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BPMemory: Refactor/consolidate TexUnit Addressing
Currently the logic for addressing the individual TexUnits is splattered all across dolphin's codebase, this commit attempts to consolidate it all into a single place and formalise it using our new TexUnitAddress struct.
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@ -970,8 +970,7 @@ void TextureCacheBase::DumpTexture(TCacheEntry* entry, std::string basename, uns
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static void SetSamplerState(u32 index, float custom_tex_scale, bool custom_tex,
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bool has_arbitrary_mips)
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{
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const FourTexUnits& tex = bpmem.tex[index / 4];
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const TexMode0& tm0 = tex.texMode0[index % 4];
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const TexMode0& tm0 = bpmem.tex.GetUnit(index).texMode0;
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SamplerState state = {};
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state.Generate(bpmem, index);
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