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InputCommon: Extract ControlReference from ControllerInterface
Better separation of concerns. Relegates `ControllerInterface` to enumerating input controls, and the new `ControlReference` deals with combining inputs and configuration expression parsing.
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79
Source/Core/InputCommon/ControlReference/ControlReference.h
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79
Source/Core/InputCommon/ControlReference/ControlReference.h
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// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "InputCommon/ControlReference/ExpressionParser.h"
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#include "InputCommon/ControllerInterface/Device.h"
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// ControlReference
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//
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// These are what you create to actually use the inputs, InputReference or OutputReference.
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//
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// After being bound to devices and controls with UpdateReference,
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// each one can link to multiple devices and controls
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// when you change a ControlReference's expression,
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// you must use UpdateReference on it to rebind controls
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//
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class ControlReference
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{
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public:
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static bool InputGateOn();
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virtual ControlState State(const ControlState state = 0) = 0;
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virtual ciface::Core::Device::Control* Detect(const unsigned int ms,
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ciface::Core::Device* const device) = 0;
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void UpdateReference(ciface::Core::DeviceContainer& devices,
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const ciface::Core::DeviceQualifier& default_device);
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ControlState range;
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std::string expression;
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const bool is_input;
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ciface::ExpressionParser::ExpressionParseStatus parse_error;
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virtual ~ControlReference() { delete parsed_expression; }
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int BoundCount()
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{
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if (parsed_expression)
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return parsed_expression->num_controls;
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else
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return 0;
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}
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protected:
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ControlReference(const bool _is_input) : range(1), is_input(_is_input), parsed_expression(nullptr)
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{
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}
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ciface::ExpressionParser::Expression* parsed_expression;
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};
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//
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// InputReference
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//
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// Control reference for inputs
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//
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class InputReference : public ControlReference
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{
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public:
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InputReference() : ControlReference(true) {}
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ControlState State(const ControlState state) override;
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ciface::Core::Device::Control* Detect(const unsigned int ms,
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ciface::Core::Device* const device) override;
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};
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//
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// OutputReference
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//
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// Control reference for outputs
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//
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class OutputReference : public ControlReference
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{
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public:
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OutputReference() : ControlReference(false) {}
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ControlState State(const ControlState state) override;
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ciface::Core::Device::Control* Detect(const unsigned int ms,
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ciface::Core::Device* const device) override;
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};
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