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AVIDump: Move CoreTiming into caller.
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@ -110,7 +110,7 @@ void SWRenderer::UpdateColorTexture(EfbInterface::yuv422_packed* xfb, u32 fbWidt
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// Called on the GPU thread
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void SWRenderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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const EFBRectangle& rc, float Gamma)
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const EFBRectangle& rc, u64 ticks, float Gamma)
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{
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if (g_ActiveConfig.bUseXFB)
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{
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