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InputCommon: Extract ControlReference from ControllerInterface
Better separation of concerns. Relegates `ControllerInterface` to enumerating input controls, and the new `ControlReference` deals with combining inputs and configuration expression parsing.
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@ -7,12 +7,6 @@
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#include <string>
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#include <tuple>
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// For InputGateOn()
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// This is a really bad layering violation, but it's the cleanest
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// place I could find to put it.
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#include "Core/ConfigManager.h"
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#include "Core/Host.h"
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#include "InputCommon/ControllerInterface/Device.h"
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namespace ciface
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@ -67,16 +61,6 @@ Device::Output* Device::FindOutput(const std::string& name) const
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return nullptr;
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}
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bool Device::Control::InputGateOn()
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{
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if (SConfig::GetInstance().m_BackgroundInput)
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return true;
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else if (Host_RendererHasFocus() || Host_UIHasFocus())
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return true;
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else
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return false;
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}
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//
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// DeviceQualifier :: ToString
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//
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