Enter(); // enter
|
||||
if ( control_reference->Detect( DETECT_WAIT_TIME + (num - 1) * 500, num ) ) // if we got input, update gui
|
||||
control_chooser->UpdateListSelection();
|
||||
m_plugin.controls_crit.Leave(); // leave
|
||||
m_plugin.controls_crit.Enter(); // enter
|
||||
ControllerInterface::Device::Control* const ctrl = control_reference->Detect(DETECT_WAIT_TIME, *di);
|
||||
|
||||
btn->SetLabel(lbl);
|
||||
// if we got input, select it in the list
|
||||
if (ctrl)
|
||||
SelectControl(ctrl->GetName());
|
||||
|
||||
m_plugin.controls_crit.Leave(); // leave
|
||||
|
||||
btn->SetLabel(lbl);
|
||||
}
|
||||
}
|
||||
|
||||
void GamepadPage::DetectControl( wxCommandEvent& event )
|
||||
{
|
||||
ControlButton* btn = (ControlButton*)event.GetEventObject();
|
||||
|
||||
btn->SetLabel(wxT("[ waiting ]"));
|
||||
// find device :/
|
||||
const std::vector<ControllerInterface::Device*>::const_iterator di =
|
||||
std::find(m_plugin.controller_interface.Devices().begin(),
|
||||
m_plugin.controller_interface.Devices().end(), controller->default_device);
|
||||
|
||||
m_plugin.controls_crit.Enter(); // enter
|
||||
btn->control_reference->Detect( DETECT_WAIT_TIME );
|
||||
m_plugin.controls_crit.Leave(); // leave
|
||||
|
||||
btn->SetLabel(WXSTR_FROM_STR(btn->control_reference->control_qualifier.name));
|
||||
}
|
||||
|
||||
void ControlDialog::SelectControl( wxCommandEvent& event )
|
||||
{
|
||||
// needed for linux
|
||||
if (IsBeingDeleted())
|
||||
return;
|
||||
|
||||
wxListBox* const lb = (wxListBox*)event.GetEventObject();
|
||||
|
||||
wxArrayInt sels;
|
||||
lb->GetSelections( sels );
|
||||
wxArrayString names = lb->GetStrings();
|
||||
|
||||
wxString final_label;
|
||||
|
||||
if (sels.GetCount() == 1)
|
||||
final_label = names[ sels[0] ];
|
||||
else
|
||||
if (m_plugin.controller_interface.Devices().end() != di)
|
||||
{
|
||||
final_label = wxT('|');
|
||||
for ( unsigned int i=0; i<sels.GetCount(); ++i )
|
||||
final_label += names[ sels[i] ] + wxT('|');
|
||||
btn->SetLabel(wxT("[ waiting ]"));
|
||||
|
||||
m_plugin.controls_crit.Enter(); // enter
|
||||
ControllerInterface::Device::Control* const ctrl = btn->control_reference->Detect(DETECT_WAIT_TIME, *di);
|
||||
|
||||
// if we got input, update expression and reference
|
||||
if (ctrl)
|
||||
{
|
||||
btn->control_reference->expression = ctrl->GetName();
|
||||
m_plugin.controller_interface.UpdateReference(btn->control_reference, controller->default_device);
|
||||
}
|
||||
|
||||
m_plugin.controls_crit.Leave(); // leave
|
||||
|
||||
btn->SetLabel(WXSTR_FROM_STR(btn->control_reference->expression));
|
||||
}
|
||||
|
||||
control_reference->control_qualifier.name =
|
||||
std::string( final_label.ToAscii() );
|
||||
|
||||
m_plugin.controls_crit.Enter(); // enter
|
||||
control_reference->UpdateControls();
|
||||
m_plugin.controls_crit.Leave(); // leave
|
||||
|
||||
control_chooser->UpdateGUI();
|
||||
}
|
||||
|
||||
ControlChooser::ControlChooser( wxWindow* const parent, ControllerInterface::ControlReference* const ref, wxWindow* const eventsink )
|
||||
: wxStaticBoxSizer( wxVERTICAL, parent, ref->is_input ? wxT("Input") : wxT("Output") )
|
||||
, control_reference(ref)
|
||||
wxStaticBoxSizer* ControlDialog::CreateControlChooser( wxWindow* const parent, wxWindow* const eventsink )
|
||||
{
|
||||
textctrl = new wxTextCtrl( parent, -1, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_PROCESS_ENTER );
|
||||
_connect_macro_( textctrl, ControlDialog::SetControl, wxEVT_COMMAND_TEXT_ENTER, parent);
|
||||
wxStaticBoxSizer* const main_szr = new wxStaticBoxSizer(wxVERTICAL, parent, control_reference->is_input ? wxT("Input") : wxT("Output"));
|
||||
|
||||
wxButton* const detect_button = new wxButton( parent, -1, ref->is_input ? wxT("Detect 1") : wxT("Test") );
|
||||
textctrl = new wxTextCtrl(parent, -1, wxEmptyString, wxDefaultPosition, wxSize(-1, 48), wxTE_PROCESS_ENTER | wxTE_MULTILINE);
|
||||
_connect_macro_(textctrl, ControlDialog::SetControl, wxEVT_COMMAND_TEXT_ENTER, parent);
|
||||
|
||||
wxButton* const detect_button = new wxButton( parent, -1, control_reference->is_input ? wxT("Detect") : wxT("Test") );
|
||||
wxButton* const clear_button = new wxButton( parent, -1, wxT("Clear"), wxDefaultPosition );
|
||||
wxButton* const set_button = new wxButton( parent, -1, wxT("Set")/*, wxDefaultPosition, wxSize( 32, -1 )*/ );
|
||||
|
||||
wxButton* const or_button = new wxButton( parent, -1, wxT("| OR"), wxDefaultPosition );
|
||||
// TODO: check if && is good on other OS
|
||||
wxButton* const and_button = new wxButton( parent, -1, wxT("&& AND"), wxDefaultPosition );
|
||||
wxButton* const not_button = new wxButton( parent, -1, wxT("! NOT"), wxDefaultPosition );
|
||||
wxButton* const add_button = new wxButton( parent, -1, wxT("# ADD"), wxDefaultPosition );
|
||||
|
||||
control_lbox = new wxListBox( parent, -1, wxDefaultPosition, wxSize( 256, 128 ), wxArrayString(), wxLB_EXTENDED );
|
||||
_connect_macro_( control_lbox, ControlDialog::SelectControl, wxEVT_COMMAND_LISTBOX_SELECTED, parent);
|
||||
_connect_macro_(or_button, ControlDialog::AppendControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
|
||||
_connect_macro_(and_button, ControlDialog::AppendControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
|
||||
_connect_macro_(not_button, ControlDialog::AppendControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
|
||||
_connect_macro_(add_button, ControlDialog::AppendControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
|
||||
|
||||
wxBoxSizer* const button_sizer = new wxBoxSizer( wxHORIZONTAL );
|
||||
button_sizer->Add( detect_button, 1, 0, 5 );
|
||||
if ( ref->is_input )
|
||||
for ( unsigned int i = 2; i<5; ++i )
|
||||
{
|
||||
wxButton* d_btn = new wxButton( parent, -1, wxChar( '0'+i ), wxDefaultPosition, wxSize(20,-1) );
|
||||
_connect_macro_( d_btn, ControlDialog::DetectControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
|
||||
button_sizer->Add( d_btn );
|
||||
}
|
||||
button_sizer->Add( clear_button, 1, 0, 5 );
|
||||
button_sizer->Add( set_button, 1, 0, 5 );
|
||||
control_lbox = new wxListBox(parent, -1, wxDefaultPosition, wxSize(128, 128));
|
||||
|
||||
range_slider = new wxSlider( parent, -1, SLIDER_TICK_COUNT, 0, SLIDER_TICK_COUNT, wxDefaultPosition, wxDefaultSize, wxSL_TOP | wxSL_LABELS /*| wxSL_AUTOTICKS*/ );
|
||||
wxBoxSizer* const button_sizer = new wxBoxSizer(wxVERTICAL);
|
||||
button_sizer->Add(detect_button, 1, 0, 5);
|
||||
button_sizer->Add(clear_button, 1, 0, 5);
|
||||
button_sizer->Add(or_button, 1, 0, 5);
|
||||
button_sizer->Add(and_button, 1, 0, 5);
|
||||
button_sizer->Add(not_button, 1, 0, 5);
|
||||
button_sizer->Add(add_button, 1, 0, 5);
|
||||
button_sizer->Add(set_button, 1, 0, 5);
|
||||
|
||||
range_slider = new wxSlider( parent, -1, SLIDER_TICK_COUNT, 0, SLIDER_TICK_COUNT * 2, wxDefaultPosition, wxDefaultSize, wxSL_TOP | wxSL_LABELS /*| wxSL_AUTOTICKS*/ );
|
||||
|
||||
range_slider->SetValue( control_reference->range * SLIDER_TICK_COUNT );
|
||||
|
||||
@ -506,112 +512,96 @@ ControlChooser::ControlChooser( wxWindow* const parent, ControllerInterface::Con
|
||||
range_sizer->Add( range_label, 0, wxCENTER|wxLEFT, 5 );
|
||||
range_sizer->Add( range_slider, 1, wxEXPAND|wxLEFT, 5 );
|
||||
|
||||
wxBoxSizer* const txtbox_szr = new wxBoxSizer( wxHORIZONTAL );
|
||||
wxBoxSizer* const ctrls_sizer = new wxBoxSizer(wxHORIZONTAL);
|
||||
ctrls_sizer->Add(control_lbox, 1, wxEXPAND, 0);
|
||||
ctrls_sizer->Add(button_sizer, 0, wxEXPAND, 0);
|
||||
|
||||
txtbox_szr->Add( textctrl, 1, wxEXPAND, 0 );
|
||||
|
||||
|
||||
Add( range_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 5 );
|
||||
if ( control_reference->is_input )
|
||||
{
|
||||
mode_cbox = new wxChoice( parent, -1 );
|
||||
mode_cbox->Append( wxT("OR") );
|
||||
mode_cbox->Append( wxT("AND") );
|
||||
mode_cbox->Append( wxT("NOT") );
|
||||
mode_cbox->Select( ((ControllerInterface::InputReference*)control_reference)->mode );
|
||||
|
||||
_connect_macro_( mode_cbox, GamepadPage::AdjustControlOption, wxEVT_COMMAND_CHOICE_SELECTED, eventsink );
|
||||
|
||||
wxBoxSizer* const mode_szr = new wxBoxSizer( wxHORIZONTAL );
|
||||
mode_szr->Add( new wxStaticText( parent, -1, wxT("Mode") ), 0, wxCENTER|wxLEFT|wxRIGHT, 5 );
|
||||
mode_szr->Add( mode_cbox, 0, wxLEFT, 5 );
|
||||
|
||||
Add( mode_szr, 0, wxEXPAND|wxLEFT|wxRIGHT, 5 );
|
||||
}
|
||||
Add( txtbox_szr, 0, wxEXPAND|wxTOP|wxLEFT|wxRIGHT, 5 );
|
||||
Add( button_sizer, 0, wxEXPAND|wxBOTTOM|wxLEFT|wxRIGHT, 5 );
|
||||
Add( control_lbox, 0, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 5 );
|
||||
Add( m_bound_label, 0, wxEXPAND|wxLEFT, 80 );
|
||||
main_szr->Add(range_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 5);
|
||||
main_szr->Add(ctrls_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 5);
|
||||
main_szr->Add(textctrl, 1, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 5);
|
||||
main_szr->Add(m_bound_label, 0, wxCENTER, 0);
|
||||
|
||||
UpdateListContents();
|
||||
|
||||
return main_szr;
|
||||
}
|
||||
|
||||
void GamepadPage::GetProfilePath(std::string& path)
|
||||
{
|
||||
const wxString& name = profile_cbox->GetValue();
|
||||
if (false == name.empty())
|
||||
{
|
||||
// TODO: check for dumb characters maybe
|
||||
|
||||
path = File::GetUserPath(D_CONFIG_IDX);
|
||||
path += PROFILES_PATH;
|
||||
path += m_plugin.profile_name;
|
||||
path += '/';
|
||||
path += STR_FROM_WXSTR(profile_cbox->GetValue());
|
||||
path += ".ini";
|
||||
}
|
||||
}
|
||||
|
||||
void GamepadPage::LoadProfile( wxCommandEvent& event )
|
||||
{
|
||||
// TODO: check for dumb characters maybe
|
||||
if ( profile_cbox->GetValue().empty() )
|
||||
return;
|
||||
|
||||
m_plugin.controls_crit.Enter();
|
||||
std::string fname;
|
||||
GamepadPage::GetProfilePath(fname);
|
||||
|
||||
std::string fname( File::GetUserPath(D_CONFIG_IDX) );
|
||||
fname += PROFILES_PATH; fname += m_plugin.profile_name; fname += '/';
|
||||
fname += profile_cbox->GetValue().ToAscii(); fname += ".ini";
|
||||
|
||||
if ( false == File::Exists( fname.c_str() ) )
|
||||
if (false == File::Exists(fname.c_str()))
|
||||
return;
|
||||
|
||||
IniFile inifile;
|
||||
inifile.Load(fname);
|
||||
controller->LoadConfig( inifile.GetOrCreateSection("Profile"));
|
||||
controller->UpdateReferences( m_plugin.controller_interface );
|
||||
|
||||
m_plugin.controls_crit.Enter();
|
||||
controller->LoadConfig(inifile.GetOrCreateSection("Profile"));
|
||||
controller->UpdateReferences(m_plugin.controller_interface);
|
||||
m_plugin.controls_crit.Leave();
|
||||
|
||||
UpdateGUI();
|
||||
}
|
||||
|
||||
void GamepadPage::SaveProfile( wxCommandEvent& event )
|
||||
{
|
||||
// TODO: check for dumb characters
|
||||
if ( profile_cbox->GetValue().empty() )
|
||||
return;
|
||||
std::string fname;
|
||||
GamepadPage::GetProfilePath(fname);
|
||||
|
||||
std::string fname( File::GetUserPath(D_CONFIG_IDX) );
|
||||
fname += PROFILES_PATH; fname += m_plugin.profile_name; fname += '/';
|
||||
if ( false == File::Exists( fname.c_str() ) )
|
||||
File::CreateFullPath( fname.c_str() );
|
||||
fname += profile_cbox->GetValue().ToAscii(); fname += ".ini";
|
||||
|
||||
// don't need lock
|
||||
IniFile inifile;
|
||||
inifile.Load(fname);
|
||||
controller->SaveConfig( inifile.GetOrCreateSection("Profile") );
|
||||
inifile.Save(fname);
|
||||
if (false == fname.empty())
|
||||
{
|
||||
IniFile inifile;
|
||||
controller->SaveConfig(inifile.GetOrCreateSection("Profile"));
|
||||
inifile.Save(fname);
|
||||
}
|
||||
|
||||
m_config_dialog->UpdateProfileComboBox();
|
||||
}
|
||||
|
||||
void GamepadPage::DeleteProfile( wxCommandEvent& event )
|
||||
{
|
||||
// TODO: check for dumb characters maybe
|
||||
if ( profile_cbox->GetValue().empty() )
|
||||
return;
|
||||
|
||||
// don't need lock
|
||||
std::string fname( File::GetUserPath(D_CONFIG_IDX) );
|
||||
fname += PROFILES_PATH; fname += m_plugin.profile_name; fname += '/';
|
||||
fname += profile_cbox->GetValue().ToAscii(); fname += ".ini";
|
||||
if ( File::Exists( fname.c_str() ) )
|
||||
File::Delete( fname.c_str() );
|
||||
std::string fname;
|
||||
GamepadPage::GetProfilePath(fname);
|
||||
|
||||
const char* const fnamecstr = fname.c_str();
|
||||
|
||||
if (File::Exists(fnamecstr))
|
||||
File::Delete(fnamecstr);
|
||||
|
||||
m_config_dialog->UpdateProfileComboBox();
|
||||
}
|
||||
|
||||
void InputConfigDialog::UpdateDeviceComboBox()
|
||||
{
|
||||
std::vector< GamepadPage* >::iterator
|
||||
i = m_padpages.begin(),
|
||||
std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
|
||||
e = m_padpages.end();
|
||||
ControllerInterface::DeviceQualifier dq;
|
||||
for ( ; i != e; ++i )
|
||||
{
|
||||
(*i)->device_cbox->Clear();
|
||||
std::vector<ControllerInterface::Device*>::const_iterator
|
||||
di = m_plugin.controller_interface.Devices().begin(),
|
||||
std::vector<ControllerInterface::Device*>::const_iterator di = m_plugin.controller_interface.Devices().begin(),
|
||||
de = m_plugin.controller_interface.Devices().end();
|
||||
for ( ; di!=de; ++di )
|
||||
{
|
||||
dq.FromDevice(*di);
|
||||
dq.FromDevice( *di );
|
||||
(*i)->device_cbox->Append(WXSTR_FROM_STR(dq.ToString()));
|
||||
}
|
||||
(*i)->device_cbox->SetValue(WXSTR_FROM_STR((*i)->controller->default_device.ToString()));
|
||||
@ -637,7 +627,7 @@ void GamepadPage::RefreshDevices( wxCommandEvent& event )
|
||||
}
|
||||
|
||||
ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWindow* const parent, wxWindow* const eventsink )
|
||||
: wxStaticBoxSizer( wxVERTICAL, parent, wxString::FromAscii( group->name ) )
|
||||
: wxStaticBoxSizer( wxVERTICAL, parent, wxString::FromAscii( group->name ) )
|
||||
{
|
||||
|
||||
control_group = group;
|
||||
@ -903,7 +893,7 @@ GamepadPage::GamepadPage( wxWindow* parent, InputPlugin& plugin, const unsigned
|
||||
|
||||
|
||||
InputConfigDialog::InputConfigDialog(wxWindow* const parent, InputPlugin& plugin, const std::string& name)
|
||||
: wxDialog(parent, wxID_ANY, wxString::FromAscii(name.c_str()), wxPoint(128,-1), wxDefaultSize)
|
||||
: wxDialog( parent, wxID_ANY, wxString::FromAscii(name.c_str()), wxPoint(128,-1), wxDefaultSize )
|
||||
, m_plugin(plugin)
|
||||
{
|
||||
m_pad_notebook = new wxNotebook( this, -1, wxDefaultPosition, wxDefaultSize, wxNB_DEFAULT );
|
||||
|
@ -88,36 +88,6 @@ public:
|
||||
ControlState& value;
|
||||
};
|
||||
|
||||
class ControlChooser : public wxStaticBoxSizer
|
||||
{
|
||||
public:
|
||||
ControlChooser( wxWindow* const parent, ControllerInterface::ControlReference* const ref, wxWindow* const eventsink );
|
||||
|
||||
void UpdateGUI();
|
||||
void UpdateListContents();
|
||||
void UpdateListSelection();
|
||||
|
||||
ControllerInterface::ControlReference* control_reference;
|
||||
|
||||
wxTextCtrl* textctrl;
|
||||
wxListBox* control_lbox;
|
||||
wxChoice* mode_cbox;
|
||||
wxSlider* range_slider;
|
||||
|
||||
private:
|
||||
wxStaticText* m_bound_label;
|
||||
};
|
||||
|
||||
class ControlList : public wxDialog
|
||||
{
|
||||
public:
|
||||
|
||||
ControlList( wxWindow* const parent, ControllerInterface::ControlReference* const ref, ControlChooser* const chooser );
|
||||
|
||||
private:
|
||||
ControlChooser* const m_control_chooser;
|
||||
};
|
||||
|
||||
class GamepadPage;
|
||||
|
||||
class ControlDialog : public wxDialog
|
||||
@ -125,16 +95,31 @@ class ControlDialog : public wxDialog
|
||||
public:
|
||||
ControlDialog(GamepadPage* const parent, InputPlugin& plugin, ControllerInterface::ControlReference* const ref);
|
||||
|
||||
void SelectControl( wxCommandEvent& event );
|
||||
void DetectControl( wxCommandEvent& event );
|
||||
void ClearControl( wxCommandEvent& event );
|
||||
void SetControl( wxCommandEvent& event );
|
||||
void SetDevice( wxCommandEvent& event );
|
||||
wxStaticBoxSizer* CreateControlChooser(wxWindow* const parent, wxWindow* const eventsink );
|
||||
|
||||
void DetectControl(wxCommandEvent& event);
|
||||
void ClearControl(wxCommandEvent& event);
|
||||
void SetControl(wxCommandEvent& event);
|
||||
void SetDevice(wxCommandEvent& event);
|
||||
|
||||
void UpdateGUI();
|
||||
void UpdateListContents();
|
||||
void SelectControl(const std::string& name);
|
||||
|
||||
void AppendControl(wxCommandEvent& event);
|
||||
|
||||
ControllerInterface::ControlReference* const control_reference;
|
||||
InputPlugin& m_plugin;
|
||||
wxComboBox* device_cbox;
|
||||
ControlChooser* control_chooser;
|
||||
|
||||
wxTextCtrl* textctrl;
|
||||
wxListBox* control_lbox;
|
||||
wxSlider* range_slider;
|
||||
|
||||
private:
|
||||
GamepadPage* const m_parent;
|
||||
wxStaticText* m_bound_label;
|
||||
ControllerInterface::DeviceQualifier m_devq;
|
||||
};
|
||||
|
||||
class ExtensionButton : public wxButton
|
||||
@ -180,6 +165,7 @@ class InputConfigDialog;
|
||||
class GamepadPage : public wxNotebookPage
|
||||
{
|
||||
friend class InputConfigDialog;
|
||||
friend class ControlDialog;
|
||||
|
||||
public:
|
||||
GamepadPage( wxWindow* parent, InputPlugin& plugin, const unsigned int pad_num, InputConfigDialog* const config_dialog );
|
||||
@ -205,6 +191,8 @@ public:
|
||||
void AdjustControlOption( wxCommandEvent& event );
|
||||
void AdjustSetting( wxCommandEvent& event );
|
||||
|
||||
void GetProfilePath(std::string& path);
|
||||
|
||||
wxComboBox* profile_cbox;
|
||||
wxComboBox* device_cbox;
|
||||
|
||||
@ -217,15 +205,16 @@ protected:
|
||||
private:
|
||||
|
||||
ControlDialog* m_control_dialog;
|
||||
InputConfigDialog* const m_config_dialog;
|
||||
InputConfigDialog* const m_config_dialog;
|
||||
InputPlugin &m_plugin;
|
||||
};
|
||||
|
||||
class InputConfigDialog : public wxDialog
|
||||
{
|
||||
public:
|
||||
InputConfigDialog( wxWindow* const parent, InputPlugin& plugin, const std::string& name);
|
||||
//~InputConfigDialog();
|
||||
|
||||
InputConfigDialog(wxWindow* const parent, InputPlugin& plugin, const std::string& name);
|
||||
bool Destroy();
|
||||
|
||||
void ClickSave( wxCommandEvent& event );
|
||||
|
@ -105,6 +105,9 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Plugin_Wiimote", "Plugins\P
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "InputCommon", "Core\InputCommon\InputCommon.vcproj", "{C7E5D50A-2916-464B-86A7-E10B3CC88ADA}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{C573CAF7-EE6A-458E-8049-16C0BF34C2E9} = {C573CAF7-EE6A-458E-8049-16C0BF34C2E9}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AudioCommon", "Core\AudioCommon\AudioCommon.vcproj", "{FBAFB369-07EB-4460-9CAD-08BE5789DAB6}"
|
||||
EndProject
|
||||
@ -197,6 +200,9 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Plugin_WiimoteNew", "Plugin
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "InputUICommon", "Core\InputUICommon\InputUICommon.vcproj", "{374E2DB7-42DF-4E59-8474-62B6687F4978}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{C7E5D50A-2916-464B-86A7-E10B3CC88ADA} = {C7E5D50A-2916-464B-86A7-E10B3CC88ADA}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Plugin_VideoDX11", "Plugins\Plugin_VideoDX11\Plugin_VideoDX11.vcproj", "{21DBE606-2958-43AC-A14E-B6B798D56554}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
|
Loading…
x
Reference in New Issue
Block a user