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Isolate D3D and Software Renderer from wxWidgets code
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@ -33,10 +33,6 @@
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#include "VideoBackends/Software/VideoBackend.h"
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#include "VideoBackends/Software/XFMemLoader.h"
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#if defined(HAVE_WX) && HAVE_WX
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#include "VideoBackends/Software/VideoConfigDialog.h"
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#endif // HAVE_WX
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/PixelEngine.h"
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@ -62,12 +58,17 @@ static std::mutex m_csSWVidOccupied;
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std::string VideoSoftware::GetName() const
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{
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return _trans("Software Renderer");
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return "Software Renderer";
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}
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void VideoSoftware::ShowConfig(void *_hParent)
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std::string VideoSoftware::GetDisplayName() const
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{
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Host_ShowVideoConfig(_hParent, "Software", "gfx_software");
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return "Software Renderer";
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}
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void VideoSoftware::ShowConfig(void *hParent)
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{
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Host_ShowVideoConfig(hParent, GetDisplayName(), "gfx_software");
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}
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bool VideoSoftware::Initialize(void *&window_handle)
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