Change the default GFX backend from D3D11 to OGL.

Rationale and discussion:
    https://ml.dolphin-emu.org/archives/dolphin-dev/2014-January/000003.html
This commit is contained in:
Pierre Bourdon
2014-01-14 21:57:32 +01:00
parent 8b53385c54
commit a561c436fc
2 changed files with 6 additions and 6 deletions

View File

@ -40,13 +40,13 @@ void VideoBackend::PopulateList()
{
VideoBackend* backends[4] = { NULL };
// D3D11 > OGL > SW
// OGL > D3D11 > SW
#if !defined(USE_GLES) || USE_GLES3
g_available_video_backends.push_back(backends[0] = new OGL::VideoBackend);
#endif
#ifdef _WIN32
if (IsGteVista())
g_available_video_backends.push_back(backends[0] = new DX11::VideoBackend);
#endif
#if !defined(USE_GLES) || USE_GLES3
g_available_video_backends.push_back(backends[1] = new OGL::VideoBackend);
g_available_video_backends.push_back(backends[1] = new DX11::VideoBackend);
#endif
g_available_video_backends.push_back(backends[3] = new SW::VideoSoftware);