ControllerInterface: Implement ChangeWindow on DInput without recreating the devices

Also polished DInput code in general to try and mitigate issue 11702.
Added a lot of logging and comments.
This commit is contained in:
Filoppi
2021-05-15 12:20:20 +03:00
parent dcc345400e
commit a0ecca1a84
8 changed files with 140 additions and 37 deletions

View File

@ -6,7 +6,8 @@
#include <algorithm>
#include <fmt/format.h>
#include "Common/Logging/Log.h"
#include "Core/Core.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/ControllerInterface/DInput/DInput.h"
@ -54,15 +55,18 @@ static const struct
#include "InputCommon/ControllerInterface/DInput/NamedKeys.h" // NOLINT
};
// Prevent duplicate keyboard/mouse devices.
static bool s_keyboard_mouse_exists = false;
// Prevent duplicate keyboard/mouse devices. Modified by more threads.
static bool s_keyboard_mouse_exists;
static HWND s_hwnd;
void InitKeyboardMouse(IDirectInput8* const idi8, HWND hwnd)
{
if (s_keyboard_mouse_exists)
return;
// mouse and keyboard are a combined device, to allow shift+click and stuff
s_hwnd = hwnd;
// Mouse and keyboard are a combined device, to allow shift+click and stuff
// if that's dumb, I will make a VirtualDevice class that just uses ranges of inputs/outputs from
// other devices
// so there can be a separated Keyboard and mouse, as well as combined KeyboardMouse
@ -70,6 +74,8 @@ void InitKeyboardMouse(IDirectInput8* const idi8, HWND hwnd)
LPDIRECTINPUTDEVICE8 kb_device = nullptr;
LPDIRECTINPUTDEVICE8 mo_device = nullptr;
// These are "virtual" system devices, so they are always there even if we have no physical
// mouse and keyboard plugged into the computer
if (SUCCEEDED(idi8->CreateDevice(GUID_SysKeyboard, &kb_device, nullptr)) &&
SUCCEEDED(kb_device->SetDataFormat(&c_dfDIKeyboard)) &&
SUCCEEDED(kb_device->SetCooperativeLevel(nullptr, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)) &&
@ -77,16 +83,23 @@ void InitKeyboardMouse(IDirectInput8* const idi8, HWND hwnd)
SUCCEEDED(mo_device->SetDataFormat(&c_dfDIMouse2)) &&
SUCCEEDED(mo_device->SetCooperativeLevel(nullptr, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
{
g_controller_interface.AddDevice(std::make_shared<KeyboardMouse>(kb_device, mo_device, hwnd));
g_controller_interface.AddDevice(std::make_shared<KeyboardMouse>(kb_device, mo_device));
return;
}
ERROR_LOG_FMT(CONTROLLERINTERFACE, "KeyboardMouse device failed to be created");
if (kb_device)
kb_device->Release();
if (mo_device)
mo_device->Release();
}
void SetKeyboardMouseWindow(HWND hwnd)
{
s_hwnd = hwnd;
}
KeyboardMouse::~KeyboardMouse()
{
s_keyboard_mouse_exists = false;
@ -105,9 +118,8 @@ KeyboardMouse::~KeyboardMouse()
}
KeyboardMouse::KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device,
const LPDIRECTINPUTDEVICE8 mo_device, HWND hwnd)
: m_kb_device(kb_device), m_mo_device(mo_device), m_hwnd(hwnd), m_last_update(GetTickCount()),
m_state_in()
const LPDIRECTINPUTDEVICE8 mo_device)
: m_kb_device(kb_device), m_mo_device(mo_device), m_last_update(GetTickCount()), m_state_in()
{
s_keyboard_mouse_exists = true;
@ -160,11 +172,11 @@ void KeyboardMouse::UpdateCursorInput()
// Get the cursor position relative to the upper left corner of the current window
// (separate or render to main)
ScreenToClient(m_hwnd, &point);
ScreenToClient(s_hwnd, &point);
// Get the size of the current window. (In my case Rect.top and Rect.left was zero.)
// Get the size of the current window (in my case Rect.top and Rect.left was zero).
RECT rect;
GetClientRect(m_hwnd, &rect);
GetClientRect(s_hwnd, &rect);
// Width and height are the size of the rendering window. They could be 0
const auto win_width = std::max(rect.right - rect.left, 1l);
@ -236,6 +248,11 @@ int KeyboardMouse::GetSortPriority() const
return 5;
}
bool KeyboardMouse::IsVirtualDevice() const
{
return true;
}
// names
std::string KeyboardMouse::Key::GetName() const
{