From a171525df6f0b0b43ebfc5330d9f21cfd6af298e Mon Sep 17 00:00:00 2001 From: NeoBrainX Date: Wed, 27 Mar 2013 01:33:27 +0100 Subject: [PATCH] Fix Windows crash. --- Source/Core/VideoCommon/Src/PixelShaderGen.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp index f22ef94c6d..d20e6ca755 100644 --- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp @@ -314,7 +314,7 @@ void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u { // Declare samplers for (int i = 0; i < 8; ++i) - out.Write("%s samp%d %s;\n", (ApiType == API_D3D11) ? "sampler" : "uniform sampler2D", (i==0)?"":",", i, WriteRegister(ApiType, "s", i)); + out.Write("%s samp%d %s;\n", (ApiType == API_D3D11) ? "sampler" : "uniform sampler2D", i, WriteRegister(ApiType, "s", i)); if (ApiType == API_D3D11) {