Don't read from volume when reloading Wii banners

Should make loading cached Wii games that lack banners slightly faster.
This commit is contained in:
JosJuice
2015-12-03 17:29:59 +01:00
parent a5904b522d
commit a0cd753060
12 changed files with 79 additions and 39 deletions

View File

@ -212,6 +212,18 @@ std::map<IVolume::ELanguage, std::string> CVolumeWiiCrypted::GetNames(bool prefe
return ReadWiiNames(opening_bnr);
}
std::vector<u32> CVolumeWiiCrypted::GetBanner(int* width, int* height) const
{
*width = 0;
*height = 0;
u64 title_id;
if (!GetTitleID(&title_id))
return std::vector<u32>();
return GetWiiBanner(width, height, title_id);
}
u64 CVolumeWiiCrypted::GetFSTSize() const
{
if (m_pReader == nullptr)