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Check md5 when recording from save state too.
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@ -394,6 +394,7 @@ bool BeginRecordingInput(int controllers)
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State::SaveAs(tmpStateFilename.c_str());
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State::SaveAs(tmpStateFilename.c_str());
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g_bRecordingFromSaveState = true;
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g_bRecordingFromSaveState = true;
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std::thread md5thread(CheckMD5);
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// This is only done here if starting from save state because otherwise we won't have the titleid. Otherwise it's set in WII_IPC_HLE_Device_es.cpp.
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// This is only done here if starting from save state because otherwise we won't have the titleid. Otherwise it's set in WII_IPC_HLE_Device_es.cpp.
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// TODO: find a way to GetTitleDataPath() from Movie::Init()
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// TODO: find a way to GetTitleDataPath() from Movie::Init()
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