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InputCommon: add a ton of missing consts
fix some related grammar errors only the ButtonManager required code changes
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@ -21,7 +21,7 @@ Triggers::Triggers(const std::string& name_) : ControlGroup(name_, GroupType::Tr
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AddDeadzoneSetting(&m_deadzone_setting, 50);
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}
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Triggers::StateData Triggers::GetState()
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Triggers::StateData Triggers::GetState() const
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{
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const size_t trigger_count = controls.size();
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const ControlState deadzone = m_deadzone_setting.GetValue() / 100;
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