From a41c0d3caa79849abf405ad16abaaa3a73c378e9 Mon Sep 17 00:00:00 2001 From: Starsam80 Date: Wed, 19 Apr 2017 16:13:23 -0600 Subject: [PATCH] WX: Don't specify a parent frame for the render frame --- Source/Core/DolphinWX/FrameTools.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Source/Core/DolphinWX/FrameTools.cpp b/Source/Core/DolphinWX/FrameTools.cpp index e3f268f426..6af333f94d 100644 --- a/Source/Core/DolphinWX/FrameTools.cpp +++ b/Source/Core/DolphinWX/FrameTools.cpp @@ -662,7 +662,8 @@ void CFrame::StartGame(const std::string& filename) // Set window size in framebuffer pixels since the 3D rendering will be operating at // that level. wxSize default_size{wxSize(640, 480) * (1.0 / GetContentScaleFactor())}; - m_RenderFrame = new CRenderFrame(this, wxID_ANY, _("Dolphin"), wxDefaultPosition, default_size); + m_RenderFrame = + new CRenderFrame(nullptr, wxID_ANY, _("Dolphin"), wxDefaultPosition, default_size); // Convert ClientSize coordinates to frame sizes. wxSize decoration_fudge = m_RenderFrame->GetSize() - m_RenderFrame->GetClientSize();