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GCPad/Wiimote New: Added a set defaults button to the config dialog. (gave new wiimote plugin a few default buttons, not done) Moved MSWindows cursor position code to ControllerInterface/DInput (plan on moving Linux's cursor code to Xlib as well). IR Up,Down,L,R now must have Cursor X/Y/-+ mapped for regular mouse control on Windows. (hopefully this isn't too confusing, the reset to default button automatically sets this up). Renamed One,Two,Minus,Plus to 12-+ (you will have to reconfigure these buttons, sorry). Added text labels for the button and trigger preview bitmaps. -other minor stuff.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5865 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -9,7 +9,7 @@ namespace ciface
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namespace XInput
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{
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struct
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static struct
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{
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const char* const name;
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const WORD bitmask;
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@ -31,13 +31,13 @@ struct
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{ "Thumb R", XINPUT_GAMEPAD_RIGHT_THUMB }
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};
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const char* named_triggers[] =
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static const char* const named_triggers[] =
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{
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"Trigger L",
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"Trigger R"
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};
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const char* named_axes[] =
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static const char* const named_axes[] =
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{
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"Left X",
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"Left Y",
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@ -45,7 +45,7 @@ const char* named_axes[] =
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"Right Y"
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};
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const char* named_motors[] =
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static const char* const named_motors[] =
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{
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"Motor L",
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"Motor R"
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