added overlay that displays texture formats (thanks to gigaherz!)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@139 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman
2008-08-06 01:08:02 +00:00
parent 94a5ab087a
commit a44e94a594
13 changed files with 2303 additions and 53 deletions

View File

@ -87,6 +87,7 @@ void TextureMngr::Init()
{
temp = (u8*)AllocateMemoryPages(TEMP_SIZE);
nTex2DEnabled = nTexRECTEnabled = 0;
TexDecoder_SetTexFmtOverlayOptions(g_Config.bTexFmtOverlayEnable,g_Config.bTexFmtOverlayCenter);
}
void TextureMngr::Invalidate()
@ -95,6 +96,7 @@ void TextureMngr::Invalidate()
for (;iter!=textures.end();iter++)
iter->second.Destroy();
textures.clear();
TexDecoder_SetTexFmtOverlayOptions(g_Config.bTexFmtOverlayEnable,g_Config.bTexFmtOverlayCenter);
}
void TextureMngr::Shutdown()
@ -585,4 +587,4 @@ void TextureMngr::DisableStage(int stage)
if( !bset ) glActiveTexture(GL_TEXTURE0+stage);
glDisable(GL_TEXTURE_RECTANGLE_NV);
}
}
}