From 6dfd582de61bd57ee5ad14596d63e6fecf1e79d2 Mon Sep 17 00:00:00 2001 From: JosJuice Date: Thu, 9 Feb 2023 18:09:03 +0100 Subject: [PATCH] OGL: Fix GLES crashing on initialization Fixes a regression from PR 11522 ("Kill Renderer"). --- Source/Core/VideoBackends/OGL/OGLGfx.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/VideoBackends/OGL/OGLGfx.cpp b/Source/Core/VideoBackends/OGL/OGLGfx.cpp index 880b213fb8..a89f05626b 100644 --- a/Source/Core/VideoBackends/OGL/OGLGfx.cpp +++ b/Source/Core/VideoBackends/OGL/OGLGfx.cpp @@ -134,7 +134,7 @@ OGLGfx::OGLGfx(std::unique_ptr main_gl_context, float backbuffer_scal m_current_framebuffer = m_system_framebuffer.get(); } - if (m_main_gl_context->IsGLES()) + if (!m_main_gl_context->IsGLES()) { // OpenGL 3 doesn't provide GLES like float functions for depth. // They are in core in OpenGL 4.1, so almost every driver should support them.