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D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4263 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -217,13 +217,6 @@ void CopyEFB(const BPCmd &bp, const EFBRectangle &rc, const u32 &address, const
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}
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}
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void RenderToXFB(const BPCmd &bp, const EFBRectangle &rc, const float &yScale, const float &xfbLines, u32 xfbAddr, const u32 &dstWidth, const u32 &dstHeight)
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{
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Renderer::SwapBuffers();
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PRIM_LOG("Renderer::SwapBuffers()");
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g_VideoInitialize.pCopiedToXFB(false);
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}
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void ClearScreen(const BPCmd &bp, const EFBRectangle &rc)
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{
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// TODO: Scale EFBRectangle correctly
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@ -306,7 +299,7 @@ void SetSamplerState(const BPCmd &bp)
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if (g_ActiveConfig.iMaxAnisotropy > 1)
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{
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mag = D3DTEXF_ANISOTROPIC;
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mag = D3DTEXF_LINEAR;
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min = D3DTEXF_ANISOTROPIC;
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mip = D3DTEXF_LINEAR;
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}
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