From a6c00c7633deefe1d8689fb5d091ee083c6da16e Mon Sep 17 00:00:00 2001 From: Pokechu22 Date: Mon, 26 Sep 2022 19:24:52 -0700 Subject: [PATCH] D3D12: Fix backend multithreading incorrectly being marked as supported --- Source/Core/VideoBackends/D3D12/VideoBackend.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/VideoBackends/D3D12/VideoBackend.cpp b/Source/Core/VideoBackends/D3D12/VideoBackend.cpp index b901b994e0..8426709b39 100644 --- a/Source/Core/VideoBackends/D3D12/VideoBackend.cpp +++ b/Source/Core/VideoBackends/D3D12/VideoBackend.cpp @@ -66,7 +66,7 @@ void VideoBackend::FillBackendInfo() g_Config.backend_info.bSupportsReversedDepthRange = false; g_Config.backend_info.bSupportsComputeShaders = true; g_Config.backend_info.bSupportsLogicOp = true; - g_Config.backend_info.bSupportsMultithreading = true; + g_Config.backend_info.bSupportsMultithreading = false; g_Config.backend_info.bSupportsGPUTextureDecoding = true; g_Config.backend_info.bSupportsST3CTextures = false; g_Config.backend_info.bSupportsCopyToVram = true;