GCPad/Wiimote New: Added a set defaults button to the config dialog. (gave new wiimote plugin a few default buttons, not done) Moved MSWindows cursor position code to ControllerInterface/DInput (plan on moving Linux's cursor code to Xlib as well). IR Up,Down,L,R now must have Cursor X/Y/-+ mapped for regular mouse control on Windows. (hopefully this isn't too confusing, the reset to default button automatically sets this up). Renamed One,Two,Minus,Plus to 12-+ (you will have to reconfigure these buttons, sorry). Added text labels for the button and trigger preview bitmaps. -other minor stuff.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5865 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2010-07-10 06:48:24 +00:00
parent 2bcdf4f5a4
commit a0aa506453
26 changed files with 359 additions and 222 deletions

View File

@ -9,7 +9,7 @@ namespace ciface
namespace XInput
{
struct
static struct
{
const char* const name;
const WORD bitmask;
@ -31,13 +31,13 @@ struct
{ "Thumb R", XINPUT_GAMEPAD_RIGHT_THUMB }
};
const char* named_triggers[] =
static const char* const named_triggers[] =
{
"Trigger L",
"Trigger R"
};
const char* named_axes[] =
static const char* const named_axes[] =
{
"Left X",
"Left Y",
@ -45,7 +45,7 @@ const char* named_axes[] =
"Right Y"
};
const char* named_motors[] =
static const char* const named_motors[] =
{
"Motor L",
"Motor R"