mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-10 08:09:26 +01:00
Merge pull request #5712 from Armada651/fix-fbo-layers
FramebufferManager: Fix EFB layers being attached to the wrong FBO.
This commit is contained in:
commit
a63ee78723
@ -97,7 +97,7 @@ void FramebufferManager::BindLayeredTexture(GLuint texture, const std::vector<GL
|
||||
// Bind all the other layers as separate FBOs for blitting.
|
||||
for (unsigned int i = 1; i < m_EFBLayers; i++)
|
||||
{
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_resolvedFramebuffer[i]);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, framebuffers[i]);
|
||||
glFramebufferTextureLayer(GL_FRAMEBUFFER, attachment, texture, 0, i);
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user