mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-06-13 00:58:29 +02:00
fixed xfb bumping introduced by my last commit.
implemented loading of native mips, see sms water :). git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5366 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -103,9 +103,10 @@ bool TextureMngr::TCacheEntry::IntersectsMemoryRange(u32 range_address, u32 rang
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return true;
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}
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void TextureMngr::TCacheEntry::SetTextureParameters(TexMode0 &newmode)
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void TextureMngr::TCacheEntry::SetTextureParameters(TexMode0 &newmode,TexMode1 &newmode1)
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{
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mode = newmode;
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mode1 = newmode1;
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if (isRectangle)
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{
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// very limited!
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@ -130,6 +131,10 @@ void TextureMngr::TCacheEntry::SetTextureParameters(TexMode0 &newmode)
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if (g_ActiveConfig.bForceFiltering && newmode.min_filter < 4)
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newmode.min_filter += 4; // take equivalent forced linear
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, c_MinLinearFilter[filt]);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, newmode1.min_lod >> 4);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, newmode1.max_lod >> 4);
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//glTexEnvf(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, (newmode.lod_bias/2.0f));
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}
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else
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
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@ -251,9 +256,15 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
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return NULL;
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TexMode0 &tm0 = bpmem.tex[texstage > 3].texMode0[texstage & 3];
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TexMode1 &tm1 = bpmem.tex[texstage > 3].texMode1[texstage & 3];
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bool UseNativeMips = (tm0.min_filter & 3) && (tm0.min_filter != 8);
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int maxlevel = (tm1.max_lod >> 4);
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u8 *ptr = g_VideoInitialize.pGetMemoryPointer(address);
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int bsw = TexDecoder_GetBlockWidthInTexels(tex_format) - 1;
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int bsh = TexDecoder_GetBlockHeightInTexels(tex_format) - 1;
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int bsdepth = TexDecoder_GetTexelSizeInNibbles(tex_format);
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int expandedWidth = (width + bsw) & (~bsw);
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int expandedHeight = (height + bsh) & (~bsh);
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@ -303,8 +314,8 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
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// entry.isRectangle ? TextureMngr::EnableTex2D(texstage) : TextureMngr::EnableTexRECT(texstage);
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glBindTexture(entry.isRectangle ? GL_TEXTURE_RECTANGLE_ARB : GL_TEXTURE_2D, entry.texture);
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GL_REPORT_ERRORD();
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if (entry.mode.hex != tm0.hex)
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entry.SetTextureParameters(tm0);
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if (entry.mode.hex != tm0.hex || entry.mode1.hex != tm1.hex)
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entry.SetTextureParameters(tm0,tm1);
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//DebugLog("%cC addr: %08x | fmt: %i | e.hash: %08x | w:%04i h:%04i", g_ActiveConfig.bSafeTextureCache ? 'S' : 'U'
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// , address, tex_format, entry.hash, width, height);
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return &entry;
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@ -318,8 +329,8 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
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{
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glBindTexture(entry.isRectangle ? GL_TEXTURE_RECTANGLE_ARB : GL_TEXTURE_2D, entry.texture);
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GL_REPORT_ERRORD();
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if (entry.mode.hex != tm0.hex)
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entry.SetTextureParameters(tm0);
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if (entry.mode.hex != tm0.hex || entry.mode1.hex != tm1.hex)
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entry.SetTextureParameters(tm0,tm1);
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skip_texture_create = true;
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}
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else
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@ -380,14 +391,20 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
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glBindTexture(target, entry.texture);
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}
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bool isPow2 = !((width & (width - 1)) || (height & (height - 1)));
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int TexLevels = (width > height)?width:height;
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TexLevels = (isPow2 && UseNativeMips) ? (int)(log((double)TexLevels)/log((double)2)) + 1 : (isPow2?0:1);
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if(TexLevels > maxlevel && maxlevel > 0)
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TexLevels = maxlevel;
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int gl_format;
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int gl_iformat;
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int gl_type;
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entry.bHaveMipMaps = UseNativeMips;
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if (dfmt != PC_TEX_FMT_DXT1)
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{
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if (expandedWidth != width)
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glPixelStorei(GL_UNPACK_ROW_LENGTH, expandedWidth);
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int gl_format;
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int gl_iformat;
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int gl_type;
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switch (dfmt)
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{
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default:
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@ -429,6 +446,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
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gl_type = GL_UNSIGNED_SHORT_5_6_5;
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break;
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}
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//generate mipmaps even if we use native mips to suport textures with less levels
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bool GenerateMipmaps = !entry.isRectangle && ((tm0.min_filter & 3) == 1 || (tm0.min_filter & 3) == 2);
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if (GenerateMipmaps)
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{
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@ -464,13 +482,49 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
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width, height, 0, expandedWidth*expandedHeight/2, temp);
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}
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}
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if(TexLevels > 1 && dfmt != PC_TEX_FMT_NONE)
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{
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int level = 1;
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int mipWidth = (width + 1) >> 1;
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int mipHeight = (height + 1) >> 1;
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ptr += entry.size_in_bytes;
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while((mipHeight || mipWidth))
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{
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u32 currentWidth = (mipWidth > 0)? mipWidth : 1;
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u32 currentHeight = (mipHeight > 0)? mipHeight : 1;
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expandedWidth = (currentWidth + bsw) & (~bsw);
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expandedHeight = (currentHeight + bsh) & (~bsh);
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if(level < TexLevels)
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{
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TexDecoder_Decode(temp, ptr, expandedWidth, expandedHeight, tex_format, tlutaddr, tlutfmt);
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}
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//ugly hack but it seems to work
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//complete the level not defined in hardware with pixels of the top levels
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//this is not a problem as the level are filtered by lod min and max value
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if (dfmt != PC_TEX_FMT_DXT1)
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{
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if (expandedWidth != currentWidth)
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glPixelStorei(GL_UNPACK_ROW_LENGTH, expandedWidth);
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glTexImage2D(target, level, gl_iformat, currentWidth, currentHeight, 0, gl_format, gl_type, temp);
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if (expandedWidth != currentWidth) // reset
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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}
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else
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{
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glCompressedTexImage2D(target, level, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, currentWidth, currentHeight, 0, expandedWidth*expandedHeight/2, temp);
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}
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u32 size = (max(mipWidth, bsw) * max(mipHeight, bsh) * bsdepth) >> 1;
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ptr += size;
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mipWidth >>= 1;
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mipHeight >>= 1;
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level++;
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}
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}
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entry.frameCount = frameCount;
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entry.w = width;
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entry.h = height;
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entry.fmt = FullFormat;
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entry.SetTextureParameters(tm0);
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entry.SetTextureParameters(tm0,tm1);
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if (g_ActiveConfig.bDumpTextures) // dump texture to file
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{
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